<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[hicoder的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/hicoder</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; hicoder]]></copyright><item><title><![CDATA[[常见问题]文件点击右键出现WINDOWS INSTALLER”解决方案]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5649887</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5649887</guid><author>hicoder</author><pubDate>Sat, 05 Jun 2010 20:23:00 +0800</pubDate><description><![CDATA[<br /> 桌面上点右键时出现“正在准备安装”，正准备安装的是我电脑原装有的一个小软件，但这个软件我用了一年多都没问题的，到底什么原因呢？<br />原因一<br />      某些程序采用Windows Installer安装方式，而该程序的Windows Installer配置信息又因为更新或卸载出现错误，因而导致在使用其他一些程序时，出现重新安装出现错误程序的窗口。<br />     解决办法<br />       使用微软公司出的Windows Installer CleanUp Utili]]></description><category></category></item><item><title><![CDATA[[个人收藏]常用网址&论坛]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5649615</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5649615</guid><author>hicoder</author><pubDate>Sat, 05 Jun 2010 16:54:00 +0800</pubDate><description><![CDATA[<br />EPC论坛：<br />http://www.eeeuser.cn/<br />http://bbs.eeefan.com<br />http://bbs.deepin.org/<br /> <br /> <br />驱动下载：<br />驱动天空：http://www.drvsky.com/index.htm<br /> ]]></description><category></category></item><item><title><![CDATA[[MFC]MFC的BUTTON控件响应鼠标按下和抬起 ]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5626314</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5626314</guid><author>hicoder</author><pubDate>Wed, 26 May 2010 19:36:00 +0800</pubDate><description><![CDATA[有效方法：BOOL CButtontestDlg::PreTranslateMessage(MSG* pMsg) { // TODO: Add your specialized code here and/or call the base class if (pMsg->message==WM_LBUTTONDOWN) {  if (pMsg->hwnd == GetDlgItem(IDC_B]]></description><category></category></item><item><title><![CDATA[[MFC]知识集萃]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5626296</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5626296</guid><author>hicoder</author><pubDate>Wed, 26 May 2010 19:25:00 +0800</pubDate><description><![CDATA[CPen   pen； 这句话创建了一个C++对象，也叫类的实例。这里的pen，并不是你所说的GDI对象。而是一个C++对象。 GDI对象是操作系统的一种数据结构。它是与语言无关的。GDI对象指的是操作系统的某种资源，如PEN,   BITMAP,REGION等等。要创建一个GDI对象，在SDK中用如下语句 HPEN   hPen   =   CreatePen(PS_SOLID,   1, ]]></description><category></category></item><item><title><![CDATA[[MFC]SetTimer()设置多个定时器]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5620770</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5620770</guid><author>hicoder</author><pubDate>Mon, 24 May 2010 18:09:00 +0800</pubDate><description><![CDATA[设置多个定时器 SetTimer（）void CTest1Dlg::OnTimer(UINT nIDEvent) //响应事件列表写在OnTimer里面{// TODO: Add your message handler code here and/or call defaultswitch (nIDEvent)   {   case 1:  ///处理ID为1的定]]></description><category></category></item><item><title><![CDATA[[C++][参考]字符串格式化控制符]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5620254</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5620254</guid><author>hicoder</author><pubDate>Mon, 24 May 2010 15:40:00 +0800</pubDate><description><![CDATA[The format-control string contains format specifications that determine the output format for the arguments following the lpFmt parameter. Format specifications, discussed below, always begin with a p]]></description><category></category></item><item><title><![CDATA[[DirectX][DirectInput]Summarize:Using the Keyboard ]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5619898</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5619898</guid><author>hicoder</author><pubDate>Mon, 24 May 2010 13:30:00 +0800</pubDate><description><![CDATA[Step 1: Creating the DirectInput Object // HINSTANCE  g_hinst; // initialized earlierHRESULT         hr; LPDIRECTINPUT8  g_lpDI; hr = DirectInput8Create(g_hinst, DIRECTINPUT_VERSION,         IID_IDi]]></description><category></category></item><item><title><![CDATA[[MFC][DirectInput]MFC下DirectX DirectInput的实现（有部分删改）]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5619584</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5619584</guid><author>hicoder</author><pubDate>Mon, 24 May 2010 11:18:00 +0800</pubDate><description><![CDATA[   一般来说DirectX技术总是应用在游戏上的，而在DirectX天生就能与Win32很好的结合。看看市面上的图书，凡是用到DirectX技术的大多是使用Win32编程的，因为DirectDraw或者DirectXGraphics需要自己控制屏幕上的每一个象素，MFC等类库显然不适合太多自定义的东西。而另一方面，对于DirectInput里的内容，因为并不需要控制窗体，仅仅需要发送]]></description><category></category></item><item><title><![CDATA[[DirectX][DirectInput][JoyStick]DirectInput的JoyStick创建步骤整理]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5619206</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5619206</guid><author>hicoder</author><pubDate>Mon, 24 May 2010 09:44:00 +0800</pubDate><description><![CDATA[简介：DirectInput和其他DirectX组成部分一样，是通过硬件抽象层（HAL）和硬件仿真层（HEL）来实现，处理的输入设备一般包括鼠标、键盘、游戏控制杆、操作杆等。而且现在的DirectInput还能够支持力反馈设备。Step 1: Creating the DirectInput Objectcreate a single DirectInput object as o]]></description><category></category></item><item><title><![CDATA[[MFC][函数使用]StringCchPrintf()(未解决)]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5618564</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5618564</guid><author>hicoder</author><pubDate>Sun, 23 May 2010 20:40:00 +0800</pubDate><description><![CDATA[Parameters pszDest [out] Pointer to a buffer that receives the formatted, null-terminated string created from pszFormat and its arguments. cchDest [in] Size of the destination buffer, in characters. T]]></description><category></category></item><item><title><![CDATA[[MFC][基本函数]StringCchPrintf()使用相关]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5618561</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5618561</guid><author>hicoder</author><pubDate>Sun, 23 May 2010 20:38:00 +0800</pubDate><description><![CDATA[Parameters pszDest [out] Pointer to a buffer that receives the formatted, null-terminated string created from pszFormat and its arguments. cchDest [in] Size of the destination buffer, in characters. T]]></description><category></category></item><item><title><![CDATA[[MFC][CEdit][基本函数]CEdit::GetLine与CEdit::LineIndex ]]></title><link>https://blog.youkuaiyun.com/hicoder/article/details/5617702</link><guid>https://blog.youkuaiyun.com/hicoder/article/details/5617702</guid><author>hicoder</author><pubDate>Sun, 23 May 2010 10:45:00 +0800</pubDate><description><![CDATA[GetLine:从编辑控件中检取一行文本。没有文本，返回拷贝的字节数。如果nIndex参数指定的行号大于编辑控件中的参数，返回0。nIndex指定要从控件中检取的行号，为0，指定第一行。   CEdit::GetLineint GetLine( int nIndex, LPTSTR lpszBuffer ) const;int GetLine( int nIndex, LPTSTR l]]></description><category></category></item></channel></rss>