Android 消息机制

这篇文章讲的Android SDK版本是API 23。

Android分为UI线程(主线程),和普通的线程(自己写的线程)。做Android的都知道,需要启动线程请求网络或者做

耗时的操作,否则会报ANR异常。另外不能在子线程中去更新UI,不然又会报异常Only the original thread that created a view hierarchy can touch its views.所以需要使用

消息循环。子线程没有消息循环需要自己添加。UI线程默认有消息循环,这是项目启动的时候系统添加进去的,看ActivityThread.java类源码:

public static void main(String[] args) {

        Looper.prepareMainLooper();

        ActivityThread thread = new ActivityThread();
        thread.attach(false);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        <span style="background-color: rgb(255, 0, 0);">Looper.loop();</span>

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

这个类是项目启动的时候自己调用的,为我们创建了消息循环红色这行Looper.prepareMainLooper();是Looper里的,后面会讲到。所以在UI线程
中创建Handler的时候不需要创建消息循环。但是在子线程中创建Handler就需要创建消息循环,也就是调用
Looper.prepare();
Looper.loop();
为子线程创建消息循环。
 

例如:

    class LooperThread extends Thread {
        public void run() {
            Looper.prepare();

            Log.d("MainActivity", "after prepare");

            Handler mHandler=new Handler(){
                @Override
                public void handleMessage(Message msg) {
                    super.handleMessage(msg);
                    Log.d("MainActivity", msg.what"");
                }
            };

            mHandler.sendMessage(new Message());
            mHandler.sendEmptyMessage(0);

            Looper.loop();

            Log.d("MainActivity", "after loop");
        }
    }

两行关键的代码,Looper.prepare()和Looeper.loop()。看下Looper.prepare();的源代码:
 

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

    /**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }


上面代码其实就是把一个Looper实例添加到了当前线程的本地变量里,也就是调用了红色的这么一句代码:
sThreadLocal.set(new Looper(quitAllowed));
想必大家看到了prepareMainLooper(),这里面也是调用了prepare方法,这个方法是有ActivityThread自己调用的,所以UI线程默认会有消息循环!!!
每一个线程只有一个Looper,否则会抛出throw new RuntimeException("Only one Looper may be created per thread");
如果不懂ThreadLocal,可以去网上查查。所以说Looper与线程的关联就是通过ThreadLocal来实现的。这样就给线程创建了一个消息循环
而且在创建Looper实例的时候初始化了一个MessageQueue实例,看Looper的构造方法:

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
当调用Looper.loop,线程会从消息队列中取出消息并且分发出去:

    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            <span style="color:#FF0000;">msg.target.dispatchMessage(msg);</span>
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }
那么到底是怎么分发出去的呢?又分发到哪里去了呢?重点看这一行代码:
msg.target.dispatchMessage(msg);
Message的target是Handler类型,Handler把消息添加到消息队列的时候把自己赋值给了Message的target,看下面的代码:
 
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}
Looper.loop()是通过循环不断的把消息队列中的消息分发给当前的Handler,所以Handler既是消息的发送者,又是消息的处理者。它是怎么做的呢?看Handler的创建过程:
    public Handler() {
        this(null, false);
    }


   public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }


   public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }
创建Handler的时候调用:
mLooper=Looper.myLooper();
也就是Looper里的方法从当前Handler所在的线程中取出了属于当前线程的Looper,并且mQueue = mLooper.mQueue;取出了消息队列mQueue。
所以Handler发送消息就是把消息添加到了MessageQueue中,看Handler发送消息的一步步调用:
    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;//这里刚才已经说过,Handler把自己赋值给了Message的target
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
这里是通过层层调用的,不过没关系,只是一些方法的封装。最后一个方法最后一行:
queue.enqueueMessage(msg, uptimeMillis);
就是调用消息队列的方法把消息添加进入了,自己可以去看看。在添加消息的过程中有这么一句msg.target = this;这里就是给target赋值。
this当然是指的Handler,所以在loop方法中才可以调用Handler的dispatchMessage(Message msg)方法。
看下dispatchMessage(Message msg)源码:
 
    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);</span>
        }
    }
在这个方法里我们看到了熟悉的方法:
handleMessage(msg);
这就是在重写Handler的时候自己实现的方法,这是个空的没有实现的方法,需要我们自己实现,这里仅仅是回调。到此Handler就完成了发送消息到
接收处理消息的过程。


总的来说就是,在创建Handler的时候取得了Handler所在线程的Looper实例,和Looper中的MessageQueue实例,这个过程是通过ThreadLocal实现。然后把消息添加到该MessageQueue中,当调用loop方法的时候,取出消息,然后调用消息中Handler的dispatchMessage方法,把消息又交给了Handler的HandleMessage处理。


Handler还有post方法,handler.post(Runnable r),它的参数是一个线程实例,内部也是创建了一个消息,看源码:

    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

在getPostMessage中获取了一个消息:
Message.obtain();这也是官方推荐的获取消息的方法,效率高。并把post的线程实例赋值给了消息的callBack变量:Runnable callback;当然,
在后面的消息分发时候做了判断,再次看Handler的dispatchMessage方法:

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
这里是做了判断的,当msg.callback不为空,也就是post的时候回调用:
handleCallback(msg);这里面调用了Runnable的run方法,也就是我们自己写的:

    private static void handleCallback(Message message) {
        message.callback.run();
    }

至此,消息机制讲完了,其中它们的关联实现,ThreadLocal起了很大作用。其实通过Handler更新UI用的比较少了。可以用回调,也可以用Android的AsynTask类。不过AsynTask效率不高,不常用,下一篇讲AsynTask类!!!

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