有没有想过iPhone屏幕滑动解锁动画是怎么实现的呢?
没错,它就是这一节的重点。
首先我们创建一个CAGradientLayer的对象gradientLayer,并为其设置起始点和结束点
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.5)
这样就定义了渐变的方向。
现在来为渐变定义colors
let colors = [
UIColor.black.cgColor,
UIColor.white.cgColor,
UIColor.black.cgColor
]
gradientLayer.colors = colors
上面的颜色以黑色开始,后渐变为白色,最后渐变黑色。
现在我们来设置每种颜色在渐变中的确切位置
gradientLayer.colors = colors
let locations: [NSNumber] = [
0.25,
0.5,
0.75
]
gradientLayer.locations = locations
颜色转折点如图:
将gradientLayer加入view的layer图层
gradientLayer.frame = CGRect(
x: -bounds.size.width,
y: bounds.origin.y,
width: 3 * bounds.size.width,
height: bounds.size.height)
layer.addSublayer(gradientLayer)
为gradientLayer添加渐变动画
let gradientAnimation = CABasicAnimation(keyPath: "locations")
gradientAnimation.fromValue = [0.0, 0.0, 0.25]
gradientAnimation.toValue = [0.75, 1.0, 1.0]
gradientAnimation.duration = 3.0
gradientAnimation.repeatCount = Float.infinity
gradientLayer.add(gradientAnimation, forKey: nil)
创建文字
let image = UIGraphicsImageRenderer(size: bounds.size)
.image { _ in
text.draw(in: bounds, withAttributes: textAttributes)
}
let maskLayer = CALayer()
maskLayer.backgroundColor = UIColor.clear.cgColor
maskLayer.frame = bounds.offsetBy(dx: bounds.size.width, dy: 0)
maskLayer.contents = image.cgImage
gradientLayer.mask = maskLayer
这就完成啦!