最近在使用SurfaceView时发现出现了闪烁现象,上网查询一番,发现是由于SurfaceView的双缓冲机制造成的。关于理论部分,《Surface的一些说明》说明的很透彻,这里就不再重复了,这里用一个具体的例子在其内容进行补充,希望对大家有所帮助。
先看这段代码:
- package com.david.surfaceview;
- import java.util.Random;
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Paint.Style;
- import android.util.AttributeSet;
- import android.util.Log;
- import android.view.KeyEvent;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- public class DoubleSurfaceViewFlicker extends SurfaceView implements
- SurfaceHolder.Callback {
- private final static String TAG = "DoubleSurfaceViewFlicker";
- private SurfaceHolder shd;
- public DoubleSurfaceViewFlicker(Context context) {
- super(context);
- init();
- }
- public DoubleSurfaceViewFlicker(Context context, AttributeSet attrs) {
- super(context, attrs);
- init();
- }
- public DoubleSurfaceViewFlicker(Context context, AttributeSet attrs,
- int defStyle) {
- super(context, attrs, defStyle);
- init();
- }
- void init() {
- shd = this.getHolder();
- shd.addCallback(this);
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- width = this.getWidth();
- height = this.getHeight();
- board = Bitmap.createBitmap(this.getWidth(), this.getHeight(),
- Bitmap.Config.ARGB_8888);
- boardCanvas = new Canvas(board);
- paint = new Paint();
- paint.setStyle(Style.FILL);
- paint.setAntiAlias(true);
- drawThread.start();
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- isRunning = false;
- Log.e(TAG, "*** surfaceDestroyed ***");
- }
- private int width;
- private int height;
- private Boolean isRunning = true;
- public void setIsRunning(Boolean isRunning) {
- this.isRunning = isRunning;
- }
- private Paint paint;
- private int i = 0;
- Bitmap board = null;
- Canvas boardCanvas = null;
- Thread drawThread = new Thread() {
- public void run() {
- while (isRunning) {
- long startTime = System.currentTimeMillis();
- Random random = new Random(System.currentTimeMillis());
- Canvas canvas = null;
- try {
- paint.setColor(Color.rgb(random.nextInt(255),
- random.nextInt(255), random.nextInt(255)));
- paint.setStrokeWidth(4);
- paint.setTextSize(40);
- String text = "" + i + "";
- i++;
- canvas = shd.lockCanvas();
- if (canvas != null && board != null) {
- canvas.drawText(text, width/2, height/2, paint);
- }
- Thread.sleep(1000);
- } catch (Exception e) {
- e.printStackTrace();
- } finally {
- if (shd != null && canvas != null) {
- shd.unlockCanvasAndPost(canvas);
- }
- long endTime = System.currentTimeMillis();
- Log.e(TAG, "*** 2 spend time: " + (endTime-startTime));
- }
- }
- };
- };
- }
运行它,大家会发现单数显示在一个画面,双数显示在一个画面,这就是因为SurfaceView的双缓冲机制造成的。因为SurfaceView的2个缓冲区A和B是轮流显示的,所以 单数显示在一个画面,双数显示在一个画面。
解决的方法如下:
- package com.david.surfaceview;
- import java.util.Date;
- import java.util.Random;
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Paint.Style;
- import android.graphics.Path;
- import android.util.AttributeSet;
- import android.util.Log;
- import android.view.KeyEvent;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- public class DoubleSurfaceView extends SurfaceView implements
- SurfaceHolder.Callback {
- private final static String TAG = "DoubleSurfaceView";
- private SurfaceHolder shd;
- public DoubleSurfaceView(Context context) {
- super(context);
- init();
- }
- public DoubleSurfaceView(Context context, AttributeSet attrs) {
- super(context, attrs);
- init();
- }
- public DoubleSurfaceView(Context context, AttributeSet attrs, int defStyle) {
- super(context, attrs, defStyle);
- init();
- }
- void init() {
- shd = this.getHolder();
- shd.addCallback(this);
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- width = this.getWidth();
- height = this.getHeight();
- board = Bitmap.createBitmap(this.getWidth(), this.getHeight(),
- Bitmap.Config.ARGB_8888);
- boardCanvas = new Canvas(board);
- paint = new Paint();
- paint.setStyle(Style.FILL);
- paint.setAntiAlias(true);
- drawThread.start();
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- isRunning = false;
- }
- private int width;
- private int height;
- private Boolean isRunning = true;
- public void setIsRunning(Boolean isRunning) {
- this.isRunning = isRunning;
- }
- private Paint paint;
- private int i = 0;
- Bitmap board = null;
- Canvas boardCanvas = null;
- Thread drawThread = new Thread() {
- public void run() {
- while (isRunning) {
- long startTime = System.currentTimeMillis();
- Random random = new Random(System.currentTimeMillis());
- Canvas canvas = null;
- try {
- paint.setColor(Color.rgb(random.nextInt(255),
- random.nextInt(255), random.nextInt(255)));
- paint.setStrokeWidth(4);
- paint.setTextSize(40);
- String text = "" + i + "";
- boardCanvas.drawText(text, width/2, height/2, paint);
- i++;
- canvas = shd.lockCanvas();
- if (canvas!=null && board!=null) {
- canvas.drawBitmap(board, 0, 0, null);
- }
- Thread.sleep(1000);
- } catch (Exception e) {
- e.printStackTrace();
- } finally {
- if (shd != null && canvas != null) {
- shd.unlockCanvasAndPost(canvas);
- }
- long endTime = System.currentTimeMillis();
- Log.e(TAG, "*** 1 spend time: " + (endTime-startTime));
- }
- }
- };
- };
- }
这里我将所有的绘画内容都画在board里,然后使用canvas绘制board,以保证SurfaceView的2个缓冲区的内容一致,所以没有闪烁现象发生
转载于:http://blog.youkuaiyun.com/imyfriend/article/details/8033823