game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#define ROWS 3
#define COLS 3
void game();
char check_win(char arr[ROWS][COLS], int rows, int cols);
static int is_full(char arr[ROWS][COLS], int rows, int cols);
void init_board(char [ROWS][COLS], int rows, int cols);
void player_move(char arr[ROWS][COLS], int rows, int cols);
void computer_move(char arr[ROWS][COLS], int rows, int cols);
#endif
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void init_board(char arr[ROWS][COLS], int rows,int cols)
{
int i = 0;
{
for (i = 0; i <= rows; i++)
{
printf("-------\n");
if (i < rows)
{
printf("|%c|%c|%c|\n", arr[i][0], arr[i][1], arr[i][2]);
}
}
}
}
static int is_full(char arr[ROWS][COLS], int rows, int cols)
{
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
if (arr[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char arr[ROWS][COLS], int rows, int cols)
{
int ret = 0;
int i = 0;
for (i = 0; i < rows; i++)
{
if ((arr[i][0] == arr[i][1])
&&( arr[i][1] == arr[i][2])
&&( arr[i][1] != ' '))
return arr[i][0];
}
for (i = 0; i < cols; i++)
{
if ((arr[0][i] == arr[1][i])
&&( arr[1][i] == arr[2][i])
&&( arr[1][i] != ' '))
return arr[0][i];
}
if ((arr[0][0] == arr[1][1])
&&( arr[1][1] == arr[2][2])
&&( arr[1][1] != ' '))
return arr[1][1];
if ((arr[0][2] == arr[1][1])
&& (arr[1][1] == arr[2][0])
&&( arr[1][1] != ' '))
return arr[1][1];
if (is_full(arr, rows, cols))
return 'q';
return ' ';
}
void computer_move(char arr[ROWS][COLS], int rows, int cols)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (arr[x][y] == ' ')
{
arr[x][y] = '0';
break;
}
}
}
void player_move(char arr[ROWS][COLS], int rows, int cols)
{
while (1)
{
int i = 9;
int j = 5;
printf("输入坐标:");
scanf("%d %d", &i, &j);//i,j前面要加&
if ((i <= 3) && (j <= 3))
{
i--;
j--;
if (arr[i][j] == ' ')
{
arr[i][j] = '*';
break;
}
else
{
printf("重新输入这有棋子\n");
}
}
else
{
printf("输入有误重新输入\n");
}
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include"game.h"
void menu()
{
printf("*******1.play**********\n");
printf("*******0.exit**********\n");
}
void game()
{
char ret=1;
int rows = 3;
int cols = 3;
/*
char arr[ROWS][COLS] = { ' ' };*/
/*{ { ' ', ' ', ' ' },
{ ' ', ' ', ' ' },
{ ' ', ' ', ' ' }, };*///初始化数组
char arr[ROWS][COLS] = { ' '};
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
arr[i][j] = ' ';
}
}
srand((unsigned int)time(NULL));
//init_board( arr,rows, cols);//显示数组
while (1)
{
printf("电脑走:\n");
computer_move(arr, rows, cols);
if ((ret = check_win(arr, rows, cols)) != ' ')
break;
init_board(arr, rows, cols);
printf("玩家走:\n");
player_move(arr, rows, cols);
if ((ret =check_win(arr, rows, cols)) != ' ')
break;
init_board(arr, rows, cols);
}
if (ret == '0')
printf("电脑赢\n");
else if (ret == '*')
printf("玩家赢\n");
else if (ret == 'q')
printf("平局\n");
init_board(arr, rows, cols);
}
int main()
{
int input=0;
do
{
menu();
printf("请输入\n");
scanf("%d", &input);
switch (input)
{
case 1:
game(); break;
case 0:
; break;
default:
printf("输入有误\n"); break;
}
} while (input);
return 0;
}