绘制一个网格的代码,如下所示:
<!DOCTYPE html>
<html>
<head>
<title>
</title>
<style type="text/css">
body{
margin:0;
}
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
<script src="js/three.js"></script>
<script src="js/jquery.js"></script>
<script>
//定义场景并初始化
var scene;
function initScene(){
scene = new THREE.Scene();
}
//定义相机并初始化
var camera;
function initCamera(){
camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,1,10000);
camera.position.set(0,100,500);
camera.lookAt(new THREE.Vector3(0,0,0));
}
//定义渲染器并初始化
var renderer;
function initRenderer(){
renderer= new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth,window.innerHeight);
$("#canvas-frame").append(renderer.domElement);
renderer.setClearColor(0x39609b,1);
}
//定义灯光并初始化
var light;
function initLight(){
light=new THREE.DirectionalLight(0xFF0000,1.0,0);
light.position.set(100,100,200);
scene.add(light);
}
//添加渐变线
function initObject(){
var geometry = new THREE.Geometry();
var material = new THREE.MeshBasicMaterial({ vertexColors: true });
var color1=new THREE.Color(0x444444);
var color2=new THREE.Color(0xFF0000);
var p1=new THREE.Vector3(-100,0,100);
var p2=new THREE.Vector3(100,0,-100);
geometry.vertices.push(p1);
geometry.vertices.push(p2);
geometry.colors.push(color1,color2);
var line=new THREE.Line(geometry,material);
scene.add(line);
}
//添加3D文字
function init3DText(fontloader){
var fontloader;
fontloader = new THREE.FontLoader();
fontloader.load('fonts/helvetiker_bold.typeface.json',function(font){
var text="FOX";
var g=new THREE.TextGeometry(text,{
font:font,
size:50,
height:30,
});
g.computeBoundingBox();
//3D文字材质
var m = new THREE.MeshBasicMaterial({color:0xffff00});
var mesh = new THREE.Mesh(g,m);
// 加入到场景中
scene.add(mesh);
});
}
//添加网络线
function initNetLine(){
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( - 500, 0, 0 ) );
geometry.vertices.push( new THREE.Vector3( 500, 0, 0 ) );
for ( var i = 0; i <= 20; i ++ ) {
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } ) );
line.position.z = ( i * 50 ) - 500;
scene.add( line );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } ) );
line.position.x = ( i * 50 ) - 500;
line.rotation.y = 90 * Math.PI / 180;
scene.add( line );
}
}
function threeStart(){
initScene();
initCamera();
initRenderer();
initLight();
//initObject();
//init3DText();
initNetLine();
// 渲染
animate();
}
function animate(){
requestAnimationFrame( animate );
// 渲染
renderer.render(scene,camera);
}
</script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
</body>
</html>