转载自:http://www.2cto.com/kf/201410/344391.html
ProgressTimer即进度条,进度条在游戏开发中运用非常广泛,例如在一些格斗游戏中,显示血液的变化,还有游戏加载进度,等都离不开进度条
Cocos2d-X中使用CCProgressTimer创建进度条
先从一个简单的例子使用ProgressTimer屏蔽部分精灵
首先在工程目录下的Resource文件夹中放一张图片

然后创建一个ProgressTimer类
在ProgressTimer.h中添加下面的代码
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#ifndef __ProgressTimer_H__
#define __ProgressTimer_H__
#include
"cocos2d.h"
USING_NS_CC;
class
ProgressTimer :
public
CCLayer
{
public
:
virtual bool init();
static
CCScene* scene();
CREATE_FUNC(ProgressTimer);
void
scheduleFunc(
float
dt);
};
#endif
// __ProgressTimer_H__
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在ProgressTimer.cpp中添加下面的代码
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
//初始化父类
CCLayer::init();
//得到窗口的大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
//创建精灵
CCSprite* sprite = CCSprite::create(
"labelatlasimg.png"
);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
addChild(progress);
//设置进度条的位置
progress->setPosition(center);
//设置百分比(显示进度条的50%)
progress->setPercentage(
50
);
return
true
;
}
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执行结果:

实例2:显示前半部分
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
//初始化父类
CCLayer::init();
//得到窗口的大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
//创建精灵
CCSprite* sprite = CCSprite::create(
"labelatlasimg.png"
);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
addChild(progress);
//设置进度条的位置
progress->setPosition(center);
//设置进度条的模式
//kCCProgressTimerTypeBar表示条形模式
//默认的模式是kCCProgressTimerTypeRadial(圆圈模式)
progress->setType(kCCProgressTimerTypeBar);
//设置进度条变化的方向
//setMidpoint默认在左边
//ccp(1,0)表示在X轴方向上有变化,在y轴方向上没变化
//ccp(0,1)表示在X轴方向上没有变化,在y轴方向上有变化
progress->setBarChangeRate(ccp(
1
,
0
));
//从哪个方向开始变化
//ccp(0,0)表示从左边开始变化
progress->setMidpoint(ccp(
0
,
0
));
//设置百分比(显示进度条的50%)
progress->setPercentage(
50
);
return
true
;
}
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执行结果:

ProgressTimer实现旋转效果的进度条
程序代码:
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
//初始化父类
CCLayer::init();
//得到窗口的大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
//创建精灵
CCSprite* sprite = CCSprite::create(
"labelatlasimg.png"
);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
addChild(progress);
//设置进度条的位置
progress->setPosition(center);
//设置progress的ID为100
progress->setTag(
100
);
//定义一个定时器
schedule(schedule_selector(ProgressTimer::scheduleFunc),
0
.5f);
return
true
;
}
void
ProgressTimer::scheduleFunc(
float
dt)
{
//通过进度条的ID得到进度条
CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(
100
);
progress->setPercentage(progress->getPercentage() +
1
);
if
(progress->getPercentage() >=
100
)
{
unscheduleAllSelectors();
}
}
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执行结果:

ProgressTimer实现进度条2
程序代码:
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
//初始化父类
CCLayer::init();
//得到窗口的大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
//创建精灵
CCSprite* sprite = CCSprite::create(
"labelatlasimg.png"
);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
addChild(progress);
//设置进度条的位置
progress->setPosition(center);
//设置进度条的模式
//kCCProgressTimerTypeBar表示条形模式
progress->setType(kCCProgressTimerTypeBar);
//设置进度条变化的方向
//setMidpoint默认在左边
//ccp(1,0)表示向右变化
progress->setBarChangeRate(ccp(
1
,
0
));
//从哪个方向开始变化
//ccp(0,0)表示从左边开始变化
progress->setMidpoint(ccp(
0
,
0
));
//设置progress的ID为100
progress->setTag(
100
);
//定义一个定时器
schedule(schedule_selector(ProgressTimer::scheduleFunc),
0
.1f);
return
true
;
}
void
ProgressTimer::scheduleFunc(
float
dt)
{
//通过进度条的ID得到进度条
CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(
100
);
progress->setPercentage(progress->getPercentage() +
1
);
if
(progress->getPercentage() >=
100
)
{
unscheduleAllSelectors();
}
}
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执行结果:

<喎�"http://www.2cto.com/kf/ware/vc/" target="_blank" class="keylink">vcD4KPHA+UHJvZ3Jlc3NUaW1lcsq1z9a9+LbIzPUzPC9wPgo8cD7K18/I1Nq5pLPMxL/CvM/CtcRSZXNvdXJjZc7EvP680NbQzO2808G91cW9+LbIzPXNvMasPC9wPgo8cD48aW1nIHNyYz0="http://www.2cto.com/uploadfile/Collfiles/20141018/201410180912156.png" alt="\">

程序代码:
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
//初始化父类
CCLayer::init();
//得到窗口的大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
//创建精灵
CCSprite* bg = CCSprite::create(
"sliderTrack.png"
);
CCSprite* sprite = CCSprite::create(
"sliderProgress.png"
);
//设置精灵的位置
bg->setPosition(center);
//添加精灵
addChild(bg);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
//设置进度条的位置
progress->setPosition(center);
//添加进度条
addChild(progress);
//设置进度条的模式为条形模式
progress->setType(kCCProgressTimerTypeBar);
//向右变化
progress->setBarChangeRate(ccp(
1
,
0
));
//从左边开始变化
progress->setMidpoint(ccp(
0
,
0
));
// 设置progress的tag
progress->setTag(
100
);
// 增加一个定时器
schedule(schedule_selector(ProgressTimer::scheduleFunc),
0
.1f);
return
true
;
}
void
ProgressTimer::scheduleFunc(
float
dt)
{
//通过进度条的ID得到进度条
CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(
100
);
//设置progress的进度,每调用一次进度加一
progress->setPercentage(progress->getPercentage() +
1
);
//当进度大于或者等于100时
if
(progress->getPercentage() >=
100
)
{
//终止定时器
unscheduleAllSelectors();
}
}
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执行结果:

ProgressTimer实现进度条4
程序代码
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
//初始化父类
CCLayer::init();
//得到窗口的大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
//创建精灵
CCSprite* bg = CCSprite::create(
"sliderTrack.png"
);
CCSprite* sprite = CCSprite::create(
"sliderProgress.png"
);
//设置精灵的位置
bg->setPosition(center);
//添加精灵
addChild(bg);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
//设置进度条的位置
progress->setPosition(center);
//添加进度条
addChild(progress);
//设置进度条的模式为条形模式
progress->setType(kCCProgressTimerTypeBar);
//向右变化
progress->setBarChangeRate(ccp(
1
,
0
));
// 设置progress的tag
progress->setTag(
100
);
// 增加一个定时器
schedule(schedule_selector(ProgressTimer::scheduleFunc),
0
.1f);
return
true
;
}
void
ProgressTimer::scheduleFunc(
float
dt)
{
//通过进度条的ID得到进度条
CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(
100
);
//设置progress的进度,每调用一次进度加一
progress->setPercentage(progress->getPercentage() +
1
);
//当进度大于或者等于100时
if
(progress->getPercentage() >=
100
)
{
//终止定时器
unscheduleAllSelectors();
}
}
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执行结果:

ProgressTimer实现进度条5
程序代码
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
//初始化父类
CCLayer::init();
//得到窗口的大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置坐标
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
//创建精灵
CCSprite* bg = CCSprite::create(
"sliderTrack.png"
);
CCSprite* sprite = CCSprite::create(
"sliderProgress.png"
);
//设置精灵的位置
bg->setPosition(center);
//添加精灵
addChild(bg);
//精灵旋转90度
bg->setRotation(
90
);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
//设置进度条的位置
progress->setPosition(center);
//添加进度条
addChild(progress);
//进度条旋转90度
progress->setRotation(
90
);
//设置进度条的模式为条形模式
progress->setType(kCCProgressTimerTypeBar);
//向右变化
progress->setBarChangeRate(ccp(
1
,
0
));
//从左边开始变化
progress->setMidpoint(ccp(
1
,
0
));
// 设置progress的ID
progress->setTag(
100
);
// 增加一个定时器
schedule(schedule_selector(ProgressTimer::scheduleFunc),
0
.1f);
return
true
;
}
void
ProgressTimer::scheduleFunc(
float
dt)
{
//通过进度条的ID得到进度条
CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(
100
);
//设置progress的进度,每调用一次进度加一
progress->setPercentage(progress->getPercentage() +
1
);
//当进度大于或者等于100时
if
(progress->getPercentage() >=
100
)
{
//终止定时器
unscheduleAllSelectors();
}
}
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执行结果:

ProgressTo实现进度条1
程序代码
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#include
"ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
CCScene *scene = CCScene::create();
ProgressTimer *layer = ProgressTimer::create();
scene->addChild(layer);
return
scene;
}
bool ProgressTimer::init()
{
CCLayer::init();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCPoint center = ccp(winSize.width /
2
, winSize.height /
2
);
CCSprite* bg = CCSprite::create(
"sliderTrack.png"
);
CCSprite* sprite = CCSprite::create(
"sliderProgress.png"
);
bg->setPosition(center);
addChild(bg);
//精灵旋转90度
bg->setRotation(
90
);
//用精灵创建进度条
CCProgressTimer* progress = CCProgressTimer::create(sprite);
//设置进度条的位置
progress->setPosition(center);
//添加进度条
addChild(progress);
//进度条旋转90度
progress->setRotation(
90
);
//设置进度条的模式为条形模式
progress->setType(kCCProgressTimerTypeBar);
//向右变化
progress->setBarChangeRate(ccp(
1
,
0
));
//从左边开始变化
progress->setMidpoint(ccp(
1
,
0
));
// 设置progress的ID
progress->setTag(
100
);
//用于动画显示Progress进度
//第一个参数:时间
//第二个参数:进度
CCProgressTo* progressTo = CCProgressTo::create(
2
,
100
);
//执行进度
progress->runAction(progressTo);
return
true
;
}
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执行结果:

1232

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