Socket实战——聊天

本文介绍了一个基于UDP协议的聊天室实战案例,展示了如何使用Java实现客户端之间的双向通信。通过创建DatagramSocket,发送和接收DatagramPacket,实现了两台设备间的数据包发送与接收功能。代码中详细解释了如何设置监听端口,处理输入输出,以及如何在FX平台上展示接收到的消息。

Socket实战系列:
Socket实战——UDP连接:https://blog.youkuaiyun.com/haoranhaoshi/article/details/86601468
Socket实战——TCP连接:https://blog.youkuaiyun.com/haoranhaoshi/article/details/86601522
Socket实战——查询数据库:https://blog.youkuaiyun.com/haoranhaoshi/article/details/86601566
Socket实战——监听数据库:https://blog.youkuaiyun.com/haoranhaoshi/article/details/86601584
Socket实战——聊天:https://blog.youkuaiyun.com/haoranhaoshi/article/details/86601771
Socket实战——文件上传:https://blog.youkuaiyun.com/haoranhaoshi/article/details/86601850
Socket实战——文件下载:https://blog.youkuaiyun.com/haoranhaoshi/article/details/86632897

项目下载地址(IDEA搭建):https://download.youkuaiyun.com/download/haoranhaoshi/10933044

聊天方既能发送数据包,又能接收数据包。

package ChatByUDP;

import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.property.SimpleStringProperty;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;

import java.io.IOException;
import java.net.*;

/**
 * 聊天方既能发送数据包,又能接收数据包
 */
public class ChatParticipant extends Application {

    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage primaryStage) {
        TextField textField = new TextField();

        Button button = new Button("发送");
        button.setTranslateX(140);
        button.setOnAction(event -> {
            String content = textField.getText();
            if(content == null || content.equals("")){
                Alert alert = new Alert(Alert.AlertType.WARNING, "请输入发送内容", ButtonType.OK);
                alert.show();
                return;
            }

            byte[] message = content.getBytes();
            try {
                DatagramSocket datagramSocket = new DatagramSocket();
                // 数据包发往IP:127.0.0.1,端口:10003
                DatagramPacket datagramPacket = new DatagramPacket(message, message.length, InetAddress.getByName("127.0.0.1"), 10003);
                datagramSocket.send(datagramPacket);
            } catch (UnknownHostException e) {
                e.printStackTrace();
            } catch (SocketException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }
        });

        Label label = new Label();
        label.setTranslateY(50);
        new Thread(() -> {
            try {
                // 创建IP:127.0.0.1,端口:10002的Socket监听
                DatagramSocket datagramSocket = new DatagramSocket(10002, InetAddress.getByName("127.0.0.1"));
                while (true) {
                    byte[] receivedData = new byte[1024];
                    DatagramPacket datagramPacket = new DatagramPacket(receivedData, receivedData.length);
                    datagramSocket.receive(datagramPacket);
                    // 未收到则后续不执行
                    Platform.runLater(() ->
                            label.setText(new String(datagramPacket.getData(), 0, datagramPacket.getLength()))
                    );
                }
            } catch (UnknownHostException e) {
                e.printStackTrace();
            } catch (SocketException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }).start();

        primaryStage.setTitle("ChatParticipant");
        Pane pane = new Pane(textField, button, label);
        primaryStage.setScene(new Scene(pane, 400, 200));
        primaryStage.setX(100);
        primaryStage.setY(100);
        primaryStage.show();

        primaryStage.addEventHandler(WindowEvent.WINDOW_CLOSE_REQUEST, event -> {
            Platform.exit();
            System.exit(0);
        });
    }
}
package ChatByUDP;

import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;

import java.io.IOException;
import java.net.*;

public class AnotherChatParticipant extends Application {

    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage primaryStage) {
        TextField textField = new TextField();

        Button button = new Button("发送");
        button.setTranslateX(140);
        button.setOnAction(event -> {
            String content = textField.getText();
            if(content == null || content.equals("")){
                Alert alert = new Alert(Alert.AlertType.WARNING, "请输入发送内容", ButtonType.OK);
                alert.show();
                return;
            }

            byte[] message = content.getBytes();
            try {
                DatagramSocket datagramSocket = new DatagramSocket();
                // 数据包发往IP:127.0.0.1,端口:10002
                DatagramPacket datagramPacket = new DatagramPacket(message, message.length, InetAddress.getByName("127.0.0.1"), 10002);
                datagramSocket.send(datagramPacket);
            } catch (UnknownHostException e) {
                e.printStackTrace();
            } catch (SocketException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }
        });

        Label label = new Label();
        label.setTranslateY(50);
        new Thread(() -> {
            try {
                // 创建IP:127.0.0.1,端口:10003的Socket监听
                DatagramSocket datagramSocket = new DatagramSocket(10003, InetAddress.getByName("127.0.0.1"));
                while (true) {
                    byte[] receivedData = new byte[1024];
                    DatagramPacket datagramPacket = new DatagramPacket(receivedData, receivedData.length);
                    datagramSocket.receive(datagramPacket);
                    // 未收到则后续不执行
                    Platform.runLater(() ->
                            label.setText(new String(datagramPacket.getData(), 0, datagramPacket.getLength()))
                    );
                }
            } catch (UnknownHostException e) {
                e.printStackTrace();
            } catch (SocketException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }).start();

        primaryStage.setTitle("AnotherChatParticipant");
        Pane pane = new Pane(textField, button, label);
        primaryStage.setScene(new Scene(pane, 400, 200));
        primaryStage.setX(500);
        primaryStage.setY(100);
        primaryStage.show();

        primaryStage.addEventHandler(WindowEvent.WINDOW_CLOSE_REQUEST, event -> {
            Platform.exit();
            System.exit(0);
        });
    }
}

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

风铃峰顶

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值