案例
披萨项目:要便于披萨种类的扩展,要便于维护
- 披萨的种类很多(比如GreekPizz,CheesePizz等)
- 披萨的制作有prepare,bake,cut,box
- 完成披萨店订购功能
设计如下图
public abstract class Pizza {
protected String name;
/**
* 准备原材料,不同的披萨不一样
*/
public abstract void prepare();
public void cut() {
System.out.println(name + "cutting");
}
public void bake() {
System.out.println(name + "baking");
}
public void box() {
System.out.println(name + "boxing");
}
public void setName(String name) {
this.name = name;
}
}
public class CheesePizza extends Pizza {
@Override
public void prepare() {
System.out.println("制作奶酪披萨,准备原材料中");
}
}
public class GreekPizza extends Pizza {
@Override
public void prepare() {
System.out.println("给希腊披萨准备原材料中");
}
}
public class PepperPizza extends Pizza {
@Override
public void prepare() {
System.out.println("给胡椒披萨准备原材料");
}
}
public class OrderPizza {
public OrderPizza() {
Pizza pizza = null;
String orderType;//订购披萨的类型
do {
orderType = getType();
if (orderType.equals("greek")) {
pizza = new GreekPizza();
pizza.setName(" greek ");
} else if (orderType.equals("cheese")) {
pizza = new CheesePizza();
pizza.setName(" cheese ");
} else if (orderType.equals("pepper")){
pizza = new PepperPizza();
pizza.setName(" pepper ");
} else {
break;
}
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
} while (true);
}
private String getType() {
try {
BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
System.out.println("input pizza type");
String str = strin.readLine();
return str;
} catch (Exception e) {
System.out.println(e.getMessage());
return "";
}
}
}
public class PizzaStore {
public static void main(String[] args) {
new OrderPizza();
}
}
改进的思路分析
分析:修改代码可以接受,但是如果我们在其他地方也有创建pizza代码,就意味着也需要修改,而创建Pizza的代码往往有多处
思路:把创建Pizza对象封装到一个类中,这样我们有新的Pizza种类时,只需要修改该类就可以了,其他有创建到Pizza对象的代码就不需要修改了->简单工厂模式
简单工厂模式
public abstract class Pizza {
protected String name;
/**
* 准备原材料,不同的披萨不一样
*/
public abstract void prepare();
public void cut() {
System.out.println(name + "cutting");
}
public void bake() {
System.out.println(name + "baking");
}
public void box() {
System.out.println(name + "boxing");
}
public void setName(String name) {
this.name = name;
}
}
public class CheesePizza extends Pizza {
@Override
public void prepare() {
System.out.println("制作奶酪披萨,准备原材料中");
}
}
public class GreekPizza extends Pizza {
@Override
public void prepare() {
System.out.println("给希腊披萨准备原材料中");
}
}
public class PepperPizza extends Pizza {
@Override
public void prepare() {
System.out.println("给胡椒披萨准备原材料");
}
}
public class SimpleFactory {
public Pizza createPizza(String orderType){
System.out.println("使用简单工厂模式");
Pizza pizza = null;
if (orderType.equals("greek")) {
pizza = new GreekPizza();
pizza.setName(" greek ");
} else if (orderType.equals("cheese")) {
pizza = new CheesePizza();
pizza.setName(" cheese ");
} else if (orderType.equals("pepper")){
pizza = new PepperPizza();
pizza.setName(" pepper ");
}
return pizza;
}
}
public class OrderPizza {
SimpleFactory simpleFactory;
Pizza pizza = null;
public OrderPizza(SimpleFactory simpleFactory) {
setFactory(simpleFactory);
}
public void setFactory(SimpleFactory simpleFactory) {
String orderType = "";
this.simpleFactory = simpleFactory;
do {
orderType = getType();
pizza = this.simpleFactory.createPizza(orderType);
if (pizza != null) {
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
} else {
System.out.println(" 订购失败 ");
break;
}
} while (true);
}
private String getType() {
try {
BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
System.out.println("input pizza type");
String str = strin.readLine();
return str;
} catch (Exception e) {
System.out.println(e.getMessage());
return "";
}
}
}
public class PizzaStore {
public static void main(String[] args) {
new OrderPizza(new SimpleFactory());
}
}
改进后的效果
当新增一种pizza类型时,只需要新增一个类,和SimpleFactory需要多写一个判断并且添加一个类型就够了,这样我们其他想创建pizza对象实例的时候,直接用SimpleFactory的create方法即可,整体代码可以有更好的方式(例如工厂内可以用枚举类判断加+反射创建类,),我这里只阐述简单工厂的思想。
工厂方法模式
介绍
工厂方法模式设计方案:将披萨项目的实例化功能抽象成抽象方法,在不同的口味点餐子类中去实现。
工厂方法模式:定义了一个创建对象的抽象方法,由子类决定要实例化的类。工厂方法模式将对象的实例化推迟到子类
public abstract class Pizza {
protected String name;
/**
* 准备原材料,不同的披萨不一样
*/
public abstract void prepare();
public void cut() {
System.out.println(name + "cutting");
}
public void bake() {
System.out.println(name + "baking");
}
public void box() {
System.out.println(name + "boxing");
}
public void setName(String name) {
this.name = name;
}
}
public class LDPepperPizza extends Pizza {
@Override
public void prepare() {
setName("伦敦的胡椒pizza");
System.out.println(" 伦敦的胡椒pizza 准备原材料 ");
}
}
public class LDCheesePizza extends Pizza {
@Override
public void prepare() {
setName("伦敦的奶酪pizza");
System.out.println(" 伦敦的奶酪pizza 准备原材料 ");
}
}
public class BJPepperPizza extends Pizza {
@Override
public void prepare() {
setName("北京的胡椒pizza");
System.out.println(" 北京的胡椒pizza 准备原材料 ");
}
}
public class BJCheesePizza extends Pizza {
@Override
public void prepare() {
setName("北京的奶酪pizza");
System.out.println(" 北京的奶酪pizza 准备原材料 ");
}
}
public abstract class OrderPizza {
/**
* 定义一个抽象方法,让各个工厂子类自己实现
* @param orderType
* @return
*/
abstract Pizza createPizza(String orderType);
public OrderPizza() {
String orderType;
Pizza pizza;
do {
orderType = getType();
pizza = createPizza(orderType);
if (pizza != null) {
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
} else {
System.out.println(" 订购失败 ");
break;
}
} while (true);
}
private String getType() {
try {
BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
System.out.println("input pizza type");
String str = strin.readLine();
return str;
} catch (Exception e) {
System.out.println(e.getMessage());
return "";
}
}
}
public class LDOrderPizza extends OrderPizza {
@Override
Pizza createPizza(String orderType) {
Pizza pizza = null;
if (orderType.equals("pepper")) {
pizza = new LDPepperPizza();
pizza.setName(" greek ");
} else if (orderType.equals("cheese")) {
pizza = new LDCheesePizza();
pizza.setName(" cheese ");
}
return pizza;
}
}
public class BJOrderPizza extends OrderPizza {
@Override
Pizza createPizza(String orderType) {
Pizza pizza = null;
if (orderType.equals("pepper")) {
pizza = new BJPepperPizza();
pizza.setName(" greek ");
} else if (orderType.equals("cheese")) {
pizza = new BJCheesePizza();
pizza.setName(" cheese ");
}
return pizza;
}
}
public class PizzaStore {
public static void main(String[] args) {
new BJOrderPizza();//这里new哪个就是当地的创建形式
}
}
抽象工厂模式
基本介绍
- 定义了一个interface用于创建相关或有依赖关系的对象簇,而无需指明具体的类
- 抽象工厂模式可以将简单工厂模式和工厂方法模式进行整合
- 从设计层面看,抽象工厂模式就是对简单工厂模式的改进
- 将工厂抽象为两层,AbsFactory和具体实现的工厂子类。我们可以根据创建对象类型使用对应的工厂子类。这样讲单个的简单工厂类变成了工厂簇,更利于代码的维护和扩展
public abstract class Pizza {
protected String name;
/**
* 准备原材料,不同的披萨不一样
*/
public abstract void prepare();
public void cut() {
System.out.println(name + "cutting");
}
public void bake() {
System.out.println(name + "baking");
}
public void box() {
System.out.println(name + "boxing");
}
public void setName(String name) {
this.name = name;
}
}
public class LDPepperPizza extends Pizza {
@Override
public void prepare() {
setName("伦敦的胡椒pizza");
System.out.println(" 伦敦的胡椒pizza 准备原材料 ");
}
}
public class LDCheesePizza extends Pizza {
@Override
public void prepare() {
setName("伦敦的奶酪pizza");
System.out.println(" 伦敦的奶酪pizza 准备原材料 ");
}
}
public class BJPepperPizza extends Pizza {
@Override
public void prepare() {
setName("北京的胡椒pizza");
System.out.println(" 北京的胡椒pizza 准备原材料 ");
}
}
public class BJCheesePizza extends Pizza {
@Override
public void prepare() {
setName("北京的奶酪pizza");
System.out.println(" 北京的奶酪pizza 准备原材料 ");
}
}
public interface AbsFactory {
/**
* 创建披萨,让下面的工厂子类自己实现
*
* @param orderType
* @return
*/
Pizza createPizza(String orderType);
}
public class BJFactory implements AbsFactory {
public Pizza createPizza(String orderType) {
Pizza pizza = null;
if (orderType.equals("cheese")) {
pizza = new BJCheesePizza();
} else if (orderType.equals("pepper")) {
pizza = new BJPepperPizza();
}
return pizza;
}
}
public class LDFactory implements AbsFactory {
public Pizza createPizza(String orderType) {
Pizza pizza = null;
if (orderType.equals("cheese")) {
pizza = new LDCheesePizza();
} else if (orderType.equals("pepper")) {
pizza = new LDPepperPizza();
}
return pizza;
}
}
public class OrderPizza {
AbsFactory factory;
public OrderPizza(AbsFactory factory){
setFactory(factory);
}
private void setFactory(AbsFactory factory){
Pizza pizza;
this.factory = factory;
String orderType;
do {
orderType = getType();
pizza = factory.createPizza(orderType);
if (pizza != null) {
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
} else {
System.out.println(" 订购失败 ");
break;
}
} while (true);
}
private String getType() {
try {
BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
System.out.println("input pizza type");
String str = strin.readLine();
return str;
} catch (Exception e) {
System.out.println(e.getMessage());
return "";
}
}
}
public class PizzaStore {
public static void main(String[] args) {
new OrderPizza(new LDFactory());
}
}
小结
- 工厂模式的意义:将实例化对象的代码提取出来放到一个类中统一管理和维护,达到和主项目的依赖关系解耦。从而提高项目的扩展性和维护性
- 三种工厂模式(简单工厂模式、工厂方法模式、抽象工厂模式)
- 设计模式的依赖抽象原则