Playerprefs存储路径

本文深入探讨了游戏开发中使用PlayerPrefs进行数据存储的方法,涵盖了不同平台(如Windows、Linux、Android、iOS)的具体实现及注意事项。重点介绍了如何在Unity引擎下,通过PlayerPrefs在Windows注册表、Linux配置文件、Android设备、iOS应用中存储和读取数据,并提供了针对不同平台的数据存储路径。此外,文章还特别强调了Android设备的数据存储需求,需要设备被root才能访问数据分区。

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On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.

On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName] again using the company and product names specified in the Project Settings.


On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages\[ProductPackageId]>\LocalState\playerprefs.dat


On Windows Phone 8, Player Prefs can be found in application's local folder, See Also: Windows.Directory.localFolder


On Android, you'll have to have your device rooted. Rooting is necessary to be able to access the data - Partition.You can find the PlayerPrefs' XML file here: /data/data/<yourpackagename>/shared_prefs/<yourpackagename>.xml"


On iOS, the PlayerPrefs can be found in your app's plist file. It's located at:/Apps/ your app's folder /Library/Preferences/ your app's .plist

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