关灯游戏(iOS)

在.h中声明属性如下

@property (retain, nonatomic) UIWindow *window;
@property (nonatomic, retain) UIView *aView;
@property (nonatomic, retain) UIButton *button;

在.m中实现如下

@implementation MAYAppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{

{    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Override point for customization after application launch.
    
    _aView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 568)];
    _aView.backgroundColor = [UIColor lightGrayColor];
    [self.window addSubview:_aView];
    [_aView release];
    
    for (int i = 0; i < 5; i++) {
        for (int j = 0; j < 5; j++) {
        _button = [[UIButton alloc] initWithFrame:CGRectMake(15 + 60 * j , 50 + 60 *i, 50, 50)];
            _button.adjustsImageWhenHighlighted = NO;
            [_button setBackgroundImage:[UIImage imageNamed:@"8.png"] forState:UIControlStateNormal];
            [_button setBackgroundImage:[UIImage imageNamed:@"2.png"] forState:UIControlStateSelected];
                        [_button addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];
            _button.tag = 120 + 10 * i + j;
            [_aView addSubview:_button];
            [_button release];
        }
        
     }
    
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
    return YES;
}

- (void)click:(UIButton *)btn
{
   
    btn.selected = !btn.selected;
    UIButton *upButton = (UIButton *)[_aView viewWithTag:btn.tag - 10];
    upButton.selected = !upButton.selected;
    UIButton *downButton = (UIButton *)[_aView viewWithTag:btn.tag + 10];
    downButton.selected = !downButton.selected;
    UIButton *leftButton = (UIButton *)[_aView viewWithTag:btn.tag - 1];
    leftButton.selected = !leftButton.selected;
    UIButton *rightButton = (UIButton *)[_aView viewWithTag:btn.tag + 1];
    rightButton.selected = !rightButton.selected;
    

    
}


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