public void writeCaptureDataToFile(Texture2D texture, string dataPath, string filename)
{
string path_full = dataPath + filename + ".jpg";
// 存入jpg文件
StartCoroutine(saveTexture2DtoFile(texture, path_full));
}
// 保存图片到指定目录
private IEnumerator saveTexture2DtoFile(Texture2D texture, string path, Action<object> callback=null)
{
//等待渲染线程结束
yield return new WaitForEndOfFrame();
byte[] textureData = texture.EncodeToJPG();
System.IO.File.WriteAllBytes(path, textureData);
callback?.Invoke(null);
Debug.Log("图片文件写入完毕:" + path);
}