内购In-App Purchase
电子书或者电子相册
额外游戏关数
地图
电子杂志
数字资料
四种种类:
内容
功能
服务
子部件
五种类别:
可消耗
不可消耗
自动更新
免费订阅?
不可更新
对于内容:设置一个binary,enable it 当用户购买后
https://developer.apple.com/in-app-purchase/
2.有没有设置为Cleared for Sale
3.有没有上传过二进制文件(然后rejected it?
4.你的project's .plist BundleID 是否和你的App ID 一致?
5.有没有安装新的provisioning profile?
6. 使用完整的product ID?
7.等待两个小时以上
8.删除旧的应用,重新安装一遍
9. 有没有越狱?(我就是越狱了-。-) 越狱的机子无法测试内购
.m
https://developer.apple.com/in-app-purchase/In-App-Purchase-Guidelines.pdf
如果对您有帮助,帮忙评论顶一顶哈
电子书或者电子相册
额外游戏关数
地图
电子杂志
数字资料
四种种类:
内容
功能
服务
子部件
五种类别:
可消耗
不可消耗
自动更新
免费订阅?
不可更新
对于内容:设置一个binary,enable it 当用户购买后
https://developer.apple.com/in-app-purchase/
invalid product IDs
1.有没有enabled In-App Purchases for your App ID?2.有没有设置为Cleared for Sale
3.有没有上传过二进制文件(然后rejected it?
4.你的project's .plist BundleID 是否和你的App ID 一致?
5.有没有安装新的provisioning profile?
6. 使用完整的product ID?
7.等待两个小时以上
8.删除旧的应用,重新安装一遍
9. 有没有越狱?(我就是越狱了-。-) 越狱的机子无法测试内购
测试购买失败?
有没有注销你设备上的app store。必须第一次就注销,否则出现什么情况
提示你已经购买了此程序内购买项目,但尚未下载.
解决办法:1.换一台设备?2.等几天
.h
#import <UIKit/UIKit.h>
#import <StoreKit/StoreKit.h>
#define kInAppPurchaseManagerProductsFetchedNotification @"kInAppPurchaseManagerProductsFetchedNotification"
#define kInAppPurchaseManagerTransactionFailedNotification @"kInAppPurchaseManagerTransactionFailedNotification"
#define kInAppPurchaseManagerTransactionSucceededNotification @"kInAppPurchaseManagerTransactionSucceededNotification"
@interface cgViewController : UIViewController<UITableViewDelegate,UITableViewDataSource,SKProductsRequestDelegate,SKPaymentTransactionObserver>{
SKProduct *proUpgradeProduct;
SKProductsRequest *productsRequest;
}
- (void)loadStore;
- (BOOL)canMakePurchases;
- (void)purchaseProUpgrade;
@end
.m
#define kInAppPurchaseProUpgradeProductId @"完整的product id"
#pragma -
#pragma Public methods
//
// call this method once on startup
//
- (void)loadStore
{
// restarts any purchases if they were interrupted last time the app was open
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
// get the product description (defined in early sections)
[self requestProUpgradeProductData];
}
//
// call this before making a purchase
//
- (BOOL)canMakePurchases
{
NSLog(@"%d",[SKPaymentQueue canMakePayments]);
return [SKPaymentQueue canMakePayments];
}
//
// kick off the upgrade transaction
//
- (void)purchaseProUpgrade
{
NSLog(@"ppp");
SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
#pragma -
#pragma Purchase helpers
//
// saves a record of the transaction by storing the receipt to disk
//
- (void)recordTransaction:(SKPaymentTransaction *)transaction
{
if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseProUpgradeProductId])
{
// save the transaction receipt to disk
[[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:@"proUpgradeTransactionReceipt" ];
[[NSUserDefaults standardUserDefaults] synchronize];
}
}
//
// enable pro features
//
- (void)provideContent:(NSString *)productId
{
if ([productId isEqualToString:kInAppPurchaseProUpgradeProductId])
{
// enable the pro features
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"isProUpgradePurchased" ];
[[NSUserDefaults standardUserDefaults] synchronize];
}
}
//
// removes the transaction from the queue and posts a notification with the transaction result
//
- (void)finishTransaction:(SKPaymentTransaction *)transaction wasSuccessful:(BOOL)wasSuccessful
{
// remove the transaction from the payment queue.
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, @"transaction" , nil];
if (wasSuccessful)
{
// send out a notification that we’ve finished the transaction
NSLog(@"succ");
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo];
}
else
{
// send out a notification for the failed transaction
NSLog(@"fail");
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo];
}
}
//
// called when the transaction was successful
//
- (void)completeTransaction:(SKPaymentTransaction *)transaction
{
[self recordTransaction:transaction];
[self provideContent:transaction.payment.productIdentifier];
[self finishTransaction:transaction wasSuccessful:YES];
}
//
// called when a transaction has been restored and and successfully completed
//
- (void)restoreTransaction:(SKPaymentTransaction *)transaction
{
[self recordTransaction:transaction.originalTransaction];
[self provideContent:transaction.originalTransaction.payment.productIdentifier];
[self finishTransaction:transaction wasSuccessful:YES];
}
//
// called when a transaction has failed
//
- (void)failedTransaction:(SKPaymentTransaction *)transaction
{
if (transaction.error.code != SKErrorPaymentCancelled)
{
// error!
[self finishTransaction:transaction wasSuccessful:NO];
}
else
{
// this is fine, the user just cancelled, so don’t notify
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
}
#pragma mark -
#pragma mark SKPaymentTransactionObserver methods
//
// called when the transaction status is updated
//
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
for (SKPaymentTransaction *transaction in transactions)
{
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchased:
[self completeTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
break;
default:
break;
}
}
}
- (void)requestProUpgradeProductData
{
NSSet *productIdentifiers = [NSSet setWithObject:@"gwh.syzg.syzgtext" ];
productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
productsRequest.delegate = self;
[productsRequest start];
// we will release the request object in the delegate callback
}
#pragma mark -
#pragma mark SKProductsRequestDelegate methods
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response
{
NSArray *products = response.products;
proUpgradeProduct = [products count] == 1 ? [products firstObject] : nil;
if (proUpgradeProduct)
{
NSLog(@"Product title: %@" , proUpgradeProduct.localizedTitle);
NSLog(@"Product description: %@" , proUpgradeProduct.localizedDescription);
NSLog(@"Product price: %@" , proUpgradeProduct.price);
NSLog(@"Product id: %@" , proUpgradeProduct.productIdentifier);
}
for (NSString *invalidProductId in response.invalidProductIdentifiers)
{
NSLog(@"Invalid product id: %@" , invalidProductId);
}
// finally release the reqest we alloc/init’ed in requestProUpgradeProductData
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil];
}
demo:http://download.youkuaiyun.com/detail/gwh111/6932009
Important: To associate In-App Purchase products with the release of your app, make sure its status is “Prepare for Upload.”
更多内容参考:
http://www.cocoachina.com/bbs/read.php?tid=69165&keyword=IAP%3C/p%3E