接上一篇在
SurfaceView上拖动一张小图片
什么叫拖动飞机呢?且看
怎么样?厉害吧,飞机都能拖动。:P
布局随便弄一个:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppView view=new AppView(this);
// setContentView(view);
setContentView(R.layout.main);
}
图片文件:
一个游戏角色在屏幕行走的demo
http://blog.youkuaiyun.com/xiaominghimi/article/details/6090631
什么叫拖动飞机呢?且看

怎么样?厉害吧,飞机都能拖动。:P
public class AppView extends SurfaceView implements SurfaceHolder.Callback,Runnable,OnTouchListener{
private static final String tag="AppView";
private Context context;
private SurfaceHolder holder;
private Bitmap player;
private int playerWidth,playerHeight;
private int indexX,indexY;//图片的索引帧
private int x,y;
private Paint paint;
private boolean running=true;
private Rect view;//游戏视窗
public AppView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.context=context;
holder = this.getHolder();//获取holder
holder.addCallback(this);
this.setOnTouchListener(this);
}
public AppView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
this.context=context;
holder = this.getHolder();//获取holder
holder.addCallback(this);
this.setOnTouchListener(this);
}
private void init(){
view=new Rect(this.getLeft(),this.getTop(),this.getRight(),this.getBottom());
player =getImage(context,R.drawable.player);
playerWidth=player.getWidth()/3;//有3帧
playerHeight=player.getHeight();
indexX=1;//初始化帧索引
indexY=0;
x=(view.width()-playerWidth)>>1;//初始化角色位置
y=(view.height()-playerHeight)>>1;
rect=new Rect(x,y,x+playerWidth,y+playerHeight);//图片的可拖动rect
paint=new Paint();
}
private void close(){
}
private void logic(){
}
private void draw(){
Canvas canvas = holder.lockCanvas();//获取画布
canvas.drawColor(Color.BLACK);
canvas.save();
canvas.clipRect(rect);
canvas.drawBitmap(player, rect.left-playerWidth*indexX,rect.top-playerHeight*indexY,null);
// canvas.clipRect(screen);
canvas.restore();
holder.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.i(tag, "=================surfaceCreated======================");
init();
running=true;
new Thread(this).start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.i(tag, "=================surfaceDestroyed======================");
running=false;
close();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
Log.i(tag, "=================surfaceChanged======================");
}
@Override
public void run() {
// TODO Auto-generated method stub
int SLEEP_TIME=100;
while (running) {
long start=System.currentTimeMillis();
logic();
draw();
long end=System.currentTimeMillis();
if(end-start<SLEEP_TIME){
try {
Thread.sleep(SLEEP_TIME-(end-start));
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
// Region region=new Region();
private Point point=new Point();//点击点
private Rect rect;//图片的可拖动rect
private boolean canDrag=false;//判断是否点击在图片上,否则拖动无效
private int offsetX=0,offsetY=0;//点击点离图片左上角的距离
private VelocityTracker tracker = null;//速度跟踪器,用于判断飞机偏左还是偏右移动
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
point.x=(int)event.getX();
point.y=(int)event.getY();
if(rect.contains(point.x, point.y)){
canDrag=true;
offsetX=point.x-rect.left;
offsetY=point.y-rect.top;
if(tracker == null){
tracker = VelocityTracker.obtain();
}else{
tracker.clear();
}
tracker.addMovement(event);
}
break;
case MotionEvent.ACTION_MOVE:
if(canDrag){
rect.left=(int)event.getX()-offsetX;
rect.top=(int)event.getY()-offsetY;
rect.right=rect.left+playerWidth;
rect.bottom=rect.top+playerHeight;
tracker.addMovement(event);
tracker.computeCurrentVelocity(1000);
float XVelocity=tracker.getXVelocity();
// Log.i(tag, "XVelocity="+XVelocity);
if(XVelocity<-100){//偏左
indexX=0;
indexY=0;
}else if(XVelocity>100){//偏右
indexX=2;
indexY=0;
}else{
indexX=1;
indexY=0;
}
if (rect.left < 0) {
rect.left = 0;
rect.right = rect.left+playerWidth;
indexX=1;
indexY=0;
}
if (rect.right > getMeasuredWidth()) {
rect.right = getMeasuredWidth();
rect.left = rect.right-playerWidth;
indexX=1;
indexY=0;
}
if (rect.top < 0) {
rect.top = 0;
rect.bottom = rect.top+playerHeight;
}
if (rect.bottom > getMeasuredHeight()) {
rect.bottom = getMeasuredHeight();
rect.top = rect.bottom-playerHeight;
}
}
break;
case MotionEvent.ACTION_UP:
// case MotionEvent.ACTION_CANCEL:
if(canDrag){
tracker.recycle();
canDrag=false;
indexX=1;
indexY=0;
}
break;
default:
break;
}
return true;
}
//****************************************************************************
public static final Bitmap getImage(Context context, int imageId) {
return BitmapFactory.decodeResource(context.getResources(),imageId);
}
}
布局随便弄一个:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppView view=new AppView(this);
// setContentView(view);
setContentView(R.layout.main);
}
图片文件:

一个游戏角色在屏幕行走的demo
http://blog.youkuaiyun.com/xiaominghimi/article/details/6090631