Background
One day, an ant called Alice came to an M*M chessboard. She wanted to go around all the grids. So she began to walk along the chessboard according to this way: (you can assume that her speed is one grid per second)
At the first second, Alice was standing at (1,1). Firstly she went up for a grid, then a grid to the right, a grid downward. After that, she went a grid to the right, then two grids upward, and then two grids to the left…in a word, the path was like a snake.
For example, her first 25 seconds went like this:
( the numbers in the grids stands for the time when she went into the grids)
| 25 | 24 | 23 | 22 | 21 |
| 10 | 11 | 12 | 13 | 20 |
| 9 | 8 | 7 | 14 | 19 |
| 2 | 3 | 6 | 15 | 18 |
| 1 | 4 | 5 | 16 | 17 |
5
4
3
2
1
1 2 3 4 5
At the 8th second , she was at (2,3), and at 20th second, she was at (5,4).
Your task is to decide where she was at a given time.
(you can assume that M is large enough)
Input
Input file will contain several lines, and each line contains a number N(1<=N<=2*10^9), which stands for the time. The file will be ended with a line that contains a number 0.
Output
For each input situation you should print a line with two numbers (x, y), the column and the row number, there must be only a space between them.
Sample Input
8
20
25
0
Sample Output
2 3
5 4
1 5
找规律:副对角线之间差值成等差数列,且根据给出的n可求出所在的最小方格数m,于是可求出对角线的值=(m-1)^2-m,在根据m的奇偶性,左、下的变化规律即可求得。
#include <iostream>
#include <cmath>
using namespace std;
int main()
{
int n,r,c,m,dia;
while(cin>>n&&n)
{
m=sqrt((double)n);
if(m*m<n)
m++;
r=c=m;
dia=(m-1)*(m-1)+m;
if(m%2==0)
{
if(dia>=n)
c-=dia-n;
else
r-=n-dia;
}
else
{
if(dia>=n)
r-=dia-n;
else
c-=n-dia;
}
cout<<c<<' '<<r<<endl;
}
return 0;
}
本文介绍了一种计算在特定规则下,蚂蚁在棋盘上行走至任意给定时间位置的方法,通过数学规律和算法实现路径预测。
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