只会遍历一级子物体
1. for (int i = 0; i < transform.childCount; i++)
{
Debug.Log(transform.GetChild(i).gameObject.name);
}
2. foreach(Transform item in transform)
{
Debug.Log(item.name);
}
只会遍历一级子物体
1. for (int i = 0; i < transform.childCount; i++)
{
Debug.Log(transform.GetChild(i).gameObject.name);
}
2. foreach(Transform item in transform)
{
Debug.Log(item.name);
}