翻译来源:解决MFC闪烁的CMemDC类
https://www.codeproject.com/Articles/33/Flicker-Free-Drawing-In-MFC
我在网上看到几篇很好的文章 CmemDC类 的使用方法,利用CMemDC画图的两种方法,然后找到了CMemDC类的来源算是对CMemDC类资源的补充。
从VS2008开始提供了CMemDC Class
这里主要介绍第三方CMemDC类的封装,还能随时得到最新的CMemDC类,源代码请自行到codeproject网站下载。已搬运至优快云。
一个简单的动画示例用于显示CMemDC几种模式
一、介绍
从MFC应用程序中删除闪烁是一个值得深入讨论领域。您可以在书籍和在线查找主题。然而,所提出的技术有些复杂,通常难以添加到现有的应用程序中。一种经常提出的技术称为双缓冲。双缓冲允许在屏幕外存储器中绘制新屏幕,然后将完成的屏幕置于物理屏幕上。
本文介绍了一个类CMemDC,它将与写入相关的大多数问题封装到离屏缓冲区。添加CMemDC到现有应用程序或MFC Active X控件几乎是微不足道的。
二、修改MFC应用程序使用CMemDC
- 在你的项目中添加文件memdc.h。
- 将#include“memdc.h”行添加到stdafx.h。
- 添加一个Windows消息处理程序
WM_ERASEBKGND。 - 更改消息处理程序中的代码如下:
// Change this code BOOL CExampleView::OnEraseBkgnd(CDC* pDC) { // TODO: Add your message handler code here and/or call default return CView::OnEraseBkgnd(pDC); } // To this code BOOL CExampleView::OnEraseBkgnd(CDC* pDC) { return FALSE; }
- 将您的
OnDraw代码更改为以下内容:
void CExampleView::OnDraw(CDC* dc) { CMemDC pDC(dc); CExampleDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here - use pDC //as the device context to draw to }
在进行这些更改后,编译代码,并注意到您之前看到的闪烁已经消失了。
三、修改MFC Active X控件以使用CMemDC
要添加CMemDC 支持,请按照向应用程序添加支持的说明进行操作,但是您可以对该OnDraw 功能进行一些小的更改。
void CParticleTestCtlCtrl::OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid) { CMemDC pDC(pdc, &rcBounds); // TODO: add draw code for native data here // - use pDC as the device context to draw }
唯一实质的区别是将rcBounds传递给CMemDC构造函数。
四、源代码
#ifndef _MEMDC_H_ #define _MEMDC_H_ ////////////////////////////////////////////////// // CMemDC - memory DC // // Author: Keith Rule // Email: keithr@europa.com // Copyright 1996-2002, Keith Rule // // You may freely use or modify this code provided this // Copyright is included in all derived versions. // // History - 10/3/97 Fixed scrolling bug. // Added print support. - KR // // 11/3/99 Fixed most common complaint. Added // background color fill. - KR // // 11/3/99 Added support for mapping modes other than // MM_TEXT as suggested by Lee Sang Hun. - KR // // 02/11/02 Added support for CScrollView as supplied // by Gary Kirkham. - KR // // This class implements a memory Device Context which allows // flicker free drawing. class CMemDC : public CDC { private: CBitmap m_bitmap; // Offscreen bitmap CBitmap* m_oldBitmap; // bitmap originally found in CMemDC CDC* m_pDC; // Saves CDC passed in constructor CRect m_rect; // Rectangle of drawing area. BOOL m_bMemDC; // TRUE if CDC really is a Memory DC. public: CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC() { ASSERT(pDC != NULL); // Some initialization m_pDC = pDC; m_oldBitmap = NULL; m_bMemDC = !pDC->IsPrinting(); // Get the rectangle to draw if (pRect == NULL) { pDC->GetClipBox(&m_rect); } else { m_rect = *pRect; } if (m_bMemDC) { // Create a Memory DC CreateCompatibleDC(pDC); pDC->LPtoDP(&m_rect); m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height()); m_oldBitmap = SelectObject(&m_bitmap); SetMapMode(pDC->GetMapMode()); SetWindowExt(pDC->GetWindowExt()); SetViewportExt(pDC->GetViewportExt()); pDC->DPtoLP(&m_rect); SetWindowOrg(m_rect.left, m_rect.top); } else { // Make a copy of the relevent parts of the current // DC for printing m_bPrinting = pDC->m_bPrinting; m_hDC = pDC->m_hDC; m_hAttribDC = pDC->m_hAttribDC; } // Fill background FillSolidRect(m_rect, pDC->GetBkColor()); } ~CMemDC() { if (m_bMemDC) { // Copy the offscreen bitmap onto the screen. m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(), this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap. SelectObject(m_oldBitmap); } else { // All we need to do is replace the DC with an illegal // value, this keeps us from accidentally deleting the // handles associated with the CDC that was passed to // the constructor. m_hDC = m_hAttribDC = NULL; } } // Allow usage as a pointer CMemDC* operator->() { return this; } // Allow usage as a pointer operator CMemDC*() { return this; } }; #endif


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