一、target/ action 设计模式
耦合是衡量⼀一个程序写的好坏的标准之一,
耦合是衡量模块与模块之间关联程度的指标
“高内聚,低耦合”是⾯面向对象编程的核⼼心思想
@interface
TouchView :
UIView
{
id _target; // 记录对象被谁点了
SEL _action; // 点击完成对象要执行什么
{
id _target; // 记录对象被谁点了
SEL _action; // 点击完成对象要执行什么
}
@property
(nonatomic,
assign)
SEL
action;
// 声明一个方法,模拟Button的添加点击事件
// 声明一个方法,模拟Button的添加点击事件
- (void)addTarget:(id)target
action:(SEL)action;
@end
- (void)addTarget:(id)target
action:(SEL)action;
{
// 进行赋值
_target = target;
_action = action;
{
// 进行赋值
_target = target;
_action = action;
//
给这个对象发送一个消息(给这个目标发送一个要执行的事件)withobject:
是可以携带的参数
}
//
初始化一个对象
//
处理事件
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[_target performSelector:_action withObject:self]; // 可以是数组、字典、集合
NSLog(@"点我了");
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[_target performSelector:_action withObject:self]; // 可以是数组、字典、集合
NSLog(@"点我了");
}
//
实现点击方法
- (void)actionTouchView:(id *)touchView
{
TouchView *view = (TouchView *)touchView;
view.backgroundColor = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1.000];
- (void)actionTouchView:(id *)touchView
{
TouchView *view = (TouchView *)touchView;
view.backgroundColor = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1.000];
}
二、代理设计模式
当一个类的某些功能需要被别人来实现,但是既不明确是些什么
功能,又不明确谁来实现这些功能的时候,委托模式就可以派上⽤场。目的是为了降低类之间的耦合性。
*
*
协议代理的步骤
1.创建一个协议(在协议里写方法)
2.声明一个代理属性
3.遵守协议 实现方法的具体实现
4.设置代理
5.让代理执行协议里面的方法(调用协议中的方法)
6.进行测试
1.创建一个协议(在协议里写方法)
2.声明一个代理属性
3.遵守协议 实现方法的具体实现
4.设置代理
5.让代理执行协议里面的方法(调用协议中的方法)
6.进行测试
- (void)touchesBegan:(NSSet
*)touches withEvent:(UIEvent
*)event
{
// 让代理去干活(实现协议中的方法)
[_delegate changeSize:self];
{
// 让代理去干活(实现协议中的方法)
[_delegate changeSize:self];
}
- (void)touchesMoved:(NSSet
*)touches withEvent:(UIEvent
*)event
{
// 随机改变颜色
[_delegate changeColor:self];
{
// 随机改变颜色
[_delegate changeColor:self];
}
#import
<UIKit/UIKit.h>
@class DelegateView;
@class DelegateView;
创建一个协议
@protocol
DelegateViewDelegate <NSObject>
- (void)changeSize:(DelegateView *)delegateView;
- (void)changeColor:(DelegateView *)delegateView;
@end
@interface DelegateView : UIView
// 声明一个属性设置一个代理
@property (nonatomic,retain)id <DelegateViewDelegate> delegate;
- (void)changeSize:(DelegateView *)delegateView;
- (void)changeColor:(DelegateView *)delegateView;
@end
@interface DelegateView : UIView
// 声明一个属性设置一个代理
@property (nonatomic,retain)id <DelegateViewDelegate> delegate;
@end
实现协议里面的方法
- (void)changeSize:(DelegateView
*)delegateView
{
DelegateView *view = (DelegateView *)[self.view viewWithTag:2];
NSLog(@"有了");
view.frame = CGRectMake(100, 100, arc4random() % 275, arc4random() %567);
}
- (void)changeColor:(DelegateView *)delegateView
{
DelegateView *view = (DelegateView *)[self.view viewWithTag:1];
view.backgroundColor = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1.000];
{
DelegateView *view = (DelegateView *)[self.view viewWithTag:2];
NSLog(@"有了");
view.frame = CGRectMake(100, 100, arc4random() % 275, arc4random() %567);
}
- (void)changeColor:(DelegateView *)delegateView
{
DelegateView *view = (DelegateView *)[self.view viewWithTag:1];
view.backgroundColor = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1.000];
}
三、UIImageView
UIImageView是iOS中用于显示图⽚片的类,iOS中几乎所有看到的
图片,都是由这个类来显示的。
initWithImage:
initWithContentOfFile:
四、手势识别器
手势识别器是对触摸事件做了封装,我们无需⾃己去判断某个手势
是否触发,手势识别器本身起到了识别作用,我们把重心放在识别之
后要做什么操作上面。
手势识别器是iOS中比较抽象的一个类,用于识别一个手势,所谓手势:有规律的触摸。
transform是view的⼀一个重要属性,它在矩阵层面上改变view的显示状态,能实现view的缩放、旋转、平移等等功能。
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
UIImageView *imageView = [[UIImageView alloc]initWithFrame:[UIScreen mainScreen].bounds];
imageView.image = [UIImage imageNamed:@"faye"];
[self.view addSubview:imageView];
imageView.userInteractionEnabled = YES;
[imageView release];
// 手势识别器这个类 是一个抽象类
// 自己本身不实现什么具体功能
// 具体的功能都是由其子类来实现的
/**
// 轻拍
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(actionTap:)];
tap.numberOfTouchesRequired = 2; // 几根手指
tap.numberOfTapsRequired = 1; // 轻拍几次
[imageView addGestureRecognizer:tap]; // 手势添加到view上面
[tap release];
*/
/**
[super viewDidLoad];
// Do any additional setup after loading the view.
UIImageView *imageView = [[UIImageView alloc]initWithFrame:[UIScreen mainScreen].bounds];
imageView.image = [UIImage imageNamed:@"faye"];
[self.view addSubview:imageView];
imageView.userInteractionEnabled = YES;
[imageView release];
// 手势识别器这个类 是一个抽象类
// 自己本身不实现什么具体功能
// 具体的功能都是由其子类来实现的
/**
// 轻拍
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(actionTap:)];
tap.numberOfTouchesRequired = 2; // 几根手指
tap.numberOfTapsRequired = 1; // 轻拍几次
[imageView addGestureRecognizer:tap]; // 手势添加到view上面
[tap release];
*/
/**
//
长按
*/
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(actionLongPress:)];
longPress.minimumPressDuration = 1; // 大概最少长按多长时间 默认是0.5秒
[imageView addGestureRecognizer:longPress];
[longPress release];
/**
*
// 旋转
UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(actionRotation:)];
[imageView addGestureRecognizer:rotation];
*/
/**
* 捏合
UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(actionPinch:)];
[imageView addGestureRecognizer:pinch];
*/
/**
* 平移
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(actionPan:)];
[imageView addGestureRecognizer:pan];
*/
/**
* 清扫
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(actionSwipe:)];
swipe.direction = UISwipeGestureRecognizerDirectionLeft;
[imageView addGestureRecognizer:swipe];
[swipe release];
*/
/**
* 边缘扫 默认的 你不加 它也有
*/
UIScreenEdgePanGestureRecognizer *screenEdgePan = [[UIScreenEdgePanGestureRecognizer alloc]initWithTarget:self action:@selector(actionScreenEdgePan:)];
screenEdgePan.edges = UIRectEdgeLeft;
[imageView addGestureRecognizer:screenEdgePan];
[screenEdgePan release];
}
// 抽象类里面有一个属性 是UIView类型的,把手势添加到哪个视图上面,当前的属性点的参数就是哪个
- (void)actionScreenEdgePan:(UIScreenEdgePanGestureRecognizer *)screenEdgePan
{
// 只触发一次 刚一扫就触发
if (screenEdgePan.state == UIGestureRecognizerStateEnded) {
NSLog(@"边缘扫");
UIImageView *view1 = (UIImageView *)screenEdgePan.view;
view1.image = [UIImage imageNamed:@"faye1.jpg"];
}
}
- (void)actionSwipe:(UISwipeGestureRecognizer *)swipe
{
NSLog(@"左轻扫");
UIImageView *view1 = (UIImageView *)swipe.view;
view1.image = [UIImage imageNamed:@"faye1.jpg"];
}
- (void)actionPan:(UIPanGestureRecognizer *)pan
{
NSLog(@"平移了");
NSLog(@" x = %f, y = %f", [pan translationInView:pan.view].x, [pan translationInView:pan.view].y);
CGPoint p = [pan translationInView:pan.view];
pan.view.transform = CGAffineTransformTranslate(pan.view.transform, p.x, p.y);
// 重置,让它以为每次都是刚开始触发
[pan setTranslation:CGPointMake(0, 0) inView:pan.view];
}
- (void)actionPinch:(UIPinchGestureRecognizer *)pinch
{
NSLog(@"捏合了");
// transform 形变属性 捏合
// 第二个参数 按照捏的刻度比例 形变
pinch.view.transform = CGAffineTransformScale(pinch.view.transform, pinch.scale, pinch.scale);
// 重置比例 为1
pinch.scale = 1;
}
- (void)actionRotation:(UIRotationGestureRecognizer *)rotation
{
NSLog(@"旋转了");
NSLog(@"%f", rotation.rotation);
// transform 形变属性
// 第一个属性 传入要创建哪个视图的形变属性
// 第二个属性 传入手势的弧度
rotation.view.transform = CGAffineTransformRotate(rotation.view.transform, rotation.rotation);
// 需要重置一下弧度
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(actionLongPress:)];
longPress.minimumPressDuration = 1; // 大概最少长按多长时间 默认是0.5秒
[imageView addGestureRecognizer:longPress];
[longPress release];
/**
*
// 旋转
UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(actionRotation:)];
[imageView addGestureRecognizer:rotation];
*/
/**
* 捏合
UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(actionPinch:)];
[imageView addGestureRecognizer:pinch];
*/
/**
* 平移
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(actionPan:)];
[imageView addGestureRecognizer:pan];
*/
/**
* 清扫
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(actionSwipe:)];
swipe.direction = UISwipeGestureRecognizerDirectionLeft;
[imageView addGestureRecognizer:swipe];
[swipe release];
*/
/**
* 边缘扫 默认的 你不加 它也有
*/
UIScreenEdgePanGestureRecognizer *screenEdgePan = [[UIScreenEdgePanGestureRecognizer alloc]initWithTarget:self action:@selector(actionScreenEdgePan:)];
screenEdgePan.edges = UIRectEdgeLeft;
[imageView addGestureRecognizer:screenEdgePan];
[screenEdgePan release];
}
// 抽象类里面有一个属性 是UIView类型的,把手势添加到哪个视图上面,当前的属性点的参数就是哪个
- (void)actionScreenEdgePan:(UIScreenEdgePanGestureRecognizer *)screenEdgePan
{
// 只触发一次 刚一扫就触发
if (screenEdgePan.state == UIGestureRecognizerStateEnded) {
NSLog(@"边缘扫");
UIImageView *view1 = (UIImageView *)screenEdgePan.view;
view1.image = [UIImage imageNamed:@"faye1.jpg"];
}
}
- (void)actionSwipe:(UISwipeGestureRecognizer *)swipe
{
NSLog(@"左轻扫");
UIImageView *view1 = (UIImageView *)swipe.view;
view1.image = [UIImage imageNamed:@"faye1.jpg"];
}
- (void)actionPan:(UIPanGestureRecognizer *)pan
{
NSLog(@"平移了");
NSLog(@" x = %f, y = %f", [pan translationInView:pan.view].x, [pan translationInView:pan.view].y);
CGPoint p = [pan translationInView:pan.view];
pan.view.transform = CGAffineTransformTranslate(pan.view.transform, p.x, p.y);
// 重置,让它以为每次都是刚开始触发
[pan setTranslation:CGPointMake(0, 0) inView:pan.view];
}
- (void)actionPinch:(UIPinchGestureRecognizer *)pinch
{
NSLog(@"捏合了");
// transform 形变属性 捏合
// 第二个参数 按照捏的刻度比例 形变
pinch.view.transform = CGAffineTransformScale(pinch.view.transform, pinch.scale, pinch.scale);
// 重置比例 为1
pinch.scale = 1;
}
- (void)actionRotation:(UIRotationGestureRecognizer *)rotation
{
NSLog(@"旋转了");
NSLog(@"%f", rotation.rotation);
// transform 形变属性
// 第一个属性 传入要创建哪个视图的形变属性
// 第二个属性 传入手势的弧度
rotation.view.transform = CGAffineTransformRotate(rotation.view.transform, rotation.rotation);
// 需要重置一下弧度
rotation.rotation
=
0;
}
- (void)actionLongPress:(UILongPressGestureRecognizer
*)longPress
{
if (longPress.state == UIGestureRecognizerStateBegan) {
NSLog(@"按按按"); // 长按换张图片
UIImageView *view1 = (UIImageView *)longPress.view;
view1.image = [UIImage imageNamed:@"faye1.jpg"];
}
}
{
if (longPress.state == UIGestureRecognizerStateBegan) {
NSLog(@"按按按"); // 长按换张图片
UIImageView *view1 = (UIImageView *)longPress.view;
view1.image = [UIImage imageNamed:@"faye1.jpg"];
}
}
- (void)actionTap:(UITapGestureRecognizer
*)tap
{
NSLog(@"拍拍拍");
{
NSLog(@"拍拍拍");
}