How to change the Push and Pop animations in a navigation based app

本文介绍如何在iOS导航应用中自定义视图控制器的推入和弹出动画效果,提供了使用UIView和Core Animation实现平滑过渡的具体代码示例。

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I have a navigation based application and I want to change the animation of the push and pop animations. How would I do that?

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This is how I've always managed to complete this task.

For Push:

MainView *nextView=[[MainView alloc] init];
[UIView  beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.75];
[self.navigationController pushViewController:nextView animated:NO];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.navigationController.view cache:NO];
[UIView commitAnimations];
[nextView release];

For Pop:

[UIView  beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.75];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.navigationController.view cache:NO];
[UIView commitAnimations];

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelay:0.375];
[self.navigationController popViewControllerAnimated:NO];
[UIView commitAnimations];

another solution

I did the following and it works fine.. and is simple and easy to understand..

CATransition* transition = [CATransition animation];
transition.duration = 0.5;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionFade; //kCATransitionMoveIn; //, kCATransitionPush, kCATransitionReveal, kCATransitionFade
//transition.subtype = kCATransitionFromTop; //kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom
[self.navigationController.view.layer addAnimation:transition forKey:nil];
[[self navigationController] popViewControllerAnimated:NO];
this really is the most sane solution. Just a minor note for future visitors: the Animated:NO part is vital. If YES is passed, the animations mix and cause funny effects. 
 
Best solution so far.. And for the beginners, don't forget to include QuartCore (#import <QuartzCore/QuartzCore.h>) 

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