前言
Web socket 是双向的、全双工的通信技术,其中数据的传输是实时和双向的
而Socket.io是一个用于实现Web socket的流行库。
一 客户端使用
参考:https://news.sangniao.com/p/1845827276
1 安装
pub add socket_io_client
2 代码
import 'package:flutter/material.dart';
import 'package:socket_io_client/socket_io_client.dart' as IO;
class HomePage extends StatefulWidget {
const HomePage({super.key});
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
IO.Socket? socket;
String receivedMessage = "待展示消息";
@override
void initState() {
// TODO: implement initState
super.initState();
initSocket();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("LeonardoHome"),
),
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(
height: 100,
),
Text(
receivedMessage,
textAlign: TextAlign.center,
style: TextStyle(fontSize: 25),
),
ElevatedButton(
onPressed: () {
sendMessage();
},
child: Text("发送消息")),
],
),
);
}
initSocket() {
socket = IO.io('http://localhost:3001', <String, dynamic>{
'autoConnect': true,
'transports': ['websocket'],
});
socket!.connect();
socket!.onConnect((_) {
print('Connection established');
});
socket!.onDisconnect((_) => print('Connection Disconnection'));
socket!.onConnectError((err) => print(err));
socket!.onError((err) => print(err));
socket!.on('message', (newMessage) {
print(newMessage);
setState(() {
receivedMessage = newMessage["message"];
});
});
}
// 发送消息的触发
sendMessage() {
String message = "test";
if (message.isEmpty) return;
Map messageMap = {
'message': message,
'time': DateTime.now().millisecondsSinceEpoch,
};
socket!.emit('sendNewMessage', messageMap);
}
@override
void dispose() {
socket!.disconnect();
socket!.dispose();
super.dispose();
}
}
二 NodeJS
1 安装
npm install express
npm install socket.io
2 服务端
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.get('/', function(req, res){
res.send('<h1>Welcome Realtime Server</h1>');
});
//在线用户
var onlineUsers = {};
//当前在线人数
var onlineCount = 0;
io.on('connection', function(socket){
console.log('a user connected');
//监听新用户加入
socket.on('login', function(obj){
//将新加入用户的唯一标识当作socket的名称,后面退出的时候会用到
socket.name = obj.userid;
//检查在线列表,如果不在里面就加入
if(!onlineUsers.hasOwnProperty(obj.userid)) {
onlineUsers[obj.userid] = obj.username;
//在线人数+1
onlineCount++;
}
//向所有客户端广播用户加入
io.emit('login', {onlineUsers:onlineUsers, onlineCount:onlineCount, user:obj});
console.log(obj.username+'加入了聊天室');
});
//监听用户退出
socket.on('disconnect', function(){
//将退出的用户从在线列表中删除
if(onlineUsers.hasOwnProperty(socket.name)) {
//退出用户的信息
var obj = {userid:socket.name, username:onlineUsers[socket.name]};
//删除
delete onlineUsers[socket.name];
//在线人数-1
onlineCount--;
//向所有客户端广播用户退出
io.emit('logout', {onlineUsers:onlineUsers, onlineCount:onlineCount, user:obj});
console.log(obj.username+'退出了聊天室');
}
});
//监听用户发布聊天内容
socket.on('sendNewMessage', function(obj){
//向所有客户端广播发布的消息
io.emit('message', obj);
console.log('说:'+obj.content);
});
});
// 监听3000 端口
http.listen(3001, function(){
console.log('listening on *:3001');
});