<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[github_35735591的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/github_35735591</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; github_35735591]]></copyright><item><title><![CDATA[设计模式总览]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/128295792</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/128295792</guid><author>github_35735591</author><pubDate>Tue, 13 Dec 2022 05:10:46 +0800</pubDate><description><![CDATA[设计模式总览]]></description><category></category></item><item><title><![CDATA[自制操作系统番外2：编程语言中函数参数的传递]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/128191844</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/128191844</guid><author>github_35735591</author><pubDate>Mon, 05 Dec 2022 19:24:58 +0800</pubDate><description><![CDATA[上篇中我们探索了从汇编的角度看C和Go中的变量声明，这篇我们继续探索下函数的参数传递时的基本类型和指针类型]]></description><category></category></item><item><title><![CDATA[自制操作系统番外：编程语言中变量是如何存储的]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/128169032</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/128169032</guid><author>github_35735591</author><pubDate>Sun, 04 Dec 2022 06:28:00 +0800</pubDate><description><![CDATA[在之前写操作系统的过程中，我们初步接触了一些寄存器和内存的基本概念，这篇将结合这些知识重新认识下C和Go中的变量的存储]]></description><category></category></item><item><title><![CDATA[自制操作系统日记（8）：变量显示]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/128035707</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/128035707</guid><author>github_35735591</author><pubDate>Fri, 25 Nov 2022 12:01:00 +0800</pubDate><description><![CDATA[上篇中，我们显示了静态的字符串在桌面上，本篇进一步探索，能将定义的整型变量的值显示在桌面上
]]></description><category></category></item><item><title><![CDATA[自制操作系统日记（7）：字符串显示]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127882644</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127882644</guid><author>github_35735591</author><pubDate>Wed, 16 Nov 2022 11:56:20 +0800</pubDate><description><![CDATA[上篇中我们在屏幕上画出了界面的大致轮廓，系统有了点模样，本篇继续跟着书籍，让程序中的字符串显示在屏幕上]]></description><category></category></item><item><title><![CDATA[自制操作系统日记（6）：静态桌面初步]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127877255</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127877255</guid><author>github_35735591</author><pubDate>Wed, 16 Nov 2022 07:22:11 +0800</pubDate><description><![CDATA[在上篇中我们成功的加载跳转执行了C语言的代码，本篇中将跟随书籍，初步展示了一个系统页面的初步界面，看到桌面那刻还是有点意思的]]></description><category></category></item><item><title><![CDATA[自制操作系统日记（5）：跳转到C语言执行]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127858720</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127858720</guid><author>github_35735591</author><pubDate>Tue, 15 Nov 2022 07:44:23 +0800</pubDate><description><![CDATA[在上篇中切换了CPU的64位模式，但后面是失败的，并没有真正切换，也没有相关的验证代码，本篇中终于修正并执行了C代码]]></description><category></category></item><item><title><![CDATA[自制操作系统系列（四）：进入64位模式]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127818843</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127818843</guid><author>github_35735591</author><pubDate>Sat, 12 Nov 2022 12:38:31 +0800</pubDate><description><![CDATA[在上篇中从初始启动文件中加载了loader文件进行执行，本篇将在loader进行CPU模式切换，进入64位模式]]></description><category></category></item><item><title><![CDATA[自制操作系统系列（三）：加载其他文件执行]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127316129</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127316129</guid><author>github_35735591</author><pubDate>Fri, 14 Oct 2022 10:51:20 +0800</pubDate><description><![CDATA[上篇中我们成功将软盘数据读取到内存并显示到屏幕上，接下来我们将加载其他的文件并执行文件代码]]></description><category></category></item><item><title><![CDATA[自制操作系统系列（二）：软盘读取]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127276107</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127276107</guid><author>github_35735591</author><pubDate>Wed, 12 Oct 2022 09:26:29 +0800</pubDate><description><![CDATA[在上一篇中，我们使用汇编编写了一个直接显示hello的程序，接下来我们继续探索如果使用汇编读取软盘数据]]></description><category></category></item><item><title><![CDATA[Cocos2dx 安装运行]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127109514</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127109514</guid><author>github_35735591</author><pubDate>Thu, 29 Sep 2022 16:32:59 +0800</pubDate><description><![CDATA[最近在研究游戏，体验了下unity、unreal engine、cocos、jmonkey等游戏引擎，正好写文章记录下，本篇是cocos2dx的安装运行]]></description><category></category></item><item><title><![CDATA[自制操作系统系列（一）：显示hello world开始旅程]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/127100852</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/127100852</guid><author>github_35735591</author><pubDate>Thu, 29 Sep 2022 09:19:27 +0800</pubDate><description><![CDATA[最近看了不少底层方面的东西，但还是得动手才能真正掌握，感觉操作系统也能整整了，于是就有了这系列，惯例的以hello开始]]></description><category></category></item><item><title><![CDATA[K8S之Flannel的vxlan网络模式初步源码解析]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/126327532</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/126327532</guid><author>github_35735591</author><pubDate>Sun, 14 Aug 2022 04:47:00 +0800</pubDate><description><![CDATA[之前详细解析过Flannel的vxlan模式的网络通信原理，本篇将继续深入结合源码进行探索]]></description><category></category></item><item><title><![CDATA[K8S探索之Service+Flannel本机及跨主机网络访问原理详解]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/125675984</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/125675984</guid><author>github_35735591</author><pubDate>Fri, 08 Jul 2022 12:21:30 +0800</pubDate><description><![CDATA[在上篇中，我们部署了我们的应用，但我们访问是直接在应用所在的容器，使用IP+Port的方式直接访问的，style不够k8s，本篇文章我们将使用service和跨主机访问]]></description><category></category></item><item><title><![CDATA[K8S 应用部署]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/125560043</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/125560043</guid><author>github_35735591</author><pubDate>Fri, 01 Jul 2022 15:44:20 +0800</pubDate><description><![CDATA[在上篇文章中，我们安装了K8S的基础组件，并按照网页的Dashboard控制台，接下来我们尝试使用K8S来部署我们自己的应用]]></description><category></category></item><item><title><![CDATA[K8S V1.23 安装--Kubeadm+contained+公网 IP 多节点部署]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/125533342</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/125533342</guid><author>github_35735591</author><pubDate>Thu, 30 Jun 2022 08:50:53 +0800</pubDate><description><![CDATA[基于两台公网的服务器节点，两个服务器不再局域网内，只能通过公网 IP 相互访问，搭建 K8S 集群，并且按照 Dashboard，通过网页查看 K8S 相关的东西]]></description><category></category></item><item><title><![CDATA[Mysql 源码阅读（二）登录连接调试]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/125455276</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/125455276</guid><author>github_35735591</author><pubDate>Sat, 25 Jun 2022 09:06:14 +0800</pubDate><description><![CDATA[在上篇中我们将源码在本地顺利的跑了起来，接下来我们需要连接我们的数据库，为后面的工作做一定的准备]]></description><category></category></item><item><title><![CDATA[Mysql源码阅读 -- Windows10编译运行MySQL源码]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/125343062</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/125343062</guid><author>github_35735591</author><pubDate>Sat, 18 Jun 2022 08:44:14 +0800</pubDate><description><![CDATA[看了一些MySQL相关的书籍和文章，但感觉知识还不是自己的，打算看一看源码，本篇文章就从Windows10下编译运行MySQL源码开始
]]></description><category></category></item><item><title><![CDATA[简易Java Dockerfile编写]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/125157898</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/125157898</guid><author>github_35735591</author><pubDate>Tue, 07 Jun 2022 05:32:53 +0800</pubDate><description><![CDATA[本文将介绍一个通用的Java应用的Dockerfile模板，用于日常的Java应用的打包上传]]></description><category></category></item><item><title><![CDATA[Feign 共享登录信息进行请求]]></title><link>https://blog.youkuaiyun.com/github_35735591/article/details/125027842</link><guid>https://blog.youkuaiyun.com/github_35735591/article/details/125027842</guid><author>github_35735591</author><pubDate>Sun, 29 May 2022 10:23:30 +0800</pubDate><description><![CDATA[在开发和一些集成测试中，请求调用需要基于登录，在请求中需要携带登录后得到的token等信息，本篇文章对于这种场景进行了探索]]></description><category></category></item></channel></rss>