C3语言网络编程:Socket与TCP/UDP支持

C3语言网络编程:Socket与TCP/UDP支持

【免费下载链接】c3c Compiler for the C3 language 【免费下载链接】c3c 项目地址: https://gitcode.com/GitHub_Trending/c3/c3c

概述

C3语言作为C语言的现代化演进,在网络编程领域提供了强大而简洁的Socket支持。通过标准库中的std::net模块,开发者可以轻松实现TCP和UDP网络通信,同时保持与C语言的完全ABI兼容性。本文将深入探讨C3语言的网络编程能力,展示如何利用其现代化语法特性构建高效可靠的网络应用。

核心网络模块架构

C3的网络编程功能主要分布在以下几个核心模块中:

模块名称功能描述支持协议
std::net基础网络功能通用
std::net::tcpTCP协议支持TCP
std::net::udpUDP协议支持UDP
std::net::socketSocket抽象层TCP/UDP

网络模块依赖关系

mermaid

Socket基础类型与错误处理

Socket类型定义

C3使用强类型系统定义Socket相关类型:

module std::net @if(os::SUPPORTS_INET);

// Socket基础结构体,实现InStream和OutStream接口
struct Socket (InStream, OutStream)
{
    NativeSocket sock;
    Socklen_t ai_addrlen;
    char[128] ai_addr_storage;  // 地址存储空间
}

// TCP Socket类型别名
typedef TcpSocket = inline Socket;

// UDP Socket类型别名  
typedef UdpSocket = inline Socket;

// TCP服务器Socket类型
typedef TcpServerSocket = inline Socket;

错误处理机制

C3采用Result-based错误处理模式,定义丰富的网络错误类型:

faultdef
    INVALID_URL,
    URL_TOO_LONG,
    INVALID_SOCKET,
    GENERAL_ERROR,
    INVALID_IP_STRING,
    ADDRINFO_FAILED,
    CONNECT_FAILED,
    LISTEN_FAILED,
    ACCEPT_FAILED,
    WRITE_FAILED,
    READ_FAILED,
    SOCKOPT_FAILED,
    SOCKETS_NOT_INITIALIZED,
    STILL_PROCESSING_CALLBACK,
    BAD_SOCKET_DESCRIPTOR,
    NOT_A_SOCKET,
    CONNECTION_REFUSED,
    CONNECTION_TIMED_OUT,
    ADDRESS_IN_USE,
    CONNECTION_ALREADY_IN_PROGRESS,
    ALREADY_CONNECTED,
    NETWORK_UNREACHABLE,
    OPERATION_NOT_SUPPORTED_ON_SOCKET,
    CONNECTION_RESET;

TCP网络编程实战

TCP客户端实现

module tcp_client_example;
import std::net::tcp;
import std::io;
import std::time;

fn void main()
{
    // 连接到TCP服务器
    TcpSocket? socket = tcp::connect("example.com", 8080, time::seconds(10))!;
    defer socket.close()!;
    
    // 发送数据
    socket.write("Hello Server!")!;
    
    // 接收响应
    char[1024] buffer;
    usz bytes_read = socket.read(buffer)!;
    
    io::printn("Received: ", String{ buffer.ptr, bytes_read });
}

TCP服务器实现

module tcp_server_example;
import std::net::tcp;
import std::io;
import std::thread;

fn void handle_client(TcpSocket client)
{
    defer client.close()!;
    
    char[1024] buffer;
    usz bytes_read = client.read(buffer)!;
    
    io::printn("Received from client: ", String{ buffer.ptr, bytes_read });
    client.write("Hello Client!")!;
}

fn void main()
{
    // 创建TCP服务器
    TcpServerSocket? server = tcp::listen("0.0.0.0", 8080, 10)!;
    defer server.close()!;
    
    io::printn("Server listening on port 8080");
    
    while (true)
    {
        // 接受客户端连接
        TcpSocket? client = server.accept()!;
        
        // 在新线程中处理客户端
        thread::spawn(handle_client, client);
    }
}

UDP网络编程

UDP客户端示例

module udp_client_example;
import std::net::udp;
import std::io;

fn void main()
{
    // 创建UDP Socket
    UdpSocket? socket = udp::connect("example.com", 12345)!;
    defer socket.close()!;
    
    // 发送UDP数据包
    socket.write("UDP Message")!;
    
    // 接收响应(UDP是无连接的)
    char[1024] buffer;
    usz bytes_read = socket.read(buffer)!;
    
    io::printn("UDP Response: ", String{ buffer.ptr, bytes_read });
}

UDP服务器示例

module udp_server_example;
import std::net::udp;
import std::io;

fn void main()
{
    // 绑定到本地端口
    UdpSocket? socket = udp::connect("0.0.0.0", 12345)!;
    defer socket.close()!;
    
    io::printn("UDP Server listening on port 12345");
    
    while (true)
    {
        char[1024] buffer;
        usz bytes_read = socket.read(buffer)!;
        
        io::printn("Received UDP packet: ", String{ buffer.ptr, bytes_read });
        
        // 发送响应(需要知道客户端地址)
        socket.write("UDP Response")!;
    }
}

Socket选项配置

C3提供了类型安全的Socket选项配置:

enum SocketOption : char (CInt value)
{
    REUSEADDR                  = os::SO_REUSEADDR,
    REUSEPORT @if(!env::WIN32) = os::SO_REUSEPORT,
    KEEPALIVE                  = os::SO_KEEPALIVE,
    BROADCAST                  = os::SO_BROADCAST,
    OOBINLINE                  = os::SO_OOBINLINE,
    DONTROUTE                  = os::SO_DONTROUTE,
}

// 设置Socket选项示例
fn void configure_socket(Socket socket)
{
    socket.set_reuseaddr(true)!;    // 允许地址重用
    socket.set_keepalive(true)!;    // 启用保活机制
    socket.set_broadcast(true)!;    // 允许广播(UDP)
}

异步I/O与事件轮询

Poll机制

C3提供了跨平台的Poll机制用于异步I/O:

enum PollSubscribe : const ushort
{
    ANY_READ     = os::POLLIN,
    PRIO_READ    = os::POLLPRI,
    OOB_READ     = os::POLLRDBAND,
    READ         = os::POLLRDNORM,
    ANY_WRITE    = os::POLLOUT,
    OOB_WRITE    = os::POLLWRBAND,
    WRITE        = os::POLLWRNORM,
}

struct Poll
{
    NativeSocket socket;
    PollSubscribe events;
    PollEvent revents;
}

// 使用Poll进行异步等待
fn void async_poll_example(Socket socket)
{
    Poll poll = { .socket = socket.sock, .events = SUBSCRIBE_READ };
    Poll[] polls = [poll];
    
    // 等待5秒
    ulong? ready_count = net::poll(polls, time::seconds(5))!;
    
    if (ready_count > 0 && (poll.revents & POLL_EVENT_READ) != 0)
    {
        // 有数据可读
        char[1024] buffer;
        socket.read(buffer)!;
    }
}

网络地址处理

IP地址转换

// IPv4地址转换
fn uint? ipv4toint(String s)
{
    uint out;
    int element;
    int current = -1;
    foreach (c : s)
    {
        if (c == '.')
        {
            if (current < 0) return INVALID_IP_STRING?;
            out = out << 8 + current;
            current = -1;
            element++;
            continue;
        }
        if (element > 3 || c < '0' || c > '9') return INVALID_IP_STRING?;
        if (current < 0)
        {
            current = c - '0';
            continue;
        }
        current = current * 10 + c - '0';
    }
    if (element != 3 || current < 0) return INVALID_IP_STRING?;
    out = out << 8 + current;
    return out;
}

// 整数转IPv4字符串
fn String? int_to_ipv4(uint val, Allocator allocator)
{
    char[3 * 4 + 3 + 1] buffer;
    String res = (String)io::bprintf(&buffer, "%d.%d.%d.%d", 
        val >> 24, (val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF)!;
    return res.copy(allocator);
}

跨平台兼容性

C3的网络模块针对不同操作系统提供了底层适配:

操作系统支持状态特殊处理
Windows完全支持WinSock2 API封装
Linux完全支持POSIX Socket标准
macOS完全支持BSD Socket兼容
*BSD完全支持POSIX兼容实现

平台特定代码示例

// 平台无关的Socket读取实现
fn usz? Socket.read(&self, char[] bytes) @dynamic
{
    $if env::WIN32:
        isz n = libc::recv(self.sock, bytes.ptr, (int)bytes.len, 0);
    $else
        isz n = libc::recv(self.sock, bytes.ptr, bytes.len, 0);
    $endif
    
    if (n < 0) return os::socket_error()?;
    return (usz)n;
}

性能优化技巧

批量读写操作

// 高效批量读取数据
fn String read_all(Socket socket, Allocator allocator)
{
    const CHUNK_SIZE = 4096;
    List<char> buffer = List<char>::new(allocator);
    
    while (true)
    {
        char[CHUNK_SIZE] chunk;
        usz bytes_read = socket.read(chunk)!;
        
        if (bytes_read == 0) break;  // 连接关闭
        
        buffer.append_all(chunk[0..bytes_read]);
    }
    
    return String::from_list(buffer, allocator);
}

连接池管理

struct ConnectionPool
{
    TcpSocket[] connections;
    Mutex lock;
    
    fn TcpSocket? get_connection(String host, uint port)
    {
        lock.lock();
        defer lock.unlock();
        
        // 尝试复用现有连接
        foreach (conn : connections)
        {
            if (!conn.sock.is_valid()) continue;
            return conn;
        }
        
        // 创建新连接
        return tcp::connect(host, port)!;
    }
}

安全最佳实践

输入验证

fn bool validate_ip_address(String ip)
{
    // 简单的IP地址格式验证
    int dot_count = 0;
    int digit_count = 0;
    
    foreach (c : ip)
    {
        if (c == '.')
        {
            if (digit_count == 0) return false;
            dot_count++;
            digit_count = 0;
            continue;
        }
        
        if (c < '0' || c > '9') return false;
        digit_count++;
        
        if (digit_count > 3) return false;  // 每个段最多3位数字
    }
    
    return dot_count == 3 && digit_count > 0;
}

超时控制

fn void safe_socket_operations(Socket socket)
{
    // 设置读取超时
    $if env::WIN32:
        DWORD timeout = 5000;  // 5秒
        os::setsockopt(socket.sock, os::SOL_SOCKET, os::SO_RCVTIMEO, 
                      &timeout, DWORD.sizeof)!;
    $else
        timeval timeout = { .tv_sec = 5, .tv_usec = 0 };
        os::setsockopt(socket.sock, os::SOL_SOCKET, os::SO_RCVTIMEO, 
                      &timeout, timeval.sizeof)!;
    $endif
}

调试与故障排除

错误日志记录

fn void log_socket_error(String operation, fault? error)
{
    if (error != null)
    {
        io::stderr::printn("Socket error in ", operation, ": ", error.to_string());
        
        // 记录详细的错误信息
        $if env::WIN32:
            int wsa_error = win32::WSAGetLastError();
            io::stderr::printn("WSA Error code: ", wsa_error);
        $else
            io::stderr::printn("errno: ", libc::errno);
        $endif
    }
}

总结

C3语言在网络编程领域提供了现代化、类型安全且高效的解决方案。通过其标准库的std::net模块,开发者可以:

  1. 轻松实现TCP/UDP通信:简洁的API设计降低了网络编程的复杂度
  2. 享受类型安全:强类型系统避免了常见的Socket编程错误
  3. 跨平台兼容:统一的API接口支持Windows、Linux、macOS等主流平台
  4. 错误处理优雅:Result-based错误机制使代码更加健壮
  5. 性能优化:底层直接调用系统API,性能接近原生C代码

C3的网络编程能力使其成为开发网络应用、服务器软件和分布式系统的理想选择,特别是在需要与现有C代码库集成或追求高性能的场景中表现尤为出色。

【免费下载链接】c3c Compiler for the C3 language 【免费下载链接】c3c 项目地址: https://gitcode.com/GitHub_Trending/c3/c3c

创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考

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