C3语言网络编程:Socket与TCP/UDP支持
【免费下载链接】c3c Compiler for the C3 language 项目地址: https://gitcode.com/GitHub_Trending/c3/c3c
概述
C3语言作为C语言的现代化演进,在网络编程领域提供了强大而简洁的Socket支持。通过标准库中的std::net模块,开发者可以轻松实现TCP和UDP网络通信,同时保持与C语言的完全ABI兼容性。本文将深入探讨C3语言的网络编程能力,展示如何利用其现代化语法特性构建高效可靠的网络应用。
核心网络模块架构
C3的网络编程功能主要分布在以下几个核心模块中:
| 模块名称 | 功能描述 | 支持协议 |
|---|---|---|
std::net | 基础网络功能 | 通用 |
std::net::tcp | TCP协议支持 | TCP |
std::net::udp | UDP协议支持 | UDP |
std::net::socket | Socket抽象层 | TCP/UDP |
网络模块依赖关系
Socket基础类型与错误处理
Socket类型定义
C3使用强类型系统定义Socket相关类型:
module std::net @if(os::SUPPORTS_INET);
// Socket基础结构体,实现InStream和OutStream接口
struct Socket (InStream, OutStream)
{
NativeSocket sock;
Socklen_t ai_addrlen;
char[128] ai_addr_storage; // 地址存储空间
}
// TCP Socket类型别名
typedef TcpSocket = inline Socket;
// UDP Socket类型别名
typedef UdpSocket = inline Socket;
// TCP服务器Socket类型
typedef TcpServerSocket = inline Socket;
错误处理机制
C3采用Result-based错误处理模式,定义丰富的网络错误类型:
faultdef
INVALID_URL,
URL_TOO_LONG,
INVALID_SOCKET,
GENERAL_ERROR,
INVALID_IP_STRING,
ADDRINFO_FAILED,
CONNECT_FAILED,
LISTEN_FAILED,
ACCEPT_FAILED,
WRITE_FAILED,
READ_FAILED,
SOCKOPT_FAILED,
SOCKETS_NOT_INITIALIZED,
STILL_PROCESSING_CALLBACK,
BAD_SOCKET_DESCRIPTOR,
NOT_A_SOCKET,
CONNECTION_REFUSED,
CONNECTION_TIMED_OUT,
ADDRESS_IN_USE,
CONNECTION_ALREADY_IN_PROGRESS,
ALREADY_CONNECTED,
NETWORK_UNREACHABLE,
OPERATION_NOT_SUPPORTED_ON_SOCKET,
CONNECTION_RESET;
TCP网络编程实战
TCP客户端实现
module tcp_client_example;
import std::net::tcp;
import std::io;
import std::time;
fn void main()
{
// 连接到TCP服务器
TcpSocket? socket = tcp::connect("example.com", 8080, time::seconds(10))!;
defer socket.close()!;
// 发送数据
socket.write("Hello Server!")!;
// 接收响应
char[1024] buffer;
usz bytes_read = socket.read(buffer)!;
io::printn("Received: ", String{ buffer.ptr, bytes_read });
}
TCP服务器实现
module tcp_server_example;
import std::net::tcp;
import std::io;
import std::thread;
fn void handle_client(TcpSocket client)
{
defer client.close()!;
char[1024] buffer;
usz bytes_read = client.read(buffer)!;
io::printn("Received from client: ", String{ buffer.ptr, bytes_read });
client.write("Hello Client!")!;
}
fn void main()
{
// 创建TCP服务器
TcpServerSocket? server = tcp::listen("0.0.0.0", 8080, 10)!;
defer server.close()!;
io::printn("Server listening on port 8080");
while (true)
{
// 接受客户端连接
TcpSocket? client = server.accept()!;
// 在新线程中处理客户端
thread::spawn(handle_client, client);
}
}
UDP网络编程
UDP客户端示例
module udp_client_example;
import std::net::udp;
import std::io;
fn void main()
{
// 创建UDP Socket
UdpSocket? socket = udp::connect("example.com", 12345)!;
defer socket.close()!;
// 发送UDP数据包
socket.write("UDP Message")!;
// 接收响应(UDP是无连接的)
char[1024] buffer;
usz bytes_read = socket.read(buffer)!;
io::printn("UDP Response: ", String{ buffer.ptr, bytes_read });
}
UDP服务器示例
module udp_server_example;
import std::net::udp;
import std::io;
fn void main()
{
// 绑定到本地端口
UdpSocket? socket = udp::connect("0.0.0.0", 12345)!;
defer socket.close()!;
io::printn("UDP Server listening on port 12345");
while (true)
{
char[1024] buffer;
usz bytes_read = socket.read(buffer)!;
io::printn("Received UDP packet: ", String{ buffer.ptr, bytes_read });
// 发送响应(需要知道客户端地址)
socket.write("UDP Response")!;
}
}
Socket选项配置
C3提供了类型安全的Socket选项配置:
enum SocketOption : char (CInt value)
{
REUSEADDR = os::SO_REUSEADDR,
REUSEPORT @if(!env::WIN32) = os::SO_REUSEPORT,
KEEPALIVE = os::SO_KEEPALIVE,
BROADCAST = os::SO_BROADCAST,
OOBINLINE = os::SO_OOBINLINE,
DONTROUTE = os::SO_DONTROUTE,
}
// 设置Socket选项示例
fn void configure_socket(Socket socket)
{
socket.set_reuseaddr(true)!; // 允许地址重用
socket.set_keepalive(true)!; // 启用保活机制
socket.set_broadcast(true)!; // 允许广播(UDP)
}
异步I/O与事件轮询
Poll机制
C3提供了跨平台的Poll机制用于异步I/O:
enum PollSubscribe : const ushort
{
ANY_READ = os::POLLIN,
PRIO_READ = os::POLLPRI,
OOB_READ = os::POLLRDBAND,
READ = os::POLLRDNORM,
ANY_WRITE = os::POLLOUT,
OOB_WRITE = os::POLLWRBAND,
WRITE = os::POLLWRNORM,
}
struct Poll
{
NativeSocket socket;
PollSubscribe events;
PollEvent revents;
}
// 使用Poll进行异步等待
fn void async_poll_example(Socket socket)
{
Poll poll = { .socket = socket.sock, .events = SUBSCRIBE_READ };
Poll[] polls = [poll];
// 等待5秒
ulong? ready_count = net::poll(polls, time::seconds(5))!;
if (ready_count > 0 && (poll.revents & POLL_EVENT_READ) != 0)
{
// 有数据可读
char[1024] buffer;
socket.read(buffer)!;
}
}
网络地址处理
IP地址转换
// IPv4地址转换
fn uint? ipv4toint(String s)
{
uint out;
int element;
int current = -1;
foreach (c : s)
{
if (c == '.')
{
if (current < 0) return INVALID_IP_STRING?;
out = out << 8 + current;
current = -1;
element++;
continue;
}
if (element > 3 || c < '0' || c > '9') return INVALID_IP_STRING?;
if (current < 0)
{
current = c - '0';
continue;
}
current = current * 10 + c - '0';
}
if (element != 3 || current < 0) return INVALID_IP_STRING?;
out = out << 8 + current;
return out;
}
// 整数转IPv4字符串
fn String? int_to_ipv4(uint val, Allocator allocator)
{
char[3 * 4 + 3 + 1] buffer;
String res = (String)io::bprintf(&buffer, "%d.%d.%d.%d",
val >> 24, (val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF)!;
return res.copy(allocator);
}
跨平台兼容性
C3的网络模块针对不同操作系统提供了底层适配:
| 操作系统 | 支持状态 | 特殊处理 |
|---|---|---|
| Windows | 完全支持 | WinSock2 API封装 |
| Linux | 完全支持 | POSIX Socket标准 |
| macOS | 完全支持 | BSD Socket兼容 |
| *BSD | 完全支持 | POSIX兼容实现 |
平台特定代码示例
// 平台无关的Socket读取实现
fn usz? Socket.read(&self, char[] bytes) @dynamic
{
$if env::WIN32:
isz n = libc::recv(self.sock, bytes.ptr, (int)bytes.len, 0);
$else
isz n = libc::recv(self.sock, bytes.ptr, bytes.len, 0);
$endif
if (n < 0) return os::socket_error()?;
return (usz)n;
}
性能优化技巧
批量读写操作
// 高效批量读取数据
fn String read_all(Socket socket, Allocator allocator)
{
const CHUNK_SIZE = 4096;
List<char> buffer = List<char>::new(allocator);
while (true)
{
char[CHUNK_SIZE] chunk;
usz bytes_read = socket.read(chunk)!;
if (bytes_read == 0) break; // 连接关闭
buffer.append_all(chunk[0..bytes_read]);
}
return String::from_list(buffer, allocator);
}
连接池管理
struct ConnectionPool
{
TcpSocket[] connections;
Mutex lock;
fn TcpSocket? get_connection(String host, uint port)
{
lock.lock();
defer lock.unlock();
// 尝试复用现有连接
foreach (conn : connections)
{
if (!conn.sock.is_valid()) continue;
return conn;
}
// 创建新连接
return tcp::connect(host, port)!;
}
}
安全最佳实践
输入验证
fn bool validate_ip_address(String ip)
{
// 简单的IP地址格式验证
int dot_count = 0;
int digit_count = 0;
foreach (c : ip)
{
if (c == '.')
{
if (digit_count == 0) return false;
dot_count++;
digit_count = 0;
continue;
}
if (c < '0' || c > '9') return false;
digit_count++;
if (digit_count > 3) return false; // 每个段最多3位数字
}
return dot_count == 3 && digit_count > 0;
}
超时控制
fn void safe_socket_operations(Socket socket)
{
// 设置读取超时
$if env::WIN32:
DWORD timeout = 5000; // 5秒
os::setsockopt(socket.sock, os::SOL_SOCKET, os::SO_RCVTIMEO,
&timeout, DWORD.sizeof)!;
$else
timeval timeout = { .tv_sec = 5, .tv_usec = 0 };
os::setsockopt(socket.sock, os::SOL_SOCKET, os::SO_RCVTIMEO,
&timeout, timeval.sizeof)!;
$endif
}
调试与故障排除
错误日志记录
fn void log_socket_error(String operation, fault? error)
{
if (error != null)
{
io::stderr::printn("Socket error in ", operation, ": ", error.to_string());
// 记录详细的错误信息
$if env::WIN32:
int wsa_error = win32::WSAGetLastError();
io::stderr::printn("WSA Error code: ", wsa_error);
$else
io::stderr::printn("errno: ", libc::errno);
$endif
}
}
总结
C3语言在网络编程领域提供了现代化、类型安全且高效的解决方案。通过其标准库的std::net模块,开发者可以:
- 轻松实现TCP/UDP通信:简洁的API设计降低了网络编程的复杂度
- 享受类型安全:强类型系统避免了常见的Socket编程错误
- 跨平台兼容:统一的API接口支持Windows、Linux、macOS等主流平台
- 错误处理优雅:Result-based错误机制使代码更加健壮
- 性能优化:底层直接调用系统API,性能接近原生C代码
C3的网络编程能力使其成为开发网络应用、服务器软件和分布式系统的理想选择,特别是在需要与现有C代码库集成或追求高性能的场景中表现尤为出色。
【免费下载链接】c3c Compiler for the C3 language 项目地址: https://gitcode.com/GitHub_Trending/c3/c3c
创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考



