从开发到生产:MCP Inspector VR测试环境完整方案
一、核心架构设计
MCP Inspector VR测试环境采用分层架构,实现前端与后端的松耦合集成:
关键技术栈:
- 前端框架:React + TypeScript
- 3D渲染:Three.js (r160.0)
- WebXR支持:@types/webxr (0.5.16)
- MCP SDK:@modelcontextprotocol/sdk (最新版)
二、环境搭建与依赖管理
项目初始化:
# 创建React应用
npx create-react-app mcp-vr-inspector --template typescript
# 安装核心依赖
cd mcp-vr-inspector
npm install three@0.160.0
npm install @types/webxr@0.5.16
npm install @modelcontextprotocol/sdk@latest
构建配置(vite.config.ts):
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';
import { resolve } from 'path';
export default defineConfig({
plugins: [react()],
build: {
rollupOptions: {
input: {
main: resolve(__dirname, 'index.html'),
vr: resolve(__dirname, 'src/vr-entry.html')
},
output: {
manualChunks: {
threejs: ['three'],
webxr: ['@types/webxr'],
vrcomponents: [
'./src/components/vr/VRTestPanel.tsx',
'./src/components/vr/MCPVRDataSync.tsx'
]
}
}
}
},
define: {
__VR_SUPPORT__: JSON.stringify(true)
},
optimizeDeps: {
include: ['three', '@types/webxr']
}
});
三、核心功能实现
1. Three.js 3D可视化引擎
// client/src/components/VRTestPanel.tsx
import React, { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import { VRButton } from 'three/addons/webxr/VRButton.js';
import { MCPConnection } from '@/lib/hooks/useConnection';
export const VRTestPanel: React.FC<{ connection: MCPConnection; resourceId?: string }> = ({ connection, resourceId }) => {
const containerRef = useRef<HTMLDivElement>(null);
const [isVRMode, setIsVRMode] = useState(false);
// Three.js核心对象
const scene = useRef(new THREE.Scene());
const camera = useRef(new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000));
const renderer = useRef<THREE.WebGLRenderer | null>(null);
// 初始化Three.js场景
useEffect(() => {
if (!containerRef.current) return;
// 创建渲染器
renderer.current = new THREE.WebGLRenderer({ antialias: true });
renderer.current.setSize(containerRef.current.clientWidth, containerRef.current.clientHeight);
renderer.current.xr.enabled = true;
containerRef.current.appendChild(renderer.current.domElement);
// 添加VR进入按钮
const vrButton = VRButton.createButton(renderer.current);
containerRef.current.appendChild(vrButton);
// 设置相机位置
camera.current.position.z = 5;
// 添加环境光
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.current.add(ambientLight);
// 窗口大小调整处理
const handleResize = () => {
if (!containerRef.current || !camera.current || !renderer.current) return;
camera.current.aspect = containerRef.current.clientWidth / containerRef.current.clientHeight;
camera.current.updateProjectionMatrix();
renderer.current.setSize(containerRef.current.clientWidth, containerRef.current.clientHeight);
};
window.addEventListener('resize', handleResize);
// 渲染循环
const animate = () => {
renderer.current?.setAnimationLoop(() => {
renderer.current?.render(scene.current, camera.current);
});
};
animate();
return () => {
window.removeEventListener('resize', handleResize);
containerRef.current?.removeChild(renderer.current?.domElement as Node);
containerRef.current?.removeChild(vrButton);
renderer.current?.dispose();
};
}, []);
// 其他逻辑省略...
return (
<div className="vr-test-panel" ref={containerRef} style={{ width: '100%', height: '500px' }}>
{!isVRMode && (
<div className="vr-hint">
点击"ENTER VR"按钮进入虚拟现实模式
</div>
)}
</div>
);
};
2. WebXR设备适配与交互
// client/src/lib/webxr/vrSessionManager.ts
import { useEffect, useState, useCallback } from 'react';
export type XRDeviceType = 'headset' | 'handheld' | 'none';
export type XRInputSource = { id: string; type: 'gamepad' | 'hand' | 'pointer'; controller?: THREE.Group };
export const useXRSession = () => {
const [isSupported, setIsSupported] = useState(false);
const [isSessionActive, setIsSessionActive] = useState(false);
const [deviceType, setDeviceType] = useState<XRDeviceType>('none');
const [inputSources, setInputSources] = useState<XRInputSource[]>([]);
// 检测WebXR支持
useEffect(() => {
if (navigator.xr) {
navigator.xr.isSessionSupported('immersive-vr')
.then(supported => {
setIsSupported(supported);
if (supported) setDeviceType('headset');
});
}
}, []);
// 创建XR会话
const startXRSession = useCallback(async (renderer: THREE.WebGLRenderer) => {
if (!isSupported || isSessionActive) return;
try {
const session = await navigator.xr.requestSession('immersive-vr', {
requiredFeatures: ['local-floor', 'hand-tracking'],
optionalFeatures: ['layers', 'anchors']
});
renderer.xr.setSession(session);
session.addEventListener('end', () => setIsSessionActive(false));
setIsSessionActive(true);
return session;
} catch (error) {
console.error('XR session failed:', error);
return null;
}
}, [isSupported, isSessionActive]);
// 其他逻辑省略...
return {
isSupported, isSessionActive, deviceType, inputSources, startXRSession
};
};
3. MCP数据同步与可视化
// client/src/lib/threejs/mcpDataConverter.ts
import * as THREE from 'three';
import { ResourceUpdatedNotification } from '@modelcontextprotocol/sdk/types';
export class MCPDataConverter {
private objectCache: Map<string, THREE.Object3D> = new Map();
convertResource(data: ResourceUpdatedNotification): THREE.Object3D | null {
const resourceId = data.ref.id;
if (this.objectCache.has(resourceId)) {
return this.updateExistingObject(resourceId, data);
}
switch (data.type) {
case 'mesh':
return this.createMeshObject(resourceId, data);
case 'point-cloud':
return this.createPointCloud(resourceId, data);
default:
console.warn(`Unsupported resource type: ${data.type}`);
return null;
}
}
private createMeshObject(resourceId: string, data: any): THREE.Mesh {
const geometry = new THREE.BoxGeometry(
data.properties.size?.x || 1,
data.properties.size?.y || 1,
data.properties.size?.z || 1
);
const material = new THREE.MeshStandardMaterial({
color: data.properties.color || 0x00ff00,
transparent: data.properties.opacity !== undefined,
opacity: data.properties.opacity ?? 1
});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(data.position?.x || 0, data.position?.y || 0, data.position?.z || 0);
mesh.userData.resourceId = resourceId;
this.objectCache.set(resourceId, mesh);
return mesh;
}
// 其他方法实现省略...
}
4. 性能优化策略
// client/src/lib/threejs/VRPerformanceOptimizer.ts
import * as THREE from 'three';
export class VRPerformanceOptimizer {
private renderer: THREE.WebGLRenderer;
private scene: THREE.Scene;
private camera: THREE.Camera;
private settings: {
enableLOD: boolean;
enableInstancing: boolean;
enableFrustumCulling: boolean;
maxFrameRate: number;
resolutionScale: number;
};
constructor(
renderer: THREE.WebGLRenderer,
scene: THREE.Scene,
camera: THREE.Camera,
settings?: Partial<typeof VRPerformanceOptimizer.prototype.settings>
) {
this.renderer = renderer;
this.scene = scene;
this.camera = camera;
this.settings = {
enableLOD: true,
enableInstancing: true,
enableFrustumCulling: true,
maxFrameRate: 90,
resolutionScale: 1.0,
...settings
};
this.applyPerformanceSettings();
}
applyPerformanceSettings(): void {
this.renderer.setPixelRatio(window.devicePixelRatio * this.settings.resolutionScale);
this.scene.frustumCulled = this.settings.enableFrustumCulling;
}
// 其他优化方法省略...
}
四、部署与扩展
1. 生产环境构建
# 构建优化的生产版本
npm run build
2. 性能监控组件
// client/src/components/vr/VRPerformanceMonitor.tsx
import React, { useEffect, useRef, useState } from 'react';
export const VRPerformanceMonitor: React.FC<{ optimizer: VRPerformanceOptimizer }> = ({ optimizer }) => {
const [performanceData, setPerformanceData] = useState({
fps: 0, frameTime: 0, objectCount: 0, triangleCount: 0
});
useEffect(() => {
const interval = setInterval(() => {
const stats = optimizer.analyzeAndOptimize();
setPerformanceData({
fps: stats.fps,
frameTime: stats.frameTime,
objectCount: stats.objectCount,
triangleCount: stats.triangleCount
});
}, 1000);
return () => clearInterval(interval);
}, [optimizer]);
return (
<div className="vr-performance-monitor" style={{
position: 'absolute', bottom: '20px', right: '20px',
backgroundColor: 'rgba(0,0,0,0.7)', color: 'white',
padding: '10px', borderRadius: '8px', fontSize: '12px'
}}>
<div>FPS: {performanceData.fps.toFixed(1)}</div>
<div>帧时间: {performanceData.frameTime.toFixed(1)}ms</div>
<div>对象数: {performanceData.objectCount}</div>
</div>
);
};
五、总结与未来方向
关键价值:
- 突破传统2D界面限制,实现三维空间可视化
- 支持多设备兼容,提供沉浸式交互体验
- 实时数据同步,确保测试环境与MCP服务器一致
- 可扩展性能优化,适应大规模场景测试
未来扩展方向:
- AI辅助测试:自动生成测试用例与交互流程
- 多用户协作:支持远程团队在同一虚拟空间协作
- 物理引擎集成:增强虚拟环境交互真实感
- 脑机接口支持:探索新型输入方式提升交互效率
通过本文方案,开发者可快速构建专业级VR测试环境,显著提升MCP服务器测试效率与质量。随着WebXR技术的发展,虚拟现实测试将成为MCP开发与维护的核心工具链。
完整代码已整合至GitHub仓库: https://github.com/modelcontextprotocol/mcp-vr-inspector
创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考



