LaunchScreenViewController 项目教程
1. 项目的目录结构及介绍
LaunchScreenViewController/
├── LaunchScreenViewController/
│ ├── AppDelegate.swift
│ ├── SceneDelegate.swift
│ ├── ViewController.swift
│ ├── LaunchScreen.storyboard
│ └── Assets.xcassets
├── LaunchScreenViewControllerTests/
│ └── LaunchScreenViewControllerTests.swift
└── LaunchScreenViewControllerUITests/
└── LaunchScreenViewControllerUITests.swift
-
LaunchScreenViewController/: 主项目目录,包含应用的主要代码和资源文件。
- AppDelegate.swift: 应用的入口文件,负责应用的生命周期管理。
- SceneDelegate.swift: 处理多场景应用的场景管理。
- ViewController.swift: 主视图控制器,负责显示应用的主界面。
- LaunchScreen.storyboard: 启动屏幕的界面描述文件。
- Assets.xcassets: 资源文件夹,包含应用使用的图片和其他资源。
-
LaunchScreenViewControllerTests/: 单元测试目录,包含应用的单元测试代码。
- LaunchScreenViewControllerTests.swift: 单元测试文件。
-
LaunchScreenViewControllerUITests/: UI测试目录,包含应用的UI测试代码。
- LaunchScreenViewControllerUITests.swift: UI测试文件。
2. 项目的启动文件介绍
AppDelegate.swift
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// Other lifecycle methods...
}
- AppDelegate.swift: 这是应用的入口文件,负责应用的启动和生命周期管理。
didFinishLaunchingWithOptions
方法在应用启动后调用,可以在这里进行一些初始化操作。
SceneDelegate.swift
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
// Other lifecycle methods...
}
- SceneDelegate.swift: 处理多场景应用的场景管理。
scene(_:willConnectTo:options:)
方法在场景连接时调用,可以在这里进行一些初始化操作。
3. 项目的配置文件介绍
LaunchScreen.storyboard
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17701" systemVersion="19H2" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES">
<device id="retina4_7" orientation="portrait" appearance="light">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17703"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r"
创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考