Kmin/php-raylib用户体验工具:用户测试与反馈收集

Kmin/php-raylib用户体验工具:用户测试与反馈收集

【免费下载链接】php-raylib 🔥 PHP-FFI 绑 定 raylib,实 现 享 受 视 频 游 戏 编 程。 【免费下载链接】php-raylib 项目地址: https://gitcode.com/Kmin/php-raylib

痛点:游戏开发中的用户反馈收集难题

还在为游戏开发中的用户反馈收集而烦恼吗?传统的日志系统难以捕捉游戏运行时的真实体验,用户反馈往往滞后且不准确。php-raylib 内置的强大日志和调试功能,让你能够构建专业的用户体验测试工具链,实时收集用户行为数据,为游戏优化提供数据支撑。

读完本文,你将获得:

  • php-raylib 日志系统的完整使用方法
  • 用户行为记录和性能监控的实现方案
  • 自动化测试和反馈收集的最佳实践
  • 可视化数据分析工具的开发技巧

php-raylib 日志系统深度解析

核心日志功能

php-raylib 提供了多层次的日志系统,支持从调试信息到错误报告的全方位日志记录:

use Kingbes\Raylib\Core;

// 设置日志级别(只记录警告及以上级别的日志)
Core::setTraceLogLevel(LOG_WARNING);

// 输出不同级别的日志信息
Core::traceLog(LOG_DEBUG, "调试信息:游戏初始化开始");
Core::traceLog(LOG_INFO, "游戏资源加载完成");
Core::traceLog(LOG_WARNING, "纹理尺寸超出预期:%dx%d", 2048, 2048);
Core::traceLog(LOG_ERROR, "严重错误:着色器编译失败");

日志级别说明

级别常量数值描述使用场景
LOG_ALL0所有日志开发调试阶段
LOG_TRACE1追踪信息详细执行流程
LOG_DEBUG2调试信息问题排查
LOG_INFO3一般信息正常运行状态
LOG_WARNING4警告信息潜在问题
LOG_ERROR5错误信息功能异常
LOG_FATAL6严重错误系统崩溃
LOG_NONE7无日志生产环境

用户行为记录系统设计

基础行为记录类

class UserBehaviorRecorder {
    private static $sessionId;
    private static $events = [];
    private static $startTime;
    
    public static function init() {
        self::$sessionId = uniqid('session_', true);
        self::$startTime = microtime(true);
        Core::setTraceLogCallback([self::class, 'logCallback']);
    }
    
    public static function logCallback($level, $message) {
        $event = [
            'timestamp' => microtime(true),
            'level' => $level,
            'message' => $message,
            'session_id' => self::$sessionId,
            'frame_count' => Core::getFPS() ?: 0
        ];
        
        self::$events[] = $event;
        
        // 实时发送到分析服务器(可选)
        if ($level >= LOG_WARNING) {
            self::sendToAnalytics($event);
        }
    }
    
    public static function recordCustomEvent($eventName, $data = []) {
        $event = [
            'type' => 'custom',
            'name' => $eventName,
            'data' => $data,
            'timestamp' => microtime(true),
            'session_id' => self::$sessionId
        ];
        
        self::$events[] = $event;
        Core::traceLog(LOG_INFO, "用户事件: %s", $eventName);
    }
    
    public static function getSessionReport() {
        return [
            'session_id' => self::$sessionId,
            'duration' => microtime(true) - self::$startTime,
            'total_events' => count(self::$events),
            'events' => self::$events
        ];
    }
    
    private static function sendToAnalytics($event) {
        // 实现网络发送逻辑
    }
}

游戏内事件记录示例

// 初始化记录器
UserBehaviorRecorder::init();

// 记录游戏关键事件
Core::initWindow(800, 600, "用户体验测试游戏");
Core::setTargetFPS(60);

$playerScore = 0;
$levelStartTime = Core::getTime();

while (!Core::windowShouldClose()) {
    Core::beginDrawing();
    Core::clearBackground(Utils::color(245, 245, 245));
    
    // 记录用户输入
    if (Core::isKeyPressed(KEY_SPACE)) {
        UserBehaviorRecorder::recordCustomEvent('player_jump', [
            'score' => $playerScore,
            'level_time' => Core::getTime() - $levelStartTime
        ]);
    }
    
    // 记录游戏状态变化
    if ($playerScore % 100 === 0 && $playerScore > 0) {
        UserBehaviorRecorder::recordCustomEvent('score_milestone', [
            'milestone' => $playerScore
        ]);
    }
    
    Core::endDrawing();
}

// 游戏结束时保存用户行为数据
$report = UserBehaviorRecorder::getSessionReport();
file_put_contents('user_session_' . date('Ymd_His') . '.json', 
    json_encode($report, JSON_PRETTY_PRINT));

性能监控与优化工具

实时性能监控面板

class PerformanceMonitor {
    private static $frameTimes = [];
    private static $maxSamples = 300;
    private static $metrics = [];
    
    public static function update() {
        $currentTime = Core::getTime();
        $frameTime = Core::getFrameTime();
        
        // 记录帧时间
        self::$frameTimes[] = $frameTime;
        if (count(self::$frameTimes) > self::$maxSamples) {
            array_shift(self::$frameTimes);
        }
        
        // 计算性能指标
        self::$metrics = [
            'fps' => Core::getFPS(),
            'frame_time' => $frameTime,
            'avg_frame_time' => array_sum(self::$frameTimes) / count(self::$frameTimes),
            'max_frame_time' => max(self::$frameTimes),
            'min_frame_time' => min(self::$frameTimes),
            'frame_time_95th' => self::calculatePercentile(self::$frameTimes, 95),
            'memory_usage' => memory_get_usage(true),
            'memory_peak' => memory_get_peak_usage(true)
        ];
        
        // 性能警告
        if ($frameTime > 0.033) { // 低于30FPS
            Core::traceLog(LOG_WARNING, "性能警告: 帧时间 %.3fms", $frameTime * 1000);
        }
    }
    
    public static function drawMetrics() {
        $metrics = self::$metrics;
        $x = 10;
        $y = 10;
        $lineHeight = 20;
        
        Text::drawText(sprintf("FPS: %d", $metrics['fps']), $x, $y, 16, Utils::color(0, 0, 0));
        Text::drawText(sprintf("帧时间: %.2fms", $metrics['frame_time'] * 1000), $x, $y + $lineHeight, 16, Utils::color(0, 0, 0));
        Text::drawText(sprintf("内存: %.1fMB", $metrics['memory_usage'] / 1024 / 1024), $x, $y + $lineHeight * 2, 16, Utils::color(0, 0, 0));
        
        // 绘制帧时间图表
        self::drawFrameTimeGraph(150, 10, 200, 60);
    }
    
    private static function drawFrameTimeGraph($x, $y, $width, $height) {
        $maxFrameTime = max(self::$frameTimes) ?: 0.05;
        $sampleCount = count(self::$frameTimes);
        
        // 绘制背景
        Shapes::drawRectangle($x, $y, $width, $height, Utils::color(240, 240, 240));
        Shapes::drawRectangleLines($x, $y, $width, $height, Utils::color(200, 200, 200));
        
        // 绘制帧时间曲线
        $prevX = $x;
        $prevY = $y + $height;
        
        foreach (self::$frameTimes as $i => $frameTime) {
            $pointX = $x + ($i / $sampleCount) * $width;
            $pointY = $y + $height - ($frameTime / $maxFrameTime) * $height;
            
            if ($i > 0) {
                Shapes::drawLine($prevX, $prevY, $pointX, $pointY, Utils::color(255, 0, 0));
            }
            
            $prevX = $pointX;
            $prevY = $pointY;
        }
        
        // 绘制参考线(16.67ms = 60FPS)
        $refY = $y + $height - (0.01667 / $maxFrameTime) * $height;
        Shapes::drawLine($x, $refY, $x + $width, $refY, Utils::color(0, 255, 0));
    }
    
    private static function calculatePercentile($values, $percentile) {
        sort($values);
        $index = ($percentile / 100) * (count($values) - 1);
        
        if (floor($index) == $index) {
            return $values[$index];
        } else {
            $lower = $values[floor($index)];
            $upper = $values[ceil($index)];
            return $lower + ($upper - $lower) * ($index - floor($index));
        }
    }
    
    public static function getMetrics() {
        return self::$metrics;
    }
}

性能监控集成示例

// 在主循环中集成性能监控
while (!Core::windowShouldClose()) {
    PerformanceMonitor::update();
    
    Core::beginDrawing();
    Core::clearBackground(Utils::color(245, 245, 245));
    
    // 游戏逻辑...
    
    // 显示性能监控面板
    if (Core::isKeyDown(KEY_F3)) {
        PerformanceMonitor::drawMetrics();
    }
    
    Core::endDrawing();
}

自动化测试框架

基于场景的自动化测试

class AutomatedTester {
    private static $testCases = [];
    private static $currentTest = null;
    private static $testResults = [];
    
    public static function addTestCase($name, $setup, $test, $teardown = null) {
        self::$testCases[$name] = [
            'setup' => $setup,
            'test' => $test,
            'teardown' => $teardown
        ];
    }
    
    public static function runAllTests() {
        foreach (self::$testCases as $name => $testCase) {
            self::runTest($name, $testCase);
        }
        
        return self::generateTestReport();
    }
    
    private static function runTest($name, $testCase) {
        Core::traceLog(LOG_INFO, "开始测试: %s", $name);
        
        try {
            // 执行setup
            if ($testCase['setup']) {
                call_user_func($testCase['setup']);
            }
            
            // 执行测试
            $result = call_user_func($testCase['test']);
            
            // 执行teardown
            if ($testCase['teardown']) {
                call_user_func($testCase['teardown']);
            }
            
            self::$testResults[$name] = [
                'status' => 'passed',
                'result' => $result,
                'timestamp' => date('Y-m-d H:i:s')
            ];
            
            Core::traceLog(LOG_INFO, "测试通过: %s", $name);
            
        } catch (Exception $e) {
            self::$testResults[$name] = [
                'status' => 'failed',
                'error' => $e->getMessage(),
                'timestamp' => date('Y-m-d H:i:s')
            ];
            
            Core::traceLog(LOG_ERROR, "测试失败: %s - %s", $name, $e->getMessage());
        }
    }
    
    private static function generateTestReport() {
        $passed = 0;
        $failed = 0;
        
        foreach (self::$testResults as $result) {
            if ($result['status'] === 'passed') {
                $passed++;
            } else {
                $failed++;
            }
        }
        
        return [
            'summary' => [
                'total' => count(self::$testResults),
                'passed' => $passed,
                'failed' => $failed,
                'success_rate' => $passed / count(self::$testResults) * 100
            ],
            'details' => self::$testResults
        ];
    }
}

测试用例示例

// 定义性能测试用例
AutomatedTester::addTestCase(
    '渲染性能测试',
    function() {
        // 初始化测试场景
        Core::initWindow(800, 600, "性能测试");
        Core::setTargetFPS(0); // 不限帧率
    },
    function() {
        $frameTimes = [];
        $testDuration = 5; // 测试5秒
        
        $startTime = Core::getTime();
        
        while (Core::getTime() - $startTime < $testDuration) {
            $frameStart = Core::getTime();
            
            Core::beginDrawing();
            Core::clearBackground(Utils::color(255, 255, 255));
            
            // 绘制测试内容
            for ($i = 0; $i < 1000; $i++) {
                Shapes::drawRectangle(
                    rand(0, 800),
                    rand(0, 600),
                    10, 10,
                    Utils::color(rand(0, 255), rand(0, 255), rand(0, 255))
                );
            }
            
            Core::endDrawing();
            
            $frameTimes[] = Core::getTime() - $frameStart;
        }
        
        // 计算性能指标
        $avgFrameTime = array_sum($frameTimes) / count($frameTimes);
        $avgFPS = 1 / $avgFrameTime;
        
        return [
            'avg_frame_time' => $avgFrameTime,
            'avg_fps' => $avgFPS,
            'min_fps' => 1 / max($frameTimes),
            'max_fps' => 1 / min($frameTimes),
            'frame_count' => count($frameTimes)
        ];
    },
    function() {
        Core::closeWindow();
    }
);

// 运行所有测试
$report = AutomatedTester::runAllTests();
file_put_contents('performance_report.json', json_encode($report, JSON_PRETTY_PRINT));

用户反馈收集系统

游戏内反馈界面

class FeedbackSystem {
    private static $feedbackData = [];
    private static $isActive = false;
    private static $currentPage = 'main';
    private static $inputText = '';
    private static $rating = 5;
    
    public static function toggle() {
        self::$isActive = !self::$isActive;
        if (self::$isActive) {
            self::$inputText = '';
            self::$rating = 5;
            self::$currentPage = 'main';
        }
    }
    
    public static function isActive() {
        return self::$isActive;
    }
    
    public static function update() {
        if (!self::$isActive) return;
        
        // 处理键盘输入
        $key = Core::getCharPressed();
        if ($key >= 32 && $key <= 125) { // 可打印字符
            self::$inputText .= chr($key);
        } elseif (Core::isKeyPressed(KEY_BACKSPACE) && strlen(self::$inputText) > 0) {
            self::$inputText = substr(self::$inputText, 0, -1);
        }
        
        // 处理评分调整
        if (Core::isKeyPressed(KEY_UP) && self::$rating < 5) {
            self::$rating++;
        } elseif (Core::isKeyPressed(KEY_DOWN) && self::$rating > 1) {
            self::$rating--;
        }
        
        // 提交反馈
        if (Core::isKeyPressed(KEY_ENTER) && !empty(self::$inputText)) {
            self::submitFeedback();
            self::$isActive = false;
        }
        
        // 取消反馈
        if (Core::isKeyPressed(KEY_ESCAPE)) {
            self::$isActive = false;
        }
    }
    
    public static function draw() {
        if (!self::$isActive) return;
        
        // 绘制反馈界面背景
        Shapes::drawRectangle(100, 100, 600, 400, Utils::color(50, 50, 50, 200));
        Shapes::drawRectangleLines(100, 100, 600, 400, Utils::color(255, 255, 255));
        
        // 绘制标题
        Text::drawText("用户反馈", 120, 120, 24, Utils::color(255, 255, 255));
        
        // 绘制评分
        Text::drawText("评分:", 120, 160, 20, Utils::color(255, 255, 255));
        for ($i = 1; $i <= 5; $i++) {
            $color = $i <= self::$rating ? Utils::color(255, 215, 0) : Utils::color(100, 100, 100);
            Shapes::drawRectangle(180 + $i * 30, 160, 25, 25, $color);
        }
        
        // 绘制输入框
        Text::drawText("反馈内容:", 120, 200, 20, Utils::color(255, 255, 255));
        Shapes::drawRectangle(120, 230, 560, 150, Utils::color(30, 30, 30));
        Shapes::drawRectangleLines(120, 230, 560, 150, Utils::color(200, 200, 200));
        
        // 绘制输入文本(自动换行)
        $lines = self::wrapText(self::$inputText, 550, 20);
        foreach ($lines as $i => $line

【免费下载链接】php-raylib 🔥 PHP-FFI 绑 定 raylib,实 现 享 受 视 频 游 戏 编 程。 【免费下载链接】php-raylib 项目地址: https://gitcode.com/Kmin/php-raylib

创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考

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