<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[锋的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/gisstudy111</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; gisstudy111]]></copyright><item><title><![CDATA[游戏开发教程c# （转http://bbs.gameres.com/showthread.asp?threadid=19633）]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4164159</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4164159</guid><author>gisstudy111</author><pubDate>Sat, 09 May 2009 21:46:00 +0800</pubDate><description><![CDATA[ 本文适合有一定编程基础的爱好者！本文不会涉及基本的语法等内容，本文适合所有游戏开发初学者,本文从Microsoft DirectX 9.0 SDK (Summer 2004)中的D3D下Tutorials文件夹下的例子开始！！    关键字：c＃  游戏开发  3D  教程    C#（读作“C sharp”）是一种简单、现代、面向对象且类型安全的编程语言。C 和 C++ 程序员能很快熟]]></description><category></category></item><item><title><![CDATA[C# Direct3D编程 3D世界中的三角形（转）]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4164054</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4164054</guid><author>gisstudy111</author><pubDate>Sat, 09 May 2009 20:44:00 +0800</pubDate><description><![CDATA[ 那什么是真正的3D世界呢？或者说Direct3D的3D模型是什么样的呢？　　　　Direct3D的模型由World 空间，View 空间和光源组成。World空间就像我们现实生活中的空间一样，我们可以把物体放在这个空间的任何地方。但仅仅这样是不够的。因为现实中，我们是通过眼睛来看事物的，存在的东西不一定我们可以看得到，太远的东西看不到，被挡住的东西看不到，太近的东西也看不到，在我们视角以外的东西]]></description><category></category></item><item><title><![CDATA[Direct3D 世界的Hello：高洛德渲染的三角形（转）]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4164053</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4164053</guid><author>gisstudy111</author><pubDate>Sat, 09 May 2009 20:43:00 +0800</pubDate><description><![CDATA[ 　　Direct3D的所有操作都是在Direct3D设备上进行的。创建设备要使用Device类的构造函数。　　　　public Device （ System.Int32 adapter ， Microsoft.DirectX.Direct3D.DeviceType deviceType ，　　　　System.Windows.Forms.Control renderWindow ， Micro]]></description><category></category></item><item><title><![CDATA[.NET各大网站-编程技术网址]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4154838</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4154838</guid><author>gisstudy111</author><pubDate>Wed, 06 May 2009 15:20:00 +0800</pubDate><description><![CDATA[ 【转】.NET各大网站-编程技术网址.NET技术-.NET各大网站-编程技术网址Source Code：http://www.codeproject.com/ The Code Projecthttp://www.tomore.com/ 中国盟动力http://www.codechina.net/ 代码中国http://www.cppn.net/ 中国程序先锋网http://www.]]></description><category></category></item><item><title><![CDATA[符号匹配]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4154827</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4154827</guid><author>gisstudy111</author><pubDate>Wed, 06 May 2009 15:19:00 +0800</pubDate><description><![CDATA[ class MatchTest    {        static void Main(string[] args)        {            MatchTest test = new MatchTest();            test.BuildTest();        }        public void BuildTest()        {        ]]></description><category></category></item><item><title><![CDATA[十进制到八进制的转换]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4150463</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4150463</guid><author>gisstudy111</author><pubDate>Tue, 05 May 2009 09:16:00 +0800</pubDate><description><![CDATA[ N=5142;N          N/8(整除)       N%8(求余) 5142        642              6 642          80              2 80           10              0 10            1              2 1             0      ]]></description><category></category></item><item><title><![CDATA[打扫顺序表，没有重复]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4149938</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4149938</guid><author>gisstudy111</author><pubDate>Mon, 04 May 2009 21:58:00 +0800</pubDate><description><![CDATA[using System;using System.Collections.Generic;using System.Text;/*问题描述： * 已知顺序表La， * 构造Lb， * 要求Lb中只包含顺序表La中所有不相同的值 * Purge:使洁净, 使净化, 清洗, 清除, 使(机构)变得廉洁起来 */namespace UniqueItem{    class Program   ]]></description><category></category></item><item><title><![CDATA[合并两个顺序表]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4149885</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4149885</guid><author>gisstudy111</author><pubDate>Mon, 04 May 2009 21:36:00 +0800</pubDate><description><![CDATA[  class Program    {        static void Main(string[] args)        {            List left = new List();            List right = new List();            for (int i = 0; i             {                ]]></description><category></category></item><item><title><![CDATA[使用顺序表翻转数据]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4149821</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4149821</guid><author>gisstudy111</author><pubDate>Mon, 04 May 2009 21:12:00 +0800</pubDate><description><![CDATA[  //翻转数据        public void ReverseListData()        {            int length = list.Count;            for (int i = 0; i             {                int temp = list[i].Data;                list[i].Dat]]></description><category></category></item><item><title><![CDATA[自定义控件：仿绘图工具中的颜色拾取]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4146280</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4146280</guid><author>gisstudy111</author><pubDate>Sun, 03 May 2009 21:11:00 +0800</pubDate><description><![CDATA[ 1.，自定以控件名称：ColorHatch2.，界面：上方五个Pannel，下方一个按钮，单击弹出颜色框，选择的新颜色会显示在最上方的Pannel中。3，定义两个属性，一个代表用户选择的颜色，一个代表用户选择时触发的事件。 private Color hatchColor;a，        #region     自定义属性        [Description(]]></description><category></category></item><item><title><![CDATA[自定义控件中如何显式定义属性]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4146277</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4146277</guid><author>gisstudy111</author><pubDate>Sun, 03 May 2009 21:09:00 +0800</pubDate><description><![CDATA[         [Description("设置当前颜色")]        [DefaultValue(typeof(Color),"Black")]        public Color HatchColor        {             ..............................        }        #endreg]]></description><category></category></item><item><title><![CDATA[Black和White颜色值]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4146275</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4146275</guid><author>gisstudy111</author><pubDate>Sun, 03 May 2009 21:08:00 +0800</pubDate><description><![CDATA[  static void Main(string[] args){    uint num = 256 * 256*256 + 256*256+256;    Console.WriteLine(num);    Console.WriteLine(0x10);Console.WriteLine("Black:   R:{0},G:{1},B:{2}", Color.]]></description><category></category></item><item><title><![CDATA[Keys可以和int相互转换]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4146273</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4146273</guid><author>gisstudy111</author><pubDate>Sun, 03 May 2009 21:07:00 +0800</pubDate><description><![CDATA[ Keys keyOther = (Keys)Convert.ToInt32(Keys.B);Console.WriteLine(keyOther.ToString());结果是：B]]></description><category></category></item><item><title><![CDATA[字符串的编码Base64]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4146265</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4146265</guid><author>gisstudy111</author><pubDate>Sun, 03 May 2009 21:05:00 +0800</pubDate><description><![CDATA[  //将字符串转换为以64为基的数字编码        private string ConvertToBase64(string input)        {            byte[] pass = Encoding.ASCII.GetBytes(input.Trim());            return Convert.ToBase64String(pa]]></description><category></category></item><item><title><![CDATA[登录时密码安全处理]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4146262</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4146262</guid><author>gisstudy111</author><pubDate>Sun, 03 May 2009 21:04:00 +0800</pubDate><description><![CDATA[ using System.Security.Cryptography; //加密MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();            string password = this.txtPass.Text.Trim();            byte[] bits =]]></description><category></category></item><item><title><![CDATA[使用反射的两种方式]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4146255</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4146255</guid><author>gisstudy111</author><pubDate>Sun, 03 May 2009 21:02:00 +0800</pubDate><description><![CDATA[ Assembly.Load 和 Activator.CreateInstanceAssembly.Load(程序集名称).CreateInstance(名称空间.类名);Activator.CreateInstance(名称空间.类名,程序集名称);]]></description><category></category></item><item><title><![CDATA[5句话]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4141564</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4141564</guid><author>gisstudy111</author><pubDate>Fri, 01 May 2009 11:20:00 +0800</pubDate><description><![CDATA[1，优秀是一种习惯。同理堕落也是一种习惯。从优秀回到堕落，相对而言要容易些，而从堕落到优秀，可不是一件容易的事情，自制，自知很重要。2，生命是一种过程。如果我们做事情热心于结果，那么想想我们的生命吧，人总是要死的，那么为什么还要活呢？讨论过程和结果孰轻孰重，其实个人认为没有什么太大的意义（从某些方面而言），人生天地间，犹如白驹过隙，忽然而已。3，只要知道停止的人，才知道如何加速。人的欲望是]]></description><category></category></item><item><title><![CDATA[人生]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4134292</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4134292</guid><author>gisstudy111</author><pubDate>Tue, 28 Apr 2009 21:07:00 +0800</pubDate><description><![CDATA[1，庄周：人生天地之间，若白驹之过隙，忽然而已。  2，萧楚女：人生应象蜡烛一样，从顶燃到底，一直都是光明的。 3，人生的意义，不在于外界的变迁，而在乎内心的体验。 4，人生如弈棋，一步错，步步错。 5，人生的价值，应该看他贡献什么，而不是索取什么。 6，人生有两出悲剧：一是万念俱灰，一是踌躇满志。 7，人生如洪水猛流，不遇岛屿和暗礁，难以激起奇彩的浪花。 8，现实]]></description><category></category></item><item><title><![CDATA[庄子]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4130739</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4130739</guid><author>gisstudy111</author><pubDate>Mon, 27 Apr 2009 20:48:00 +0800</pubDate><description><![CDATA[ 1，人皆知有用之用，不知无用之用也。]]></description><category></category></item><item><title><![CDATA[苏格拉底]]></title><link>https://blog.youkuaiyun.com/gisstudy111/article/details/4130632</link><guid>https://blog.youkuaiyun.com/gisstudy111/article/details/4130632</guid><author>gisstudy111</author><pubDate>Mon, 27 Apr 2009 20:20:00 +0800</pubDate><description><![CDATA[ 生死观：苏格拉底临死前，他的一个好友悲痛的说：“我是多么不希望你被不公正的处死啊！“              苏格拉底平静的说：”我的朋友，难道你想让我被公正的处死吗?“  苏格拉底名言警句：1，认识你自己（Know youself).2，认识自己，方能认识人生。3，智慧意味着自知无知。4，这个社会这有两种人：快乐的猪和痛苦的人，做痛苦的人，不做快乐的猪。5]]></description><category></category></item></channel></rss>