public static BlocklizedPoint[] generateMap(int x1, int x2, int y1, int y2, int numberOfDots,int numberOfBlock) {
double mu = 3;
double sigma = 1;
int[] x = new int[numberOfDots];
int[] y = new int[numberOfDots];
int xDevideBy = (x2 - x1)/numberOfBlock;
int yDevideBy = (y2 - y1)/numberOfBlock;
BlocklizedPoint[] blocklizedPoints = new BlocklizedPoint[numberOfDots];
for (int i = 0; i < numberOfDots; i++) {
x[i] = (int) ((normrnd(mu, sigma)-3)*((x2-x1)/6)+(x1+x2)/2);
y[i] = (int) ((normrnd(mu, sigma)-3)*((y2-y1)/6)+(y1+y2)/2);
blocklizedPoints[i] = new BlocklizedPoint(x[i], y[i], (x[i]-x1)/xDevideBy,(y[i]-y1)/yDevideBy,null);
}
return blocklizedPoints;
}