Swoole实现基于WebSocket的群聊私聊

本文介绍如何使用Swoole框架搭建WebSocket聊天室,包括公聊和私聊功能,详细展示了服务器端和客户端的实现过程。

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本文属于入门级文章,大佬们可以绕过啦。如题,本文会实现一个基于Swoole的websocket聊天室(可以群聊,也可以私聊,具体还需要看数据结构的设计)。

搭建Swoole环境

通过包管理工具

# 安装依赖包$ sudo apt-get install libpcre3 libpcre3-dev# 安装swoole$ pecl install swoole# 添加extension拓展$ echo extension=swoole.so > /etc/php5/cli/conf.d/swoole.ini
  
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源码编译安装

源码安装需要保证系统中有完善的工具包,如gcc,然后就是固定的套路。

  • ./configure
  • sudo make
  • sudo make install

这里同样不例外,大致步骤如下:

# 下载解压源码wget https://github.com/swoole/swoole-src/archive/v1.9.1-stable.tar.gztar -xzvf v1.9.1-stable.tar.gzcd swoole-src-1.9.1-stable# 编译安装phpize # phpize命令需要保证安装了php7-dev,具体是php几还是需要看自己安装的PHP版本./configuresudo makesudo make install# 添加配置信息,具体路径按自己的情况而定vi /etc/php/php.ini// 在末尾加入,路径按make install生成的为准extension=/usr/local/php/lib/php/extensions/no-debug-non-zts-20131226/swoole.so
  
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上述两种方式各有利弊,选择合适自己的即可。

实现聊天室

在Swoole的wiki文档中对此有很详细的介绍,具体可以参考https://wiki.swoole.com/wiki/page/397.html  这里就不过多废话了。下面主要聊聊我眼中的最简单的聊天室的雏形:用户可以选择公聊或者私聊,然后服务器实现具体的业务逻辑。大致的数据结构应该是这个样子的:

 # 公聊结构 {     "chattype":"publicchat",     "chatto":"0",     "chatmsg":"具体的聊天逻辑" } # 私聊结构 {     "chattype":"privatechat",     "chatto":"2614677",     "chatmsg":"具体的聊天逻辑" }
  
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服务器端逻辑

因为只是演示,服务器端做的比较简陋,大题分为两部分:框架(server.php)+具体业务(dispatcher.php)

server.php

<?php/** * websocket服务器端程序 * *///require "一个dispatcher,用来将处理转发业务实现群组或者私聊";require "/var/www/html/swoole/wschat/dispatcher.php";$server = new swoole_websocket_server("0.0.0.0", 22223);$server->on("open", function($server, $request) {    echo "client {$request->fd} connected, remote address: {$request->server['remote_addr']}:{$request->server['remote_port']}\n";    $welcomemsg = "Welcome {$request->fd} joined this chat room.";    // TODO 这里可以看出设计有问题,构造方法里面应该是通用的逻辑,而不是针对某一个方法有效    //$dispatcher = new Dispatcher("");    //$dispatcher->sendPublicChat($server, $welcomemsg);    foreach($server->connections as $key => $fd) {        $server->push($fd, $welcomemsg);    }});$server->on("message", function($server, $frame) {    $dispatcher = new Dispatcher($frame);    $chatdata = $dispatcher->parseChatData();    $isprivatechat = $dispatcher->isPrivateChat();    $fromid = $dispatcher->getSenderId();    if($isprivatechat) {        $toid = $dispatcher->getReceiverId();        $msg = "【{$fromid}】对【{$toid}】说:{$chatdata['chatmsg']}";        $dispatcher->sendPrivateChat($server, $toid, $msg);     }else{        $msg = "【{$fromid}】对大家说:{$chatdata['chatmsg']}";        $dispatcher->sendPublicChat($server, $msg);    }    /*    $chatmsg = json_decode($frame->data, true);    if($chatmsg['chattype'] == "publicchat") {        $usermsg = "Client {$frame->fd} 说:".$frame->data;        foreach($server->connections as $key => $fd) {            $server->push($fd, $usermsg);        }    }else if($chatmsg['chattype'] == "privatechat") {        $usermsg = "Client{$frame->fd} 对 Client{$chatmsg['chatto']} 说: {$chatmsg['chatmsg']}.";        $server->push(intval($chatmsg['chatto']), $usermsg);    }     */});$server->on("close", function($server, $fd) {    $goodbyemsg = "Client {$fd} leave this chat room.";    //$dispatcher = new Dispatcher("");    //$dispatcher->sendPublicChat($server, $goodbyemsg);    foreach($server->connections as $key => $clientfd) {        $server->push($clientfd, $goodbyemsg);    }});$server->start();
  
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dispatcher.php

<?php/** * 用于实现公聊私聊的特定发送服务。 * */class Dispatcher{    const CHAT_TYPE_PUBLIC = "publicchat";    const CHAT_TYPE_PRIVATE = "privatechat";    public function __construct($frame) {        $this->frame = $frame;        var_dump($this->frame);        $this->clientid = intval($this->frame->fd);        //$this->remote_addr = strval($this->frame->server['remote_addr']);        //$this->remote_port = intval($this->frame->server['remote_port']);    }    public function parseChatData() {        $framedata = $this->frame->data;        $ret = array(            "chattype" => self::CHAT_TYPE_PUBLIC,            "chatto" => 0,            "chatmsg" => "",        );        if($framedata) {            $ret = json_decode($framedata, true);        }        $this->chatdata = $ret;        return $ret;    }    public function getSenderId() {        return $this->clientid;    }    public function getReceiverId() {        return intval($this->chatdata['chatto']);    }    public function isPrivateChat() {        $chatdata = $this->parseChatData();        return $chatdata['chattype'] == self::CHAT_TYPE_PUBLIC ? false : true;    }    public function isPublicChat() {        return $this->chatdata['chattype'] == self::CHAT_TYPE_PRIVATE ? false : true;    }    public function sendPrivateChat($server, $toid, $msg) {        if(empty($msg)){            return;        }        foreach($server->connections as $key => $fd) {            if($toid == $fd || $this->clientid == $fd) {                $server->push($fd, $msg);            }        }    }    public function sendPublicChat($server, $msg) {        if(empty($msg)) {            return;        }        foreach($server->connections as $key => $fd) {            $server->push($fd, $msg);        }    }}
  
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客户端

对websocket客户端来说严格来讲没多大的限制,通常我们会在移动设备或者网页上进行客户端的逻辑实现。这里拿网页版的来简单演示下:
wsclient.html

<!DOCTYPE html><html><head>    <meta charset="utf-8">    <title>websocket client</title>    <style type="text/css">        .container {            border: #ccc solid 1px;        }        .up {            width: 100%;            height: 200px;        }        .down {            width: 100%;            height: 100px;        }    </style></head><body>    <div class="container">        <div class="up" id="chatrecord">        </div>        <hr>        <div class="down">            聊天类型:            <select id="chattype">                <option value="publicchat">公聊</option>                <option value="privatechat">私聊</option>            </select>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;            对            <select id="chatto">                <option value="1">1</option>                <option value="2">2</option>                <option value="3">3</option>            </select>            说:<input type="text" id="chatmsg" placeholder="随便来一发吧~">            <input type="button" id="btnsend" value="发送" onclick="sendMsg()">        </div>    </div></body><script src="http://libs.baidu.com/jquery/2.1.4/jquery.min.js"></script>  <script type="text/javascript">    var ws;    $(function(){        connect();    });    function echo(id, msg) {        console.log(msg);        $(id).append("<p>"+msg+"</p>");    }    function connect() {        ws = new WebSocket("ws://47.104.64.90:22223");        //ws.onopen = function(event) {echo("#chatrecord", event);}        //ws.onclose = function(event) {echo("#chatrecord", event);}        //ws.onerror = function(event) {echo("#chatrecord", event);}        ws.onmessage = function(event) {            echo("#chatrecord", event.data);        }    }    function sendMsg() {        var chatmsg = $("#chatmsg").val();        var chattype = $("#chattype").val();        var chatto = $("#chatto").val();        var msg = JSON.stringify({"chattype":chattype, "chatto":chatto, "chatmsg":chatmsg});        if(msg != "" && chatmsg !=""){            ws.send(msg);            $("#chatmsg").val("");        }    }</script></html>
  
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端口配置

由于阿里云端口的限制,这里nginx对外暴露的端口进行了更改。具体配置如下:
swoole.nginx.conf

server{    listen 22222;    server_name localhost;    index index.php;    root /var/www/html/swoole;    location / {        try_files $uri /index.php$is_args$args;    }    error_log /var/log/nginx/swoole_error.log;    access_log /var/log/nginx/swoole_access.log;    location ~ \.php$ {        root /var/www/html/swoole;        index index.php index.html index.htm;        fastcgi_split_path_info ^(.+\.php)(/.+)$;        fastcgi_pass unix:/run/php/php7.0-fpm.sock;        fastcgi_index index.php;        fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name;        include fastcgi_params;    }}
  
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演示

演示之前,确保服务器端程序已经开启:
php server.php
运行完命令之后,没有输出就说明一切顺利。可以开启客户端进行测试了。

  • 部署测试
    部署测试

  • 公聊私聊测试
    公聊私聊测试

总结

Swoole实现WebSocket服务,其实蛮清晰的。关键还是在于如何去设计,有时候业务需求是一个不错的导向,否则越到后面代码会越臃肿,变得有“坏味道”。相比上次使用Java的Netty框架实现的websocket聊天室(https://blog.youkuaiyun.com/marksinoberg/article/details/80337779)。这二者都属于把业务逻辑从框架中剥开的实现,所以开发者可以将更多地精力放到业务逻辑上来。从而开发出更健壮的服务。

最近写的东西少的多了,不是因为懒得写,而是越写越不敢写了。面临大学毕业,正式进入社会了。很多东西不能再像之前一样随意,没有什么深度。而深刻严谨的知识没有时间的沉淀以及实践的锤炼是学不来的。不是说看到了几个名词就学会了某项技术,虚心向大佬们学习才是最切实的方法。

           

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