秘乐短视频邀请码:55729056 没有邀请码无法注册使用,大家下载安装注册输入我的邀请码就好。
之前不懂 现在知道了,这个是区块链的作品值得道友玩一玩。
之前发过一个集合版本的感兴趣的可以看一看https://blog.youkuaiyun.com/zy0412326/article/details/106600520
之前发的不够精准,这次来个好的。
auto.waitFor();//判断和等待开启无障碍
let see_count = 1000;// rawInput('请输入滑动次数','1000');//手动输入滑动次数默认是1000次。
let appName = "秘乐短视频"
app.launchApp(appName);//只有一个快手极速版所以直接Launch就可以,不用包名
console.show(); //开启日志(悬浮窗权限)
console.info(appName);
sleep(12000);//等待splash时间手机不好长点
probability=10;//概率自动点赞、评论、关注的概率
timesInterval=8;//间隔时间
CurveBrushScreen=false;//是否曲线滑动true取消滑动false直线滑动
adolescentWindows();//关闭青少年窗口
for (var i = 1; i < see_count; i++) {
toastLog(appName + "滑动" + i + "次" + "总计:" + see_count + "次");//系统自带目前我huweinova不显示还不知道为啥
let x1 = device.width / 2;
let y1 = device.height - (device.height * 0.2)
let x2 = device.width / 2;
let y2 = device.height * 0.1
let pressTime = 300;
closeUpgrageTip();
randomHeart();
randomFollow();
randomUpSildeScreen(x1, y2, x1, y1, pressTime, probability);
randomDownSildeScreen(x1, y1, x2, y2, pressTime, timesInterval, probability);
slideScreenDown(x1, y1, x2, y2, pressTime, timesInterval, CurveBrushScreen);
}
//关闭当前程序
home();//回到首页
/**
* 青少年窗口
*/
function adolescentWindows() {
if (text("我知道了").exists()) {
text("我知道了").findOnce().click();
}
if (text("知道了").exists()) {
text("知道了").findOnce().click();
}
}
/**
* 直接无视
*/
function closeUpgrageTip() {
if (text("直接无视").exists()) {
text("直接无视").findOnce().click();
}
if (text("刷新重试").exists()) {
text("刷新重试").findOnce().click();
}
}
/**随机点赞并休息一秒 */
function randomHeart() {
index = random(1, 10);
if (index == 1) {
var target = id('ly_video_item_like').findOnce();
if (target == null) {
return;
} else {
target.click();
sleep(1000);
}
}
}
/**
* 随机关注 id = rl_video_list_atten
*/
function randomFollow() {
index = random(1, 10);
if (index == 1) {
var target = id('rl_video_list_atten').findOnce();
if (target == null) {
return;
} else {
target.click();
sleep(1000);
}
}
}
/**
* 贝塞尔曲线
* @param {坐标点} ScreenPoint
* @param {偏移量} Offset
*/
function bezier_curves(ScreenPoint, Offset) {
cx = 3.0 * (ScreenPoint[1].x - ScreenPoint[0].x);
bx = 3.0 * (ScreenPoint[2].x - ScreenPoint[1].x) - cx;
ax = ScreenPoint[3].x - ScreenPoint[0].x - cx - bx;
cy = 3.0 * (ScreenPoint[1].y - ScreenPoint[0].y);
by = 3.0 * (ScreenPoint[2].y - ScreenPoint[1].y) - cy;
ay = ScreenPoint[3].y - ScreenPoint[0].y - cy - by;
tSquared =Offset * Offset;
tCubed = tSquared * Offset;
result = {
"x": 0,
"y": 0
};
result.x = (ax * tCubed) + (bx * tSquared) + (cx * Offset) + ScreenPoint[0].x;
result.y = (ay * tCubed) + (by * tSquared) + (cy * Offset) + ScreenPoint[0].y;
return result;
}
/**
* 滑动(默认概率是百分之三十)
* @param {*} qx
* @param {*} qy
* @param {*} zx
* @param {*} zy
* @param {*} time
* @param {*} timesInterval
*/
function slideScreenDown(qx, qy, zx, zy, time, timesInterval,CurveBrushScreen) {
if (CurveBrushScreen) {
curveDown(qx, qy, zx, zy, time, timesInterval); //曲线概率
} else {
lineDown(qx, qy, zx, zy, time, timesInterval); //直线概率
}
}
/**
* 概率0-9 大于3的时候采用曲线概率 小于3的时候直线概率
*/
function randomFunction(){
return Math.floor(Math.random() * 10);
}
function curveDown(qx, qy, zx, zy, time,timesInterval){
toastInfo("曲线滑动");
var xxy = [time];
var point = [];
var dx0 = {
"x": qx,
"y": qy
};
var dx1 = {
"x": random(qx - 100, qx + 100),
"y": random(qy, qy + 50)
};
var dx2 = {
"x": random(zx - 100, zx + 100),
"y": random(zy, zy + 50),
};
var dx3 = {
"x": zx,
"y": zy
};
for (var i = 0; i < 4; i++) {
eval("point.push(dx" + i + ")");
};
for (let i = 0; i < 1; i += 0.08) {
let newPoint=bezier_curves(point, i);
xxyy = [parseInt(newPoint.x), parseInt(newPoint.y)]
xxy.push(xxyy);
}
gesture.apply(null, xxy);
let randomMin = timesInterval * 1000;
let randomMax = (parseInt(timesInterval) + 2) * 1000;
let delayTime = random(randomMin, randomMax);
sleep(delayTime);
}
/**
* 屏幕向下滑动并延迟8至12秒
*/
function lineDown(startX, startY, endX, endY, pressTime, timesInterval) {
toastInfo("屏幕向下滑动");
swipe(startX, startY, endX, endY, pressTime);
let randomMin = timesInterval * 1000;
let randomMax = (parseInt(timesInterval) + 2) * 1000;
let delayTime = random(randomMin, randomMax);
sleep(delayTime);
}
/**
* 按照指定概率随机上滑
* @param {*} startX
* @param {*} startY
* @param {*} endX
* @param {*} endY
* @param {*} pressTime
* @param {*} probability
*/
function randomUpSildeScreen(startX, startY, endX, endY, pressTime, probability) {
let randomIndex = random(1, parseInt(probability));
if (randomIndex == 1) {
swipe(startX, startY, endX, endY, pressTime);
delayTime = random(12000, 15000);
sleep(delayTime);
}
}
/**
* 连续下滑对上一个无兴趣
* 其实得和上滑做个排他,既然无兴趣不要在上滑
*/
function randomDownSildeScreen(startX, startY, endX, endY, pressTime, timesInterval, probability) {
let randomIndex = random(1, parseInt(probability));
if (randomIndex == 1) {
swipe(startX, startY, endX, endY, pressTime);
sleep(2000);
swipe(startX, startY, endX, endY, pressTime);
sleep(timesInterval);
}
}
/**
* 输出Tosat和Info日志
* @param {日志消息} messagge
*/
function toastInfo(message) {
toast(message)
console.info(message)
}
/**
* 输出Tosat和Error日志
* @param {日志消息} messagge
*/
function toastError(message) {
toast(message)
console.error(message)
}
function toastLog(message) {
toast(message)
console.log(message)
}
function toastWarn(message) {
toast(message)
console.warn(message)
}