是太无聊了。。。没事路,就把刚刚做完的东西总结一下发给大家
思路
主菜单,可以选择游戏模式,选择帮助文档。以及还有退出的功能,当然图片什么的都是网上找的,没有用公司的,怕被吊死。。。搞基搞死。。。白眼白死
首先是欢迎菜单WelcomeScene.h
#pragma once
#include "cocos2d.h"//这个没有为什么
#include "WelcomeLayer.h"//欢迎场景是在这里实现的
#include "SimpleAudioEngine.h"//声音
USING_NS_CC;
class WelcomeScene : public Scene//继承场景
{
public:
WelcomeScene(void);
~WelcomeScene(void);
virtual bool init();
CREATE_FUNC(WelcomeScene);//构造函数的宏,使用比较方便,可以追到定义里面看
void PreloadMusic();//提前加载音乐//再弄个提前加载地图,怪物什么的都可以,类似
public:
WelcomeLayer* _welcomeLayer;//主菜单就是在这里实现的,背景,还有一个开始场景
};
CPP
#include "WelcomeScene.h"
WelcomeScene::WelcomeScene(void)
{
_welcomeLayer = nullptr;
}
WelcomeScene::~WelcomeScene(void)
{
}
bool WelcomeScene::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(!Scene::init());//场景加载之后会BREAK跳出
_welcomeLayer = WelcomeLayer::create();//欢迎场景
CC_BREAK_IF(!_welcomeLayer);
this->addChild(_welcomeLayer);
PreloadMusic();
bRet = true;
} while (0);
return bRet;
}
void WelcomeScene::PreloadMusic()
{
CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic("game_music.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("bullet.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("enemy1_down.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("enemy2_down.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("enemy3_down.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("game_over.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("get_bomb.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("get_double_laser.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("use_bomb.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("big_spaceship_flying.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("achievement.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("out_porp.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("button.mp3");
CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("game_music.mp3", true);
}