import
import “NormalZombie.h”
import “MetalPailZombie.h”
import “RoadBlockZombie.h”
int main(int argc, const char * argv[]) {
@autoreleasepool {
/*1、定义普通僵尸类:
作业2
实例变量:僵尸总血量、僵尸每次失血量。
方法:初始化方法(总血量)、被打击失血、死亡。
2、定义路障僵尸类: 实例变量:僵尸总血量、僵尸每次失血量,道具,弱点。
方法:初始化方法(总血量)、被打击失血、失去装备、死亡。 3、定义铁桶僵尸类:
实例变量:僵尸总血量、僵尸每次失血量,道具,弱点。
方法:初始化方法(总血量)、被打击失血、失去装备、死亡。
4、在main.m中创建普通僵尸对象,设置总血量50,每次失血量为 3,没有道具。 5、在main.m中创建路障僵尸对象,设置总血量80,每次失血量为 2,设置道具为路障。 6、在main.m中创建铁桶僵尸对象,设置总血量120,每次失血量为 1,设置道具为铁桶*/
NormalZombie *n1 = [[NormalZombie alloc] initWithBlood:50 lostBlood:3];
RoadBlockZombie *r1 = [[RoadBlockZombie alloc] initWithBlood:80 lostBlood:2 weakPoint:nil equipment:@"路障"];
MetalPailZombie *m1 = [[MetalPailZombie alloc] initWithBlood:120 lostBlood:1 weakPoint:nil equipment:@"铁桶"];
while ([n1 blood] != 0 || [r1 blood] != 0 || [m1 blood] != 0) {
[n1 beated];
[r1 beated];
[m1 beated];
}
return 0;
}
import
import “NormalZombie.h”
@implementation NormalZombie
- (void)setBlood:(NSInteger)blood
{
_blood = blood;
}
- (NSInteger)blood
{
return _blood;
}
- (void)setLoseBlood:(NSInteger)loseBlood
{
_loseBlood = loseBlood;
} (NSInteger)loseBlood
{
return _loseBlood;
}(instancetype)initWithBlood:(NSInteger)blood lostBlood:(NSInteger)lostBlood
{
_blood = blood;
_loseBlood = lostBlood;
return self;
}(void)beated
{
if (_blood != 0) {
_blood -= _loseBlood;
if (_blood < 0) {
_blood = 0;
}
if (_blood == 0)
{
NSLog(@”普通僵尸被打死了!”);
}
else
{
NSLog(@”普通僵尸还有 %ld 滴血”, _blood);
}
}
else {
NSLog(@”打不了了 普通僵尸已经屎了”);
}
}
@end
@interface MetalPailZombie : NSObject
{
NSInteger _blood;
NSInteger _loseBlood;
NSString *_weakPoint;
NSString *_equipment;
}
- (void)setBlood:(NSInteger)blood;
- (NSInteger)blood;
- (void)setLoseBlood:(NSInteger)loseBlood;
(NSInteger)loseBlood;
(void)setWeakPoint:(NSString *)weakPoint;
(NSString *)weakPoint;
(void)setEquipment:(NSString *)equipment;
(NSString *)equipment;
(void)beated;
(instancetype)initWithBlood:(NSInteger)blood lostBlood:(NSInteger)lostBlood weakPoint:(NSString )weakPoint equipment:(NSString )equipment;
@end
import “MetalPailZombie.h”
@implementation MetalPailZombie
- (void)setBlood:(NSInteger)blood
{
_blood = blood;
}
- (NSInteger)blood
{
return _blood;
}
- (void)setLoseBlood:(NSInteger)loseBlood
{
_loseBlood = loseBlood;
}
- (NSInteger)loseBlood
{
return _loseBlood;
}
- (void)setWeakPoint:(NSString *)weakPoint
{
_weakPoint = weakPoint;
} (NSString *)weakPoint
{
return _weakPoint;
}(void)setEquipment:(NSString *)equipment
{
_equipment = equipment;
}
- (NSString *)equipment
{
return _equipment;
}
(void)beated
{
if (_blood != 0) {
_blood -= _loseBlood;
if (_blood <= 50 && [_equipment isEqual:@”铁桶”]) {
_equipment = nil;
_loseBlood = 3;} if (_blood < 0) { _blood = 0; } if (_blood == 0) { NSLog(@"铁桶僵尸被打死了.."); } else { NSLog(@"铁桶僵尸装备: %@, 失血量: %ld, 还有 %ld 滴血", _equipment, _loseBlood, _blood); }
}
else{
NSLog(@”别打了,铁桶僵尸已经死了”);
}
}(instancetype)initWithBlood:(NSInteger)blood lostBlood:(NSInteger)lostBlood weakPoint:(NSString )weakPoint equipment:(NSString )equipment
{
_blood = blood;
_loseBlood = lostBlood;
_weakPoint = weakPoint;
_equipment = equipment;
return self;
}
@end
import
import “RoadBlockZombie.h”
@implementation RoadBlockZombie
- (void)setBlood:(NSInteger)blood
{
_blood = blood;
}
- (NSInteger)blood
{
return _blood;
}
- (void)setLostBlood:(NSInteger)lostBlood
{
_loseBlood = lostBlood;
}
- (NSInteger)lostBlood
{
return _loseBlood;
}
- (void)setWeakPoint:(NSString *)weakPoint
{
_weakPoint = weakPoint;
} - (NSString *)weakPoint
{
return _weakPoint;
} - (void)setEquipment:(NSString *)equipment
{
_equipment = equipment;
} (NSString *)equipment
{
return _equipment;
}(void)beated
{
if (_blood != 0)
{
_blood -= _loseBlood;
if (_blood <= 50 && [_equipment isEqual: @”路障”]) {
_equipment = nil;
_loseBlood = 3;
}
if (_blood < 0) {
_blood = 0;
}
if (_blood == 0) {
NSLog(@”路障僵尸被打死了”);
}
else
{
NSLog(@”路障僵尸的装备是 %@, 失血量是 %ld, 还有 %ld 滴血”, _equipment, _loseBlood, _blood);
}}
else
{
NSLog(@”别打了, 路障僵尸已经死了”);
}
}
- (instancetype)initWithBlood:(NSInteger)blood lostBlood:(NSInteger)lostBlood weakPoint:(NSString )weakPoint equipment:(NSString )equipment
{
_equipment = equipment;
_blood = blood;
_loseBlood = lostBlood;
_weakPoint = weakPoint;
return self;
}
@end