在cocos2dx中,如果我们直接切换背景的话,我们直接使用:
CCDirector::sharedDirector()->replaceScene(pScene);
但是有时候,我们希望在切换背景的时候尽情fade in/out,这个时候我们需要用CCTransitionFade这个类,它继承了CCTransitionScene,我们来看一下如何切换背景时,进行fade in/out:
CCScene* pScene = CCScene::create();
///
CCLayer* pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer); // 注意,这里的一定要是创建出来的pScene否则的话,会添加到this->addChild,在删掉的时候,该this会被删掉,导致你的next layer出不来
CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(2, pScene, ccWHITE) ); //调用了CCTransitionFade,去create一个fade in/out 对象,返回ne//w的scene
如下式两个scene之间进行fade in/out
void HelloWorld::menuCallback(CCObject* pSender)
{
// "close" menu item clicked
CCScene *scene = CCScene::create();
CCLayer *pMyLayer = g_CreateAnMyHelloLayer();
pMyLayer->autorelease();
scene->addChild(pMyLayer);
CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(2, scene, ccWHITE) );
}
void MyHelloWorld::CallMainMenu(cocos2d::CCObject *pObject) {
CCScene *scene =CCScene::create();
CCLayer *layer = new HelloWorld;
layer->init();
layer->autorelease();
scene->addChild(layer);
CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(2, scene, ccWHITE) );
}