【疑难问题】——Game中子弹的代码结构设计(未完)——是每个实例去监听某个事件
<br />当某个game的实例变多的时候,<br />是<br />每个<br />emeny.addlisten( "isAttacked",attackedFun)<br />还是<br />利用二维数组来计算子弹是否到达某地的方法<br />【0,0,0,0,0,0,0,0,0,0,0,00,0,0】<br />【0,0,0,0,0,0,0,0,0,0,0,00,0,0】<br />【0,0,0,0,0,0,0,0,0,0,1,00,0,0】<br />【0,0,0,0,0,0,0,0,0,0,0,
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2011-05-06 17:26:00 ·
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