<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/gamecreating</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; gamecreating]]></copyright><item><title><![CDATA[VS9(vs2008) 下 Debug 显示 UTF8 字符串]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/7794252</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/7794252</guid><author>gamecreating</author><pubDate>Fri, 27 Jul 2012 16:25:22 +0800</pubDate><description><![CDATA[在 Debug 下面一直看不到加载上来的 UTF8 字符流，很麻烦。同事教了一个方法:
 
打开 Microsoft Visual Studio 9.0\Common7\Packages\Debugger 目录下的 autoexp.dat 文件；找到下面这段，并且把 s 都换成 s8, 就可以了。最终结果如下所示。
 
;----------------------------------]]></description><category></category></item><item><title><![CDATA[Linux 下 ACE 的编译，安装]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/7782350</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/7782350</guid><author>gamecreating</author><pubDate>Tue, 24 Jul 2012 21:49:15 +0800</pubDate><description><![CDATA[文中的描述基于 ubuntu 12.04 LTS 编译，安装 ACE 6.1.2
关于 ACE 的 linux 安装流程， 看ACE 软件包(下面第四步有路径下载)里的 ACE-INSTALL.html 是最好的。如果英文不好可以参考下这里。这里只是留下给自己备忘。

1. make，gcc 版本检查
备注: 使用 gcc --version 命令显示版本为 gcc (Ubuntu/Lin]]></description><category></category></item><item><title><![CDATA[一些学习笔记--ubuntu]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/7772015</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/7772015</guid><author>gamecreating</author><pubDate>Sun, 22 Jul 2012 10:49:43 +0800</pubDate><description><![CDATA[1.  Dash 主页下可以搜索你想使用的软件， 也列举是最近使用的软件
Alt + F2 或者 windows 键都可以打开 Dash 主页。

比如说你想使用终端，可以打开 Dash 主页，然后搜索 gnome-terminal



2.  （ubuntu 12.04 LTS）安装 Eclipse + CDT
终于还是决定先不碰 emacs 了，太麻烦
a. 安装eclip]]></description><category></category></item><item><title><![CDATA[boost::unordered_map 和 std::map 的效率，内存比较]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/7698719</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/7698719</guid><author>gamecreating</author><pubDate>Thu, 28 Jun 2012 11:13:13 +0800</pubDate><description><![CDATA[// Test_Boost_Unordered.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include "boost/unordered_map.hpp"
#include 
#include 
#include "time.h"

using namespace std;
int _tmain(int argc, _TCHA]]></description><category></category></item><item><title><![CDATA[tar 命令]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/7041216</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/7041216</guid><author>gamecreating</author><pubDate>Mon, 05 Dec 2011 10:56:41 +0800</pubDate><description><![CDATA[tar 命令目前是被项目中用来压缩文件夹，便于传输的。
1.  现在使用的 5  个选项
-c: 创建归档
-v: 显示文件名
-j: 压缩或者解压的格式是 bzip2
-f: 制定归档名称
-x: 解压
 
example:
压缩: tar cvjf temp.tar.bz2 temp_dir
解压: tar xvjf temp.tar.bz2
 
2.  -r 使用这个]]></description><category></category></item><item><title><![CDATA[Linux 远程桌面]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6835636</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6835636</guid><author>gamecreating</author><pubDate>Thu, 29 Sep 2011 23:02:44 +0800</pubDate><description><![CDATA[1. 服务器安装 VNCServer
FYI: http://wenku.baidu.com/view/6f854ceb19e8b8f67c1cb901.html
2. 客户端安装 VNC Viewer for windows
3. 客户端登陆 192.168.1.4:2]]></description><category></category></item><item><title><![CDATA[线程函数和类型介绍]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6801953</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6801953</guid><author>gamecreating</author><pubDate>Thu, 22 Sep 2011 23:17:32 +0800</pubDate><description><![CDATA[1. pthread_t
表示线程 ID
typedef unsigned long int pthread_t



 
2. pthread_attr_t
线程属性结构信息
 
typedef struct

{

       int]]></description><category></category></item><item><title><![CDATA[ACE_Event_Handler]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6783405</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6783405</guid><author>gamecreating</author><pubDate>Fri, 16 Sep 2011 22:16:58 +0800</pubDate><description><![CDATA[ACE_Event_Handler
 
/**
 * @class ACE_Event_Handler
 *
 * @brief Provides an abstract interface for handling various types of
 * I/O,]]></description><category></category></item><item><title><![CDATA[工作中常用的 Linux 命令解析 -- 服务器开发管理（非运维）]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6773586</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6773586</guid><author>gamecreating</author><pubDate>Wed, 14 Sep 2011 10:19:48 +0800</pubDate><description><![CDATA[1.  free -m
[root@nonamelinux ~]# free
total used free shared buffers cached
Mem: 386024 377116 8908 0 21280 155468
-/+ buffers/cache: 2]]></description><category></category></item><item><title><![CDATA[time 相关函数]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6773022</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6773022</guid><author>gamecreating</author><pubDate>Tue, 13 Sep 2011 23:53:26 +0800</pubDate><description><![CDATA[头文件time.h


@函数名称:     localtime 
函数原型:     struct tm *localtime(const time_t *timer) 
函数功能:     返回一个以tm结构表达的机器时间信息 
函数返回:     以tm结构表达]]></description><category></category></item><item><title><![CDATA[Linux下Socket编程]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6768292</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6768292</guid><author>gamecreating</author><pubDate>Mon, 12 Sep 2011 00:19:06 +0800</pubDate><description><![CDATA[什么是Socket
网络编程中， socket 是个 API, 这个 API 的返回值也叫socket. Linux 系统中 socket 值其实是一个存放连接的数组的索引。socket 可以被用来绑定到一个端口，然后等待客户端连接过来，或者表示一个已经建立的连接，当前熟悉了]]></description><category></category></item><item><title><![CDATA[gcc 常用选项]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6766746</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6766746</guid><author>gamecreating</author><pubDate>Sun, 11 Sep 2011 00:05:45 +0800</pubDate><description><![CDATA[1.  gcc -E 预编译 
     输出文件是 txt
2. gcc -c  编译出 .o 文件
3. gcc -o 编译出可执行文件
4. gcc -I  指定(预先搜索的) include 文件路径
5. gcc -L 指定链接文件路径(注意不是 .o 文件路]]></description><category></category></item><item><title><![CDATA[C++ 做 http 访问]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6766618</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6766618</guid><author>gamecreating</author><pubDate>Sat, 10 Sep 2011 22:23:20 +0800</pubDate><description><![CDATA[运营提过来一个合作需求， 用 HTTP-GET 方式请求验证合作方账号密码信息。 http 是基于 TCP 的应用层协议， 所以就建了一个 TCP 连接， 发送 "GET  HTTP/1.0/r/n/r/n",  并读取全部回复. 

 
上 Demo 代码:
 
in]]></description><category></category></item><item><title><![CDATA[整理常用 C/C++ 函数的声明]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6766534</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6766534</guid><author>gamecreating</author><pubDate>Sat, 10 Sep 2011 21:36:08 +0800</pubDate><description><![CDATA[这些接口细节容易忘记，整理到一起帮助记忆，节省时间
1.  void * memcpy ( void * destination, const void * source, size_t num )
2.  void *memset(void *buffer, int c,]]></description><category></category></item><item><title><![CDATA[网络: gethostbyname]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6761833</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6761833</guid><author>gamecreating</author><pubDate>Thu, 08 Sep 2011 22:03:57 +0800</pubDate><description><![CDATA[gethostbyname 果然连接了网络， 根据域名获取了域名的正式名称， 别名和 ip 地址。
 
使用这个东西，首先要包含2个头文件：
#include 
#include  
struct hostent *gethostbyname(const char *n]]></description><category></category></item><item><title><![CDATA[CentOS 网络配置]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6746878</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6746878</guid><author>gamecreating</author><pubDate>Sun, 04 Sep 2011 11:47:42 +0800</pubDate><description><![CDATA[root 账户下
1.   # vim /etc/sysconfig/network-scripts/ifcfg-eth0
2. change to this
DEVICE=eth0
BOOTPROTO=static
HWADDR=00:E0:4C:EF:74:CA]]></description><category></category></item><item><title><![CDATA[windows 动态库结构 不加 __declspec(dllexport) 的结果]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6381907</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6381907</guid><author>gamecreating</author><pubDate>Sun, 01 May 2011 15:49:00 +0800</pubDate><description><![CDATA[<br />使用的工程在链接时出现无法识别的外部名称的错误]]></description><category></category></item><item><title><![CDATA[luabind 简单应用]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/6307145</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/6307145</guid><author>gamecreating</author><pubDate>Thu, 07 Apr 2011 15:20:00 +0800</pubDate><description><![CDATA[<br />// Use_of_Lua_Bind.cpp : 定义控制台应用程序的入口点。<br />//<br />#include "stdafx.h"<br />#include <string><br />extern "C"<br />{<br />#include <lua.h><br />#include <lualib.h><br />#include <lauxlib.h><br />}<br />#include <luabind/luabind.hpp><br />using name]]></description><category></category></item><item><title><![CDATA[C++标准库 之 iostream库的学习笔记（二）fstream库以及ofstream类的使用 ]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/5524768</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/5524768</guid><author>gamecreating</author><pubDate>Sat, 24 Apr 2010 17:55:00 +0800</pubDate><description><![CDATA[iostream库不仅支持终端设备的输入输出，还支持文件的输入输出，和文件有关的输入输出类声明在fstream头文件中，有三个类负责文件的输入输出1) ifstream类:从istream类派生。2) ofstream类:从ostream类派生。3) fstream类:从iostream类派生。由于文件的输入输出和键盘鼠标的输入输出是不一样的，一般pc机只有一个键盘设备，所以iostrea]]></description><category></category></item><item><title><![CDATA[C++标准库之string（一）]]></title><link>https://blog.youkuaiyun.com/gamecreating/article/details/5524756</link><guid>https://blog.youkuaiyun.com/gamecreating/article/details/5524756</guid><author>gamecreating</author><pubDate>Sat, 24 Apr 2010 17:52:00 +0800</pubDate><description><![CDATA[string.h是c语言的字符串操作函数库的声明文件，包括strcpy strcmp等等标准c语言函数。当被cpp 使用时，这一段起作用：#ifdef  __cplusplusextern "C" {#endif cstring是加入了命名空间概念的string.h，内部是简单的：namespace std{  #include string.h>}然后则是c++字符串类的头文]]></description><category></category></item></channel></rss>