// Use_of_Lua_Bind.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <string>
extern "C"
{
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include <luabind/luabind.hpp>
using namespace std;
using namespace luabind;
int _tmain(int argc, _TCHAR* argv[])
{
//some define
lua_State *pL_;
luabind::object *obj;
pL_ = lua_open();
luaL_openlibs(pL_);
luabind::open(pL_);
char lua_module_name[255];
sprintf(lua_module_name, "LearnLua");
string lua_module_content = "module(/"LearnLua/", package.seeall) /
function printsothing() /
print(/"neal is great/") /
end";
//do stirng
int str_len = std::strlen(lua_module_name);
if (luaL_loadbuffer(pL_, lua_module_content.c_str(), std::strlen(lua_module_content.c_str()), lua_module_content.c_str())
|| lua_pcall(pL_, 0, 0, 0))
{
printf("error in luaL_loadbuffer and lua_pcall");
}
//get global
obj = new luabind::object();
lua_getglobal(pL_, lua_module_name);
*obj = luabind::object(luabind::from_stack(pL_, -1));
lua_pop(pL_, 1);
(*obj)["printsothing"]();
//excute function
return 0;
}