<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[40岁后学编程]]></title><description><![CDATA[事业貌似成功，但内心深处还是向往编程。试试看，能走到哪一步。]]></description><link>https://blog.youkuaiyun.com/game41</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; game41]]></copyright><item><title><![CDATA[编程学习又中断了]]></title><link>https://blog.youkuaiyun.com/game41/article/details/7366476</link><guid>https://blog.youkuaiyun.com/game41/article/details/7366476</guid><author>game41</author><pubDate>Sun, 18 Mar 2012 15:16:34 +0800</pubDate><description><![CDATA[真是没办法，今年集团交给我三家公司去管理，真不人道。
告诉他们我只想当个普通的程序员，但耐不住这帮人轮番劝说，只好硬着头皮答应了。
看我博客的同学们，你们到了我这个境界，肯定也会回忆起码农的美好生活。
挣多少才够？依我看，在上海这个地方，每月2万就足够了。生活和工作能够完美平衡。
如果哪天你的年薪不幸到了100万左右，对不起，你将进入无尽的痛苦之中。]]></description><category></category></item><item><title><![CDATA[Unity3D资源包中没有Bouncy材质怎么办]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6937553</link><guid>https://blog.youkuaiyun.com/game41/article/details/6937553</guid><author>game41</author><pubDate>Sat, 05 Nov 2011 00:20:57 +0800</pubDate><description><![CDATA[很多同好肯定和我一样，在学习使用Unity3D游戏引擎。
这确实是个很好的引擎，而且肯定也有人在读《Unity 3D Game Development by Example--Beginner's Guide》这本书。
这本书也是一本非常好看的书，灰常的诙谐幽默。
但碰到第一个Example的时候，就让人头大了：那个球的材质要求是Bouncy，原本在Standard Assets包中的，可大]]></description><category></category></item><item><title><![CDATA[秋天了，腱鞘炎发作，无法打字了]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6925382</link><guid>https://blog.youkuaiyun.com/game41/article/details/6925382</guid><author>game41</author><pubDate>Tue, 01 Nov 2011 16:28:20 +0800</pubDate><description><![CDATA[秋天了，腱鞘炎发作，无法打字了，java还在继续看；另外，开始研究unity3D，真是个非常好的游戏引擎。英文资料很丰富，中文资料也有人在陆续翻译。]]></description><category></category></item><item><title><![CDATA[190页23题--证明类只被加载一次]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6841265</link><guid>https://blog.youkuaiyun.com/game41/article/details/6841265</guid><author>game41</author><pubDate>Mon, 03 Oct 2011 00:11:02 +0800</pubDate><description><![CDATA[/**
 * Exercise 23: (2) Prove that class loading takes place only once. 
 * Prove that loading may be caused by either the creation of the f]]></description><category></category></item><item><title><![CDATA[188页22题 --P188E22]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6841194</link><guid>https://blog.youkuaiyun.com/game41/article/details/6841194</guid><author>game41</author><pubDate>Sun, 02 Oct 2011 23:07:06 +0800</pubDate><description><![CDATA[//final class
/**
 * Exercise 22: (1) Create a final class and attempt to inherit from it.
 * 创建一个final的类, 看看能不能从中派生出子类.
 * --显然是不能的.
 */

p]]></description><category></category></item><item><title><![CDATA[187页的20和21题 --P187E20]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6841180</link><guid>https://blog.youkuaiyun.com/game41/article/details/6841180</guid><author>game41</author><pubDate>Sun, 02 Oct 2011 22:59:36 +0800</pubDate><description><![CDATA[//Final and Private
/**
 * Exercise 20: (1) Show that @Override annotation solves the problem in this section.
 * 这部分讲的是final和private, 只要是pr]]></description><category></category></item><item><title><![CDATA[185页练习19 --P185E19]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6840594</link><guid>https://blog.youkuaiyun.com/game41/article/details/6840594</guid><author>game41</author><pubDate>Sun, 02 Oct 2011 16:02:52 +0800</pubDate><description><![CDATA[/**
 * 练习19,难度2. 
 * 创建一个类, 类中有一个blank final指针, 该指针指向一个对象,
 * 在所有的constructor中执行black final的初始化.
 * 说明blank final在使用前, 必须初始化, 而一旦初始化, 该blank]]></description><category></category></item><item><title><![CDATA[184页习题18]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6840348</link><guid>https://blog.youkuaiyun.com/game41/article/details/6840348</guid><author>game41</author><pubDate>Sun, 02 Oct 2011 12:47:19 +0800</pubDate><description><![CDATA[/**
 * 创建一个类, 里面包含一个static final field和一个final field, 比较异同.
 * (Exercise 18: (2) Create a class with a static final field and a final field]]></description><category></category></item><item><title><![CDATA[索爱Android手机同步outlook电邮、日历、联系人、任务的方法--Moxier Pro]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6832968</link><guid>https://blog.youkuaiyun.com/game41/article/details/6832968</guid><author>game41</author><pubDate>Thu, 29 Sep 2011 10:35:44 +0800</pubDate><description><![CDATA[最近G m a i l不好用了，转向hotmail了。但android手机只支持gmail的日历、联系人同步，而我用的是索爱的17i全键盘手机。

网上搜了搜，发现了hotmail与手机同步的方法。试用通过，推荐给使用相同或者类似手机的同学使用。有两种方法：

第一种：使]]></description><category></category></item><item><title><![CDATA[182页习题17]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6832215</link><guid>https://blog.youkuaiyun.com/game41/article/details/6832215</guid><author>game41</author><pubDate>Wed, 28 Sep 2011 23:26:49 +0800</pubDate><description><![CDATA[/**
 *Exercise 17: (1) Modify Exercise 16 so that Frog overrides 
 *the method definitions from the base class (provides new definitions 
 *]]></description><category></category></item><item><title><![CDATA[182页习题16]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6832156</link><guid>https://blog.youkuaiyun.com/game41/article/details/6832156</guid><author>game41</author><pubDate>Wed, 28 Sep 2011 23:02:17 +0800</pubDate><description><![CDATA[/**
 * Exercise 16: (2) Create a class called Amphibian. 
 * From this, inherit a class called Frog. Put appropriate methods in the base cla]]></description><category></category></item><item><title><![CDATA[179页和180页的习题--thinking in java]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6828267</link><guid>https://blog.youkuaiyun.com/game41/article/details/6828267</guid><author>game41</author><pubDate>Wed, 28 Sep 2011 00:01:48 +0800</pubDate><description><![CDATA[179页的:

/**
 * Exercise 14: (1) In Car.java add a service( ) method to Engine 
 * and call this method in main( ).
 */
package reusing;
cl]]></description><category></category></item><item><title><![CDATA[练习题: 170页的E5]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6802270</link><guid>https://blog.youkuaiyun.com/game41/article/details/6802270</guid><author>game41</author><pubDate>Thu, 22 Sep 2011 23:19:52 +0800</pubDate><description><![CDATA[从今天开始, Thinking In Java的习题我会尽量都做一遍. 以加深印象.


/**
 * Exercise 5: (1) Create two classes, A and B, 
 * with default constructors (empty a]]></description><category></category></item><item><title><![CDATA[如何用excel做多元回归分析]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6767163</link><guid>https://blog.youkuaiyun.com/game41/article/details/6767163</guid><author>game41</author><pubDate>Sun, 11 Sep 2011 11:44:46 +0800</pubDate><description><![CDATA[有个亲戚写论文要做回归分析, 只会用excel, 我帮她写了一个教程, 图文并茂的版本到这里下载或拷贝链接: http://download.youkuaiyun.com/detail/game41/3592400


使用Excel2007的“分析工具库”做多元回归分析]]></description><category></category></item><item><title><![CDATA[thinking in java 书中为什么喜欢用static import?]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6767126</link><guid>https://blog.youkuaiyun.com/game41/article/details/6767126</guid><author>game41</author><pubDate>Sun, 11 Sep 2011 11:21:08 +0800</pubDate><description><![CDATA[看到有些读者问这个问题, 其实, 不熟悉OOP编程, 而初学java的朋友也会有类似的疑问.
我的理解: 
之所以用 static import, 是因为static import之后, 不用生成对象的实例, 就可以使用里面的method. (读者可仔细阅读书中关于stati]]></description><category></category></item><item><title><![CDATA[写给初学者--"import static net.mindview.util.Range.*"错误怎么办]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6766819</link><guid>https://blog.youkuaiyun.com/game41/article/details/6766819</guid><author>game41</author><pubDate>Sun, 11 Sep 2011 01:20:12 +0800</pubDate><description><![CDATA[我自己就是初学者, 所以, 这篇博文可以理解为写给我自己的, 哈哈.
相信很多人和我一样, 在eclipse环境下学习thinking in java 4th edition.
但是在看到100页BreakAndContinue.java这个例子, 想编译的时候, eclip]]></description><category></category></item><item><title><![CDATA[不好意思, java的英文书换成thinking in java 4th edition]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6766817</link><guid>https://blog.youkuaiyun.com/game41/article/details/6766817</guid><author>game41</author><pubDate>Sun, 11 Sep 2011 01:12:58 +0800</pubDate><description><![CDATA[看core java 到proxy之后, 彻底崩溃, 太难看懂了. 发现这本书其实超出了自己的水平.
一个星期前仔细看了看thinking in java, 一下被其简洁/易懂/更接近于C的风格迷住了. 记得有个牛人评价被我抛弃的core java时说, 这本书比较啰嗦, 我亲]]></description><category></category></item><item><title><![CDATA[我的预言：10寸平板电脑两年内灭亡]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6723742</link><guid>https://blog.youkuaiyun.com/game41/article/details/6723742</guid><author>game41</author><pubDate>Fri, 26 Aug 2011 23:47:45 +0800</pubDate><description><![CDATA[买了Xoom后，颈椎已经不堪重负。周围用ipad的朋友和同事也有这样的说法。
至少10寸的平板对颈椎的伤害会特别大，我现在特地学了一套颈椎操，每天早晚做一遍。
为什么？因为看平板你必须低头，10寸的平板太重，你不可能像手机那样举着看。
所以，劝要入手10寸平板的朋友要小心。]]></description><category></category></item><item><title><![CDATA[8月26日 看到第300页了]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6723738</link><guid>https://blog.youkuaiyun.com/game41/article/details/6723738</guid><author>game41</author><pubDate>Fri, 26 Aug 2011 23:41:18 +0800</pubDate><description><![CDATA[为纪念300页读完，立此博为证。
看得太快了，每天5页，应该看到150页才好。
后面其它的事情比较多，应该会保持每天5页的速度。]]></description><category></category></item><item><title><![CDATA[8月22日完成 listing 6-2的练习]]></title><link>https://blog.youkuaiyun.com/game41/article/details/6710215</link><guid>https://blog.youkuaiyun.com/game41/article/details/6710215</guid><author>game41</author><pubDate>Mon, 22 Aug 2011 23:38:42 +0800</pubDate><description><![CDATA[从此将深刻理解shallow clone和 deep clone的区别。


----
package jc8;


import java.util.*;




/**
 *listing 6-2
 * 这段代码用于演示deepclone和shal]]></description><category></category></item></channel></rss>