// Change the material depending on the speed of rotation
//根据不同的旋转速度,改变这个材质
var fastWheelMaterial : Material;
var slowWheelMaterial : Material;
function Update () {
if (rigidbody.angularVelocity.magnitude < 5) {
renderer.sharedMaterial = slowWheelMaterial;
}
else {
renderer.sharedMaterial = fastWheelMaterial;
}
}