<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[fyn6417的专栏]]></title><description><![CDATA[善良向上小少年]]></description><link>https://blog.youkuaiyun.com/fyn6417</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; fyn6417]]></copyright><item><title><![CDATA[CGContextCTM]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/50424808</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/50424808</guid><author>fyn6417</author><pubDate>Tue, 29 Dec 2015 11:05:09 +0800</pubDate><description><![CDATA[原 CGContextCTM

CoreGraphics.h

一些常用旋转常量

#define M_E 2.71828182845904523536028747135266250 e

 #define M_LOG2E 1.44269504088896340735992468100189214 log 2e

 #define M_LOG10E 0.434294481903]]></description><category></category></item><item><title><![CDATA[蛋疼系列之Symbol not found for architecture arm64]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/41038271</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/41038271</guid><author>fyn6417</author><pubDate>Wed, 12 Nov 2014 09:00:05 +0800</pubDate><description><![CDATA[最近忙XMPP，真特么的是各种蛋疼加无语]]></description><category></category></item><item><title><![CDATA[iOS开发之网络开发——AFNetWorking]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/39522607</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/39522607</guid><author>fyn6417</author><pubDate>Wed, 24 Sep 2014 14:38:53 +0800</pubDate><description><![CDATA[IOS开发之网络开发工具做移动端开发 经常会涉及到几个模块：1、网络检测 2、网络请求get和post请求 3、文件上传 4、文件下载 5、断点续传现在将这些一一分享给大家 ，也欢迎大家一起学习和讨论 本例子采用AFNetWorking框架网络检测：#pragma mark - Reachability Management (iOS 6-7)//网络监听（用于检测网络是否可以链接。此方法最好放于]]></description><category></category></item><item><title><![CDATA[iOS开发之手势识别]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/39520595</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/39520595</guid><author>fyn6417</author><pubDate>Wed, 24 Sep 2014 10:54:45 +0800</pubDate><description><![CDATA[iOS开发之手势识别 - iPhone手机开
感觉有必要把iOS开发中的手势识别做一个小小的总结。在上一篇iOS开发之自定义表情键盘(组件封装与自动布局)博客中用到了一个轻击手势，就是在轻击TextView时从表情键盘回到系统键盘，在TextView中的手是用storyboard添加的。下面会先给出如何用storyboard给相应的控件添加手势，然后在用纯代码的方式给我们的控件添加手势，手势的用]]></description><category></category></item><item><title><![CDATA[Cocos2d-x How to save ScreenShot ？]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12969305</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12969305</guid><author>fyn6417</author><pubDate>Wed, 23 Oct 2013 11:57:20 +0800</pubDate><description><![CDATA[1void SaveScreenshot()
 2{
 3    CCSize size = CCDirector::sharedDirector()->getWinSize();
 4    CCRenderTexture* texture = CCRenderTexture::create((int)size.width, (int)size.height);    
 5    textur]]></description><category></category></item><item><title><![CDATA[Cocos2d-x 之图层类（CCLayer）]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12904415</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12904415</guid><author>fyn6417</author><pubDate>Mon, 21 Oct 2013 10:16:40 +0800</pubDate><description><![CDATA[图层对象的三个功能：
1.接受用户操作，比如触屏、重力加速度计的信息。
2.作为游戏内容元素的容器，用于显示游戏画面、承载精灵类、字体文本对象。
3.填充背景游戏背景颜色。


代码示例：


class CC_DLL CCLayer：public CCNode，public CCTouchDelegate，public CCAccelerometerDelegate，publi]]></description><category></category></item><item><title><![CDATA[Cocos2d-x 之场景类(CCScene)]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12893325</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12893325</guid><author>fyn6417</author><pubDate>Mon, 21 Oct 2013 08:56:15 +0800</pubDate><description><![CDATA[被导演持有的场景对象，是第一个包含游戏内容的层次。但是就其本身来说，并不包含任何实际的绘制内容。你可以将场景看做是引擎中游戏画面划分当中一个重要的内容。它只是在游戏界面管理中发挥看重要作用。场景通常不包含游戏逻辑，仅仅是作为一个容易，将不同的层组合到一起，最终呈现给玩家一个完整的画面。它代表了游戏运行中得一个状态，其包含的图层是更小一级的容器。图层中包含了游戏逻辑、用户相应已经精灵对象(CCSpr]]></description><category></category></item><item><title><![CDATA[Cocos2d-x CCDirector 类中与场景有关的函数]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12892723</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12892723</guid><author>fyn6417</author><pubDate>Sun, 20 Oct 2013 22:46:37 +0800</pubDate><description><![CDATA[void runWithScene(CCScene *pScene)
//运行一个场景


void pushScene(CCScene *pScene)
//压入当前活动场景，使其进入等待状态


void popScene(void)
//从队列顶端弹出一个场景对象


void popToRootScene(void)
//从队列底部弹出所有场景对象，仅剩根部场景对]]></description><category></category></item><item><title><![CDATA[Cocos2d-x CCNode 类中常用函数]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12886259</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12886259</guid><author>fyn6417</author><pubDate>Sun, 20 Oct 2013 22:28:32 +0800</pubDate><description><![CDATA[CCNode 中与动作有关的函数


CCAction *runAction(CCAction *action);
//执行动作，返回执行动作


void stopAllAction(void);
//停止所有动作


void stopAction(CCAction *action);
//停止参数中指定动作


void stopActionByTag(int ]]></description><category></category></item><item><title><![CDATA[Cocos2d-x CCNode 类的属性及与节点有关的函数]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12885547</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12885547</guid><author>fyn6417</author><pubDate>Sun, 20 Oct 2013 17:21:07 +0800</pubDate><description><![CDATA[CCNode 类的属性


属性
描述
默认值




position
位置
0，0


scale(x,y)
缩放尺寸
1，1


rotation(in degrees,clockwise)
旋转角度
0


CCCamera
摄像机朝向
对象


CCGridBase
模型网格
对象


anchor point
锚点]]></description><category></category></item><item><title><![CDATA[Cocos2d-x 之声音模块的使用]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12869019</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12869019</guid><author>fyn6417</author><pubDate>Sat, 19 Oct 2013 11:37:55 +0800</pubDate><description><![CDATA[CocosDenshion  声音模块在Cocos2d-x引擎中是一个非常独立的内容，可以理解为一个跨平台的声音引擎，


结构


SimpleAudioEngine               外观模式
CDAudioManager

iOS
Android
Win32
BlackBerry
Linux
CDSoundManager


背景音乐操作函数：
]]></description><category></category></item><item><title><![CDATA[iOS 7 之Airdrop 分享 URLs ,Media and Documents]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12858823</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12858823</guid><author>fyn6417</author><pubDate>Fri, 18 Oct 2013 21:57:32 +0800</pubDate><description><![CDATA[Sharing URLs 






Open
URLViewController.m
and modify the implementation as shown below: 













- (void)loadURL:(NSURL
*)URL{
self.objectsToShare
=
@[URL];
... the]]></description><category></category></item><item><title><![CDATA[iOS 7 之Airdrop 分享Plain text and attributed string data]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12858513</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12858513</guid><author>fyn6417</author><pubDate>Fri, 18 Oct 2013 21:39:41 +0800</pubDate><description><![CDATA[接上一篇 先介绍分享文字的 地址点击打开链接












Open
StringViewController.m
and modify it as shown below. Each line notedbelow should be added to the top of the appropriate method:]]></description><category></category></item><item><title><![CDATA[iOS 7 之Airdrop 分享]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12858225</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12858225</guid><author>fyn6417</author><pubDate>Fri, 18 Oct 2013 21:23:31 +0800</pubDate><description><![CDATA[iOS 7 introduces a new easy to use way to share your data with nearby devicescalled
AirDrop 
用过mbp的都应该知道苹果有个比较好用的文件共享组件Airdrop 随着新系统的发布Airdrop也登陆了iPhone上 遗憾的是只有5和5S上又这个功能]]></description><category></category></item><item><title><![CDATA[iOS 7 What’s New in AV Foundation之二维码扫描（下）]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12858109</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12858109</guid><author>fyn6417</author><pubDate>Fri, 18 Oct 2013 20:43:20 +0800</pubDate><description><![CDATA[Drawing overlays
The bounds metadata defines a rectangle that exactly contains the image, while thecorner metadata defines the coordinates of the image’s corners. The
 diagram belowdisplays the diff]]></description><category></category></item><item><title><![CDATA[iOS 7 What’s New in AV Foundation之二维码扫描（中）]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12857891</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12857891</guid><author>fyn6417</author><pubDate>Fri, 18 Oct 2013 20:21:48 +0800</pubDate><description><![CDATA[接上文
英语不是很好有些专业的东西还是不给翻译了 自己百度吧
没有太多难懂的东西 慢慢来
对了 声明一下 这两篇的内容都是官方文档上弄来的 鸟悄的啊 我也是花钱买的 我是觉得写得真心好才共享给大家的







Detecting machine readable codes
In addition to processing and displaying video,]]></description><category></category></item><item><title><![CDATA[iOS 7 What’s New in AV Foundation之二维码扫描（上）]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12857731</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12857731</guid><author>fyn6417</author><pubDate>Fri, 18 Oct 2013 20:00:03 +0800</pubDate><description><![CDATA[iOS 7 brings even more improvements to AV Foundation, such as:
•
Barcode reading support
•
Speech synthesis
•
Improved zoom functionality 




Getting Started
打开Xcode 创建一个新工程 选择iOS\Applica]]></description><category></category></item><item><title><![CDATA[Cocos2d-x 之CCTableView]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12837773</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12837773</guid><author>fyn6417</author><pubDate>Thu, 17 Oct 2013 15:18:22 +0800</pubDate><description><![CDATA[在引入tableView的节点头文件中加入


#include "cocos-ext.h"

using namespace cocos2d;

 

使节点类继承此两个抽象类

public CCTableViewDelegate,public CCTableViewDataSource

 

头文件中引入抽象类的虚函数

//datasource

 ]]></description><category></category></item><item><title><![CDATA[Cocos2d-x 之主要类介绍：精灵角色（CCSprite）]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12783999</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12783999</guid><author>fyn6417</author><pubDate>Wed, 16 Oct 2013 17:41:02 +0800</pubDate><description><![CDATA[CCSprite是一副2D图像，CCSprite可以通过图像或者图像中的一个矩形子区域创建 如果它的父节点或者任意继承树上的节点是CCspriteBatchNode则具有下述特性:

父节点是CCSpriteBatchNode时具有的特性： 更快的渲染速度，特别时CCSpriteBatchNode有很多子节点的情况下，但有以下限制：

A、不支持照相功能（例如：CCOrbitCamera动]]></description><category></category></item><item><title><![CDATA[Cocos2d-x CCNode，CCLayer,CCScene分析]]></title><link>https://blog.youkuaiyun.com/fyn6417/article/details/12783915</link><guid>https://blog.youkuaiyun.com/fyn6417/article/details/12783915</guid><author>fyn6417</author><pubDate>Wed, 16 Oct 2013 17:37:54 +0800</pubDate><description><![CDATA[CCNode是父亲，CCLayer和CCScene是他2个孩子，CCScene 负责和CCDirector打交道，负责管理CCNode 所有的孩子（这个CCNode不知道有多少孩子，孙子）

CCNode

| |

CCLayer CCScene


CCNode核心属性和方法

class CC_DLL CCNode : public CCObject
{


]]></description><category></category></item></channel></rss>