-(UIImage *)glToUIImageInRect:(CGRect)rect {
NSInteger width = (NSInteger)rect.size.width; // 960
NSInteger height = (NSInteger)rect.size.height; // 640
NSInteger myDataLength = width * height * 4;
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(rect.origin.x, rect.origin.y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y < height; y++)
{
for(int x = 0; x <width * 4; x++)
{
// buffer2[(height - 1 - y) * height * 4 + x] = buffer[y * 4 * height + x];
buffer2[(height - 1 - y) * width * 4 + x] = buffer[y * 4 * width + x];
}
}
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
// int bytesPerRow = 4 * height;
int bytesPerRow = 4 * width;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef imageRef = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// then make the uiimage from that
UIImage *retImg = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGColorSpaceRelease(colorSpaceRef);
CGDataProviderRelease(provider);
return retImg;
}
NSInteger width = (NSInteger)rect.size.width; // 960
NSInteger height = (NSInteger)rect.size.height; // 640
NSInteger myDataLength = width * height * 4;
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(rect.origin.x, rect.origin.y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y < height; y++)
{
for(int x = 0; x <width * 4; x++)
{
// buffer2[(height - 1 - y) * height * 4 + x] = buffer[y * 4 * height + x];
buffer2[(height - 1 - y) * width * 4 + x] = buffer[y * 4 * width + x];
}
}
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
// int bytesPerRow = 4 * height;
int bytesPerRow = 4 * width;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef imageRef = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// then make the uiimage from that
UIImage *retImg = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGColorSpaceRelease(colorSpaceRef);
CGDataProviderRelease(provider);
return retImg;
}