本文的重点在OpenLayers 3,对于OpenLayers 2简单比较说明。
下文中OpenLayers 2简称OL2,OpenLayers 3简称OL3
1.OL 2 VS OL 3简单源码和实例
1.1 OpenLayers 2
OpenLayers 是一个专为Web GIS 客户端开发提供的JavaScript 类库包,用于实现标准格式发布的地图数据访问。从OpenLayers2.2版本以后,OpenLayers已经将所用到的Prototype.js组件整合到了自身当中,并不断在Prototype.js的基础上完善面向对象的开发,Rico用到地方不多,只是在OpenLayers.Popup.AnchoredBubble类中圆角化DIV
1.1.1 OpenLayers 2源码简要分析
源码分析,下载版本为2.13.1
,源码位置在lib/OpenLayers
由于OL2不是本文的重点,所以下面会简诉关于OL2源码。
lib/OpenLayers/Layer/Image.js
OpenLayers.Layer.Image = OpenLayers.Class(OpenLayers.Layer, {
isBaseLayer: true,
url: null,
extent: null,
size: null,
tile: null,
aspectRatio: null,
initialize: function(name, url, extent, size, options) {
//...
},
destroy: function() {
//...
},
clone: function(obj) {
//...
},
setMap: function(map) {
//...
},
moveTo:function(bounds, zoomChanged, dragging) {
//...
},
setTileSize: function() {
//...
},
addTileMonitoringHooks: function(tile) {
//...
},
//...
CLASS_NAME: "OpenLayers.Layer.Image"
});
OpenLayers.Layer.Image 继承了OpenLayers.Layer类
OpenLayers.Layer在上级目录下lib/OpenLayers/Layer.js
OpenLayers.Layer = OpenLayers.Class({
id: null,
name: null,
//...
initialize: function(name, options) {
//...
},
destroy: function(setNewBaseLayer)