m_rigidbody.AddForceAtPosition(new Vector3(100,0,0),new Vector3(transform.position.x-0.5f,0.9f,transform.position.z));///定点使力
m_rigidbody.AddRelativeForce (new Vector3 (100, 0, 0));//自身坐标使力
m_rigidbody.AddRelativeTorque(new Vector3(0,100,0));//自身坐标
m_rigidbody.AddTorque (
刚体加力的方式
最新推荐文章于 2025-03-24 23:33:02 发布