cocos2d-x + Lua初始环境下的_G全局变量内容

Cocos2d-x与Lua集成详解

目前还不太熟悉,所以记下来备忘,除了Lua自己的io、math、table等模块,可以看到cocos2d-x往Lua环境里面插了好多东西,把大部分常量定义都删掉,只保留驼峰式的变量命名,大概是这个样子,可以看到常用的cc、ccs、ccui等全局变量就在里面:

cocos2d: [LUA-print] ActionManager
cocos2d: [LUA-print] ActionObject
cocos2d: [LUA-print] DeprecatedClass
cocos2d: [LUA-print] GUIReader
cocos2d: [LUA-print] LoadingBarTypeLeft
cocos2d: [LUA-print] LuaObjcBridge
cocos2d: [LUA-print] SceneReader
cocos2d: [LUA-print] ScriptHandlerMgr
cocos2d: [LUA-print] SimpleAudioEngine
cocos2d: [LUA-print] XMLHttpRequest
cocos2d: [LUA-print] _G
cocos2d: [LUA-print] _VERSION
cocos2d: [LUA-print] __G__TRACKBACK__
cocos2d: [LUA-print] __onParseConfig
cocos2d: [LUA-print] arr
cocos2d: [LUA-print] assert
cocos2d: [LUA-print] bit
cocos2d: [LUA-print] cc
cocos2d: [LUA-print] cc.EGLView
cocos2d: [LUA-print] cc.EGLViewProtocol
cocos2d: [LUA-print] ccAnimationFrameData
cocos2d: [LUA-print] ccColor3B
cocos2d: [LUA-print] ccColor4B
cocos2d: [LUA-print] ccColor4F
cocos2d: [LUA-print] ccDrawCardinalSpline
cocos2d: [LUA-print] ccDrawCatmullRom
cocos2d: [LUA-print] ccDrawCircle
cocos2d: [LUA-print] ccDrawColor4B
cocos2d: [LUA-print] ccDrawColor4F
cocos2d: [LUA-print] ccDrawCubicBezier
cocos2d: [LUA-print] ccDrawLine
cocos2d: [LUA-print] ccDrawPoint
cocos2d: [LUA-print] ccDrawQuadBezier
cocos2d: [LUA-print] ccDrawRect
cocos2d: [LUA-print] ccDrawSolidCircle
cocos2d: [LUA-print] ccDrawSolidRect
cocos2d: [LUA-print] ccPointSize
cocos2d: [LUA-print] ccPointSprite
cocos2d: [LUA-print] ccQuad2
cocos2d: [LUA-print] ccQuad3
cocos2d: [LUA-print] ccT2F_Quad
cocos2d: [LUA-print] ccTex2F
cocos2d: [LUA-print] ccV2F_C4B_T2F
cocos2d: [LUA-print] ccV2F_C4B_T2F_Quad
cocos2d: [LUA-print] ccV2F_C4F_T2F
cocos2d: [LUA-print] ccV2F_C4F_T2F_Quad
cocos2d: [LUA-print] ccV3F_C4B_T2F
cocos2d: [LUA-print] ccV3F_C4B_T2F_Quad
cocos2d: [LUA-print] ccVertex2F
cocos2d: [LUA-print] ccVertex3F
cocos2d: [LUA-print] ccc3
cocos2d: [LUA-print] ccc4
cocos2d: [LUA-print] ccc4BFromccc4F
cocos2d: [LUA-print] ccc4FEqual
cocos2d: [LUA-print] ccc4FFromccc3B
cocos2d: [LUA-print] ccc4FFromccc4B
cocos2d: [LUA-print] ccc4f
cocos2d: [LUA-print] ccp
cocos2d: [LUA-print] ccpAdd
cocos2d: [LUA-print] ccpAngle
cocos2d: [LUA-print] ccpAngleSigned
cocos2d: [LUA-print] ccpClamp
cocos2d: [LUA-print] ccpCompMult
cocos2d: [LUA-print] ccpCross
cocos2d: [LUA-print] ccpDistance
cocos2d: [LUA-print] ccpDistanceSQ
cocos2d: [LUA-print] ccpDot
cocos2d: [LUA-print] ccpForAngle
cocos2d: [LUA-print] ccpFromSize
cocos2d: [LUA-print] ccpFuzzyEqual
cocos2d: [LUA-print] ccpIntersectPoint
cocos2d: [LUA-print] ccpLength
cocos2d: [LUA-print] ccpLengthSQ
cocos2d: [LUA-print] ccpLerp
cocos2d: [LUA-print] ccpLineIntersect
cocos2d: [LUA-print] ccpMidpoint
cocos2d: [LUA-print] ccpMult
cocos2d: [LUA-print] ccpNeg
cocos2d: [LUA-print] ccpNormalize
cocos2d: [LUA-print] ccpPerp
cocos2d: [LUA-print] ccpProject
cocos2d: [LUA-print] ccpRPerp
cocos2d: [LUA-print] ccpRotate
cocos2d: [LUA-print] ccpRotateByAngle
cocos2d: [LUA-print] ccpSegmentIntersect
cocos2d: [LUA-print] ccpSub
cocos2d: [LUA-print] ccpToAngle
cocos2d: [LUA-print] ccpUnrotate
cocos2d: [LUA-print] ccs
cocos2d: [LUA-print] ccui
cocos2d: [LUA-print] class
cocos2d: [LUA-print] clone
cocos2d: [LUA-print] collectgarbage
cocos2d: [LUA-print] coroutine
cocos2d: [LUA-print] debug
cocos2d: [LUA-print] dofile
cocos2d: [LUA-print] error
cocos2d: [LUA-print] gcinfo
cocos2d: [LUA-print] getfenv
cocos2d: [LUA-print] getmetatable
cocos2d: [LUA-print] gl
cocos2d: [LUA-print] io
cocos2d: [LUA-print] ipairs
cocos2d: [LUA-print] jit
cocos2d: [LUA-print] json
cocos2d: [LUA-print] load
cocos2d: [LUA-print] loadfile
cocos2d: [LUA-print] loadstring
cocos2d: [LUA-print] ltn12
cocos2d: [LUA-print] math
cocos2d: [LUA-print] mime
cocos2d: [LUA-print] module
cocos2d: [LUA-print] newproxy
cocos2d: [LUA-print] next
cocos2d: [LUA-print] os
cocos2d: [LUA-print] package
cocos2d: [LUA-print] pairs
cocos2d: [LUA-print] pcall
cocos2d: [LUA-print] performWithDelay
cocos2d: [LUA-print] print
cocos2d: [LUA-print] rawequal
cocos2d: [LUA-print] rawget
cocos2d: [LUA-print] rawset
cocos2d: [LUA-print] require
cocos2d: [LUA-print] schedule
cocos2d: [LUA-print] select
cocos2d: [LUA-print] setfenv
cocos2d: [LUA-print] setmetatable
cocos2d: [LUA-print] socket
cocos2d: [LUA-print] sp
cocos2d: [LUA-print] string
cocos2d: [LUA-print] table
cocos2d: [LUA-print] tex2
cocos2d: [LUA-print] tolua
cocos2d: [LUA-print] tonumber
cocos2d: [LUA-print] tostring
cocos2d: [LUA-print] type
cocos2d: [LUA-print] unpack
cocos2d: [LUA-print] vertex2
cocos2d: [LUA-print] vertex3
cocos2d: [LUA-print] xpcall
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