2021-05-28

本文提供了使用Winsocket2进行客户端和服务端通信的C++代码示例。客户端通过WSAStartup初始化,连接指定服务器端口,发送数据并关闭连接。服务端则监听特定端口,接受客户端连接,接收并回显数据,直至连接关闭。展示了基础的TCP套接字编程流程。

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这里写自定义目录标题

winsocket2.h示例代码

client客户端.

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>


// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")


#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(int argc, char** argv)
{
	WSADATA wsaData;
	SOCKET ConnectSocket = INVALID_SOCKET;
	struct addrinfo* result = NULL,
		* ptr = NULL,
		hints;
	const char* sendbuf = "hello socket";
	char recvbuf[DEFAULT_BUFLEN];
	int iResult;
	int recvbuflen = DEFAULT_BUFLEN;

	// Validate the parameters
	if (argc != 2) {
		printf("usage: %s server-name\n", argv[0]);
		return 1;
	}

	// Initialize Winsock
	iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (iResult != 0) {
		printf("WSAStartup failed with error: %d\n", iResult);
		return 1;
	}

	ZeroMemory(&hints, sizeof(hints));
	hints.ai_family = AF_UNSPEC;
	hints.ai_socktype = SOCK_STREAM;
	hints.ai_protocol = IPPROTO_TCP;

	// Resolve the server address and port
	iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
	if (iResult != 0) {
		printf("getaddrinfo failed with error: %d\n", iResult);
		WSACleanup();
		return 1;
	}

	// Attempt to connect to an address until one succeeds
	for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {

		// Create a SOCKET for connecting to server
		ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
			ptr->ai_protocol);
		if (ConnectSocket == INVALID_SOCKET) {
			printf("socket failed with error: %ld\n", WSAGetLastError());
			WSACleanup();
			return 1;
		}

		// Connect to server.
		iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
		if (iResult == SOCKET_ERROR) {
			closesocket(ConnectSocket);
			ConnectSocket = INVALID_SOCKET;
			continue;
		}
		break;
	}

	freeaddrinfo(result);

	if (ConnectSocket == INVALID_SOCKET) {
		printf("Unable to connect to server!\n");
		WSACleanup();
		return 1;
	}

	// Send an initial buffer
	iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
	if (iResult == SOCKET_ERROR) {
		printf("send failed with error: %d\n", WSAGetLastError());
		closesocket(ConnectSocket);
		WSACleanup();
		return 1;
	}

	printf("Bytes Sent: %ld\n", iResult);

	// shutdown the connection since no more data will be sent
	iResult = shutdown(ConnectSocket, SD_SEND);
	if (iResult == SOCKET_ERROR) {
		printf("shutdown failed with error: %d\n", WSAGetLastError());
		closesocket(ConnectSocket);
		WSACleanup();
		return 1;
	}

	// Receive until the peer closes the connection
	do {

		iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
		if (iResult > 0)
			printf("Bytes received: %d\n", iResult);
		else if (iResult == 0)
			printf("Connection closed\n");
		else
			printf("recv failed with error: %d\n", WSAGetLastError());

	} while (iResult > 0);

	// cleanup
	closesocket(ConnectSocket);
	WSACleanup();

	return 0;
}

server服务端.

#undef UNICODE

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>

// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(void)
{
	WSADATA wsaData;
	int iResult;

	SOCKET ListenSocket = INVALID_SOCKET;
	SOCKET ClientSocket = INVALID_SOCKET;

	struct addrinfo* result = NULL;
	struct addrinfo hints;

	int iSendResult;
	char recvbuf[DEFAULT_BUFLEN];
	int recvbuflen = DEFAULT_BUFLEN;

	// Initialize Winsock
	iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (iResult != 0) {
		printf("WSAStartup failed with error: %d\n", iResult);
		return 1;
	}

	ZeroMemory(&hints, sizeof(hints));
	hints.ai_family = AF_INET;
	hints.ai_socktype = SOCK_STREAM;
	hints.ai_protocol = IPPROTO_TCP;
	hints.ai_flags = AI_PASSIVE;

	// Resolve the server address and port
	iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
	if (iResult != 0) {
		printf("getaddrinfo failed with error: %d\n", iResult);
		WSACleanup();
		return 1;
	}

	// Create a SOCKET for connecting to server
	ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
	if (ListenSocket == INVALID_SOCKET) {
		printf("socket failed with error: %ld\n", WSAGetLastError());
		freeaddrinfo(result);
		WSACleanup();
		return 1;
	}

	// Setup the TCP listening socket
	iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
	if (iResult == SOCKET_ERROR) {
		printf("bind failed with error: %d\n", WSAGetLastError());
		freeaddrinfo(result);
		closesocket(ListenSocket);
		WSACleanup();
		return 1;
	}

	freeaddrinfo(result);

	iResult = listen(ListenSocket, SOMAXCONN);
	if (iResult == SOCKET_ERROR) {
		printf("listen failed with error: %d\n", WSAGetLastError());
		closesocket(ListenSocket);
		WSACleanup();
		return 1;
	}

	// Accept a client socket
	ClientSocket = accept(ListenSocket, NULL, NULL);
	if (ClientSocket == INVALID_SOCKET) {
		printf("accept failed with error: %d\n", WSAGetLastError());
		closesocket(ListenSocket);
		WSACleanup();
		return 1;
	}

	// No longer need server socket
	closesocket(ListenSocket);

	// Receive until the peer shuts down the connection
	do {

		iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
		if (iResult > 0) {
			printf("Bytes received: %d\n", iResult);

			// Echo the buffer back to the sender
			iSendResult = send(ClientSocket, recvbuf, iResult, 0);
			if (iSendResult == SOCKET_ERROR) {
				printf("send failed with error: %d\n", WSAGetLastError());
				closesocket(ClientSocket);
				WSACleanup();
				return 1;
			}
			printf("Bytes sent: %d\n", iSendResult);
		}
		else if (iResult == 0)
			printf("Connection closing...\n");
		else {
			printf("recv failed with error: %d\n", WSAGetLastError());
			closesocket(ClientSocket);
			WSACleanup();
			return 1;
		}

	} while (iResult > 0);

	// shutdown the connection since we're done
	iResult = shutdown(ClientSocket, SD_SEND);
	if (iResult == SOCKET_ERROR) {
		printf("shutdown failed with error: %d\n", WSAGetLastError());
		closesocket(ClientSocket);
		WSACleanup();
		return 1;
	}

	// cleanup
	closesocket(ClientSocket);
	WSACleanup();

	return 0;
}

转载winsocket2官方网址

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