<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[firebeetle的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/firebeetle</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; firebeetle]]></copyright><item><title><![CDATA[torch tensor 省略号（...） 冒号（:） 区别]]></title><link>https://blog.youkuaiyun.com/firebeetle/article/details/145464005</link><guid>https://blog.youkuaiyun.com/firebeetle/article/details/145464005</guid><author>firebeetle</author><pubDate>Wed, 05 Feb 2025 23:55:51 +0800</pubDate><description><![CDATA[省略号（...）：对中间所有维度的信息保持不变。冒号（:）：对一个维度的信息保持不变。比如，对于有三个维度的向量a，]]></description><category></category></item><item><title><![CDATA[ogre template 2]]></title><link>https://blog.youkuaiyun.com/firebeetle/article/details/145127259</link><guid>https://blog.youkuaiyun.com/firebeetle/article/details/145127259</guid><author>firebeetle</author><pubDate>Tue, 14 Jan 2025 00:56:53 +0800</pubDate><description><![CDATA[Install。]]></description><category></category></item><item><title><![CDATA[OGRE MSVC SDK Cmake Template]]></title><link>https://blog.youkuaiyun.com/firebeetle/article/details/126798276</link><guid>https://blog.youkuaiyun.com/firebeetle/article/details/126798276</guid><author>firebeetle</author><pubDate>Sat, 10 Sep 2022 18:04:51 +0800</pubDate><description><![CDATA[【代码】OGRE MSVC SDK Cmake Template。]]></description><category></category></item><item><title><![CDATA[blender将控制器(driver)控制的形态键(shape key)转换为关键帧(key frame)的python代码]]></title><link>https://blog.youkuaiyun.com/firebeetle/article/details/124374850</link><guid>https://blog.youkuaiyun.com/firebeetle/article/details/124374850</guid><author>firebeetle</author><pubDate>Sun, 24 Apr 2022 09:10:51 +0800</pubDate><description><![CDATA[转自：scripting - broken script to bake keyframes from driver controlled shape keys - Blender Stack Exchanged代码如下：


import bpy

context = bpy.context
scene = context.scene
object = context.object

frame = scene.frame_start

while frame &lt;= scene.frame_end:]]></description><category></category></item></channel></rss>