[i][b]本文为firedragonpzy原创,转载务必在明显处注明:
转载自【Softeware MyZone】原文链接: http://www.firedragonpzy.com.cn/index.php/archives/90[/b][/i]
转载自【Softeware MyZone】原文链接: http://www.firedragonpzy.com.cn/index.php/archives/90[/b][/i]
CCRect atlasRect(CCSprite* sprite)
{
CCRect rc = sprite->getTextureRect();
return CCRectMake(-rc.size.width/2, -rc.size.height/2, rc.size.width, rc.size.height);
}
CCSprite* Prop::selectSpriteForTouch(CCTouch* pTouch)
{
CCSprite* sprite = NULL;
CCMutableArray<CCSprite*>::CCMutableArrayIterator it;
for (it = allProps->begin(); it != allProps->end(); it++)
{
sprite = *it;
CCPoint point = sprite->convertTouchToNodeSpaceAR(pTouch);
if (CCRect::CCRectContainsPoint(atlasRect(sprite),point))
{
return sprite;
}
}
return NULL;
}
//获取并处理点击的精灵
void Prop::ccTouchEnded(CCTouch* pTouch, CCEvent* event)
{
CCSprite* sprite = selectSpriteForTouch(pTouch);
}