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C#图像处理
(各种旋转、改变大小、柔化、锐化、雾化、底片、浮雕、黑白、滤镜效果)
一、各种旋转、改变大小
注意:先要添加画图相关的using引用。
//向右旋转图像90°代码如下:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");//加载图像
g.FillRectangle(Brushes.White, this.ClientRectangle);//填充窗体背景为白色
Point[] destinationPoints = {
new Point(100, 0), // destination for upper-left point of original
new Point(100, 100),// destination for upper-right point of original
new Point(0, 0)}; // destination for lower-left point of original
g.DrawImage(bmp, destinationPoints);
}
//旋转图像180°代码如下:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
Point[] destinationPoints = {
new Point(0, 100), // destination for upper-left point of original
new Point(100, 100),// destination for upper-right point of original
new Point(0, 0)}; // destination for lower-left point of original
g.DrawImage(bmp, destinationPoints);
}
//图像切变代码:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
Point[] destinationPoints = {
new Point(0, 0), // destination for upper-left point of original
new Point(100, 0), // destination for upper-right point of original
new Point(50, 100)};// destination for lower-left point of original
g.DrawImage(bmp, destinationPoints);
}
//图像截取:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
Rectangle sr = new Rectangle(80, 60, 400, 400);//要截取的矩形区域
Rectangle dr = new Rectangle(0, 0, 200, 200);//要显示到Form的矩形区域
g.DrawImage(bmp, dr, sr, GraphicsUnit.Pixel);
}
//改变图像大小:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
int width = bmp.Width;
int height = bmp.Height;
// 改变图像大小使用低质量的模式
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.DrawImage(bmp, new Rectangle(10, 10, 120, 120), // source rectangle
new Rectangle(0, 0, width, height), // destination rectangle
GraphicsUnit.Pixel);
// 使用高质量模式
//g.CompositingQuality = CompositingQuality.HighSpeed;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(
bmp,
new Rectangle(130, 10, 120, 120),
new Rectangle(0, 0, width, height),
GraphicsUnit.Pixel);
}
//设置图像的分辩率:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
bmp.SetResolution(300f, 300f);
g.DrawImage(bmp, 0, 0);
bmp.SetResolution(1200f, 1200f);
g.DrawImage(bmp, 180, 0);
}
//用GDI+画图
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics gForm = e.Graphics;
gForm.FillRectangle(Brushes.White, this.ClientRectangle);
for (int i = 1; i <= 7; ++i)
{
//在窗体上面画出橙色的矩形
Rectangle r = new Rectangle(i*40-15, 0, 15,
this.ClientRectangle.Height);
gForm.FillRectangle(Brushes.Orange, r);
}
//在内存中创建一个Bitmap并设置CompositingMode
Bitmap bmp = new Bitmap(260, 260,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Graphics gBmp = Graphics.FromImage(bmp);
gBmp.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
// 创建一个带有Alpha的红色区域
// 并将其画在内存的位图里面
Color red = Color.FromArgb(0x60, 0xff, 0, 0);
Brush redBrush = new SolidBrush(red);
gBmp.FillEllipse(redBrush, 70, 70, 160, 160);
// 创建一个带有Alpha的绿色区域
Color green = Color.FromArgb(0x40, 0, 0xff, 0);
Brush greenBrush = new SolidBrush(green);
gBmp.FillRectangle(greenBrush, 10, 10, 140, 140);
//在窗体上面画出位图 now draw the bitmap on our window
gForm.DrawImage(bmp, 20, 20, bmp.Width, bmp.Height);
// 清理资源
bmp.Dispose();
gBmp.Dispose();
redBrush.Dispose();
greenBrush.Dispose();
}
//在窗体上面绘图并显示图像
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Pen blackPen = new Pen(Color.Black, 1);
if (ClientRectangle.Height / 10 > 0)
{
for (int y = 0; y < ClientRectangle.Height; y += ClientRectangle.Height / 10)
{
g.DrawLine(blackPen, new Point(0, 0), new Point(ClientRectangle.Width, y));
}
}
blackPen.Dispose();
}
C# 使用Bitmap类进行图片裁剪
在Mapwin(手机游戏地图编辑器)生成的地图txt文件中添加自己需要处理的数据后转换成可在手机(Ophone)开发环境中使用的字节流地图文件的小工具,其中就涉及到图片的裁剪和生成了。有以下几种方式。
方法一:拷贝像素。
当然这种方法是最笨的,效率也就低了些。
在Bitmap类中我们可以看到这样两个方法:GetPixel(int x, int y)和SetPixel(int x, int y, Color color)方法。从字面的含以上就知道前者是获取图像某点像素值,是用Color对象返回的;后者是将已知像素描画到制定的位置。
下面就来做个实例检验下:
1.首先创建一个Windows Form窗体程序,往该窗体上拖放7个PictureBox控件,第一个用于放置并显示原始的大图片,其后6个用于放置并显示裁剪后新生成的6个小图;
2.放置原始大图的PictureBox控件name属性命名为pictureBoxBmpRes,其后pictureBox1到pictureBox6依次命名,并放置在合适的位置;
3.双击Form窗体,然后在Form1_Load事件中加入下面的代码即可。
//导入图像资源
Bitmap bmpRes = null;
String strPath = Application.ExecutablePath;
try{
int nEndIndex = strPath.LastIndexOf('//');
strPath = strPath.Substring(0,nEndIndex) + "//Bmp//BmpResMM.bmp";
bmpRes = new Bitmap(strPath);
//窗体上显示加载图片
pictureBoxBmpRes.Width = bmpRes.Width;
pictureBoxBmpRes.Height = bmpRes.Height;
pictureBoxBmpRes.Image = bmpRes;
}
catch(Exception ex)
{
System.Windows.Forms.MessageBox.Show("图片资源加载失败!/r/n" + ex.ToString());
}
//裁剪图片(裁成2行3列的6张图片)
int nYClipNum = 2, nXClipNum = 3;
Bitmap[] bmpaClipBmpArr = new Bitmap[nYClipNum * nXClipNum];
for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++)
{
for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++)
{
int nClipWidth = bmpRes.Width / nXClipNum;
int nClipHight = bmpRes.Height / nYClipNum;
int nBmpIndex = nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0);
bmpaClipBmpArr[nBmpIndex] = new Bitmap(nClipWidth, nClipHight);
for(int nY = 0; nY < nClipHight; nY++)
{
for(int nX = 0; nX < nClipWidth; nX++)
{
int nClipX = nX + nClipWidth * nXClipNumIndex;
int nClipY = nY + nClipHight * nYClipNumIndex;
Color cClipPixel = bmpRes.GetPixel(nClipX, nClipY);
bmpaClipBmpArr[nBmpIndex].SetPixel(nX, nY, cClipPixel);
}
}
}
}
PictureBox[] picbShow = new PictureBox[nYClipNum * nXClipNum];
picbShow[0] = pictureBox1;
picbShow[1] = pictureBox2;
picbShow[2] = pictureBox3;
picbShow[3] = pictureBox4;
picbShow[4] = pictureBox5;
picbShow[5] = pictureBox6;
for (int nLoop = 0; nLoop < nYClipNum * nXClipNum; nLoop++)
{
picbShow[nLoop].Width = bmpRes.Width / nXClipNum;
picbShow[nLoop].Height = bmpRes.Height / nYClipNum;
picbShow[nLoop].Image = bmpaClipBmpArr[nLoop];
}
现在看看那些地方需要注意的了。其中
int nBmpIndex =
nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0);
这句定义了存储裁剪图片对象在数组中的索引,需要注意的就是后面的(nYClipNumIndex > 0?1:0)——因为只有当裁剪的对象处于第一行以外的行时需要将索引加1;
另外,因为这种方法的效率不高,程序运行起来还是顿了下。如果有兴趣的话,可以将以上的代码放到一个按钮Click事件函数中,当单击该按钮时就可以感觉到了。
方法二:运用Clone函数局部复制。
同样在Bitmap中可以找到Clone()方法,该方法有三个重载方法。Clone(),Clone(Rectangle, PixelFormat)和Clone(RectangleF, PixelFormat)。第一个方法将创建并返回一个精确的实例对象,后两个就是我们这里需要用的局部裁剪了(其实后两个方法本人觉得用法上差不多)。
将上面的程序稍稍改进下——将裁剪的处理放到一个按钮事件函数中,然后再托一个按钮好窗体上,最后将下面的代码复制到该按钮的事件函数中。
for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++)
{
for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++)
{
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