
1. Flutter框架介绍
Flutter是谷歌推出的高性能、跨平台UI框架,通过一套代码可以支持iOS、Android、Windows、Mac、Linux以及OpenHarmony等多个平台。Flutter采用自绘引擎Skia进行UI渲染,确保在不同平台上都能获得一致且流畅的用户体验。
1.1 Flutter框架核心特性
- 高性能渲染:基于Skia图形库,实现60fps甚至120fps的流畅动画效果
- 丰富的组件库:提供Material Design和Cupertino风格的UI组件,满足不同设计需求
- 热重载:开发过程中实时查看代码修改效果,提高开发效率
- 原生交互:通过MethodChannel和EventChannel实现Flutter与OpenHarmony原生代码的双向通信
- 多引擎管理:支持FlutterEngineGroup,在单应用中管理多个Flutter引擎实例
- 混合开发:支持将Flutter模块嵌入到OpenHarmony原生应用中
2. 环境搭建
2.1 安装开发工具
-
安装DevEco Studio:
- 从OpenHarmony开发套件官网下载最新版DevEco Studio
- 安装过程中会自动下载OpenHarmony SDK
-
安装JDK 17:
- 从Oracle官网或OpenJDK官网下载JDK 17
- 配置JAVA_HOME环境变量
-
下载OpenHarmony版Flutter:
git clone https://atomgit.com/openharmony-tpc/flutter_flutter.git git checkout -b dev origin/dev
2.2 配置环境变量
打开终端,根据您的shell类型编辑相应的配置文件:
- 对于bash:
vi ~/.bash_profile - 对于zsh:
vi ~/.zshrc
添加以下环境变量:
# 国内镜像(可选)
export PUB_HOSTED_URL=https://pub.flutter-io.cn
export FLUTTER_STORAGE_BASE_URL=https://storage.flutter-io.cn
# Flutter SDK路径
export PATH=/path/to/flutter_flutter/bin:$PATH
# OpenHarmony SDK相关
export TOOL_HOME=/Applications/DevEco-Studio.app/Contents # macOS环境
export DEVECO_SDK_HOME=$TOOL_HOME/sdk
export PATH=$TOOL_HOME/tools/ohpm/bin:$PATH
export PATH=$TOOL_HOME/tools/hvigor/bin:$PATH
export PATH=$TOOL_HOME/tools/node/bin:$PATH
保存文件后,执行source ~/.bash_profile或source ~/.zshrc使配置生效。
2.3 验证环境
执行以下命令验证环境配置是否正确:
flutter doctor -v
确保Flutter和OpenHarmony相关项都显示为"OK"。
3. 创建Flutter项目
3.1 创建支持OpenHarmony的Flutter项目
# 创建仅支持OpenHarmony平台的项目
flutter create --platforms ohos my_flutter_app
# 创建支持多个平台(包括OpenHarmony)的项目
flutter create my_flutter_app
3.2 项目结构
创建完成后,项目目录结构如下:
my_flutter_app/
├── lib/ # Flutter Dart代码
├── ohos/ # OpenHarmony原生代码
├── pubspec.yaml # 项目依赖配置
└── README.md # 项目说明文档
4. 引入自定义修改版本的Flutter包
由于OpenHarmony版的Flutter三方库是自定义修改版本,需要以Git形式从AtomGit引入。
4.1 在pubspec.yaml中添加依赖
dependencies:
flutter:
sdk: flutter
# 以Git形式引入适配OpenHarmony的path_provider包
path_provider:
git:
url: "https://atomgit.com/"
path: "packages/path_provider/path_provider"
# 以Git形式引入适配OpenHarmony的dio包
dio:
git:
url: "https://atomgit.com/"
path: "packages/dio/dio"
4.2 获取依赖
执行以下命令获取依赖:
flutter pub get
5. 使用示例
5.1 使用path_provider获取文件路径
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter OpenHarmony Demo',
theme: ThemeData(primarySwatch: Colors.blue),
home: const FilePathDemo(),
);
}
}
class FilePathDemo extends StatefulWidget {
const FilePathDemo({Key? key}) : super(key: key);
State<FilePathDemo> createState() => _FilePathDemoState();
}
class _FilePathDemoState extends State<FilePathDemo> {
String _tempPath = '';
String _appDocPath = '';
Future<void> getPaths() async {
final tempDir = await getTemporaryDirectory();
final appDocDir = await getApplicationDocumentsDirectory();
setState(() {
_tempPath = tempDir.path;
_appDocPath = appDocDir.path;
});
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('文件路径示例')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: getPaths,
child: const Text('获取文件路径'),
),
const SizedBox(height: 20),
Text('临时目录: $_tempPath'),
const SizedBox(height: 10),
Text('应用文档目录: $_appDocPath'),
],
),
),
);
}
}
5.2 使用dio进行网络请求
import 'package:flutter/material.dart';
import 'package:dio/dio.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter OpenHarmony Demo',
theme: ThemeData(primarySwatch: Colors.blue),
home: const NetworkRequestDemo(),
);
}
}
class NetworkRequestDemo extends StatefulWidget {
const NetworkRequestDemo({Key? key}) : super(key: key);
State<NetworkRequestDemo> createState() => _NetworkRequestDemoState();
}
class _NetworkRequestDemoState extends State<NetworkRequestDemo> {
String _response = '';
bool _loading = false;
Future<void> fetchData() async {
setState(() {
_loading = true;
_response = '';
});
try {
final dio = Dio();
final response = await dio.get('https://jsonplaceholder.typicode.com/todos/1');
setState(() {
_response = response.data.toString();
});
} catch (e) {
setState(() {
_response = '请求失败: $e';
});
} finally {
setState(() {
_loading = false;
});
}
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('网络请求示例')),
body: Center(
child: Padding(
padding: const EdgeInsets.all(20.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: _loading ? null : fetchData,
child: _loading ? const CircularProgressIndicator() : const Text('发起请求'),
),
const SizedBox(height: 20),
Expanded(
child: SingleChildScrollView(
child: Text('响应结果: $_response'),
),
),
],
),
),
),
);
}
}
5. 与OpenHarmony原生代码通信
5.1 使用MethodChannel
Flutter端代码
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter OpenHarmony Demo',
theme: ThemeData(primarySwatch: Colors.blue),
home: const NativeCommunicationDemo(),
);
}
}
class NativeCommunicationDemo extends StatefulWidget {
const NativeCommunicationDemo({Key? key}) : super(key: key);
State<NativeCommunicationDemo> createState() => _NativeCommunicationDemoState();
}
class _NativeCommunicationDemoState extends State<NativeCommunicationDemo> {
static const platform = MethodChannel('samples.flutter.dev/battery');
String _batteryLevel = '未知';
Future<void> _getBatteryLevel() async {
String batteryLevel;
try {
final int result = await platform.invokeMethod('getBatteryLevel');
batteryLevel = '电池电量: $result%';
} on PlatformException catch (e) {
batteryLevel = '获取电池电量失败: ${e.message}';
}
setState(() {
_batteryLevel = batteryLevel;
});
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('原生通信示例')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: _getBatteryLevel,
child: const Text('获取电池电量'),
),
const SizedBox(height: 20),
Text(_batteryLevel),
],
),
),
);
}
}
OpenHarmony ETS端代码
import { FlutterMethodChannel } from '@ohos/flutter_ohos';
// 在Ability中注册MethodChannel
class EntryAbility extends UIAbility {
onCreate(want: Want, launchParam: AbilityConstant.LaunchParam): void {
// 注册MethodChannel
const batteryChannel = new FlutterMethodChannel('samples.flutter.dev/battery');
batteryChannel.setMethodCallHandler((methodName, args, result) => {
if (methodName === 'getBatteryLevel') {
// 模拟获取电池电量
const batteryLevel = 75;
result.success(batteryLevel);
} else {
result.notImplemented();
}
});
}
}
6. 构建与运行
6.1 构建HAP包
# 构建Debug版本
flutter build hap --debug
# 构建Release版本
flutter build hap --release
构建产物将生成在project/ohos/entry/build/default/outputs/default/目录下。
6.2 运行到设备
# 运行到指定设备
flutter run --debug -d device_id
# 运行到默认设备
flutter run --debug
7. 性能优化建议
7.1 使用const构造函数
在创建Widget时,尽可能使用const构造函数,减少不必要的重建:
// 推荐
const Text('Hello World');
// 不推荐
Text('Hello World');
7.2 合理使用状态管理
根据应用复杂度选择合适的状态管理方案,如Provider、Bloc或GetX。
7.3 图片优化
使用适当尺寸的图片,并考虑使用缓存机制:
Image.network(
'https://example.com/image.jpg',
width: 200,
height: 200,
fit: BoxFit.cover,
cacheWidth: 400, // 缓存宽度
cacheHeight: 400, // 缓存高度
);
8. 总结
Flutter框架已成功适配OpenHarmony平台,为开发者提供了一套完整的跨平台开发解决方案。通过本文的介绍,您可以了解到:
- 如何搭建Flutter OpenHarmony开发环境
- 如何创建支持OpenHarmony的Flutter项目
- 如何以Git形式引入自定义修改版本的Flutter包
- 如何使用常见的Flutter包(如path_provider、dio)
- 如何与OpenHarmony原生代码进行通信
Flutter与OpenHarmony的结合,实现了"一次开发,多端部署"的目标,为开发者提供了高效、高性能的跨平台开发体验。
欢迎加入开源鸿蒙跨平台社区:https://openharmonycrossplatform.youkuaiyun.com
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