装备选择程序选择对应的布局文件
布局代码使用了ProgressBar进度条,它是用来显示小宝宝的生命值、攻击力和灵敏度。ProgressBar通常用于访问网络展示loading对话框以及下载文件时显示进度,它有两种表现形式,一种水平,一种环形,他的表现形式是由style属性控制的。
水平:"?android:attr/progressBarStyleHorizontal"
环形:"?android:attr/progressBarStyleLarge"
setMax()方法:设置进度条最大值
setProgress()方法:设置当前进度
getProgress()方法:获取当前进度
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/rl"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<View
android:layout_width="30dp"
android:layout_height="30dp"
android:background="@android:drawable/ic_menu_info_details"
android:layout_centerVertical="true"
android:layout_alignParentLeft="true"
/>
<TextView
android:id="@+id/tv_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginLeft="60dp"
android:text="商品名称"/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="vertical">
<TextView
android:id="@+id/tv_1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="生命值:" />
<TextView
android:id="@+id/tv_2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="攻击力:"
android:layout_marginTop="5dp"/>
<TextView
android:id="@+id/tv_3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="敏 捷:"
android:layout_marginTop="5dp"/>
</LinearLayout>
</RelativeLayout>
- 接下来就是最为关键的业务实现代码
先分析一下怎样实现基本的业务逻辑:
基本思路:把需要的值从shopping页面返回到MainActivity, 然后反映到主页面上。具体实现代码如下:
MainActivity:
package com.example.bz0209.demo_6;
import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
private ProgressBar mProgressBar1;
private ProgressBar mProgressBar2;
private ProgressBar mProgressBar3;
private TextView mLifeTV;
private TextView mAttackTV;
private TextView mSpeedTV;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mLifeTV = (TextView) findViewById(R.id.tv_life);
mAttackTV = (TextView) findViewById(R.id.tv_atk);
mSpeedTV = (TextView) findViewById(R.id.tv_quick);
initProgress();
}
private void initProgress() {
mProgressBar1 = (ProgressBar) findViewById(R.id.pro1);
mProgressBar2 = (ProgressBar) findViewById(R.id.pro2);
mProgressBar3 = (ProgressBar) findViewById(R.id.pro3);
mProgressBar1.setMax(1000);
mProgressBar2.setMax(1000);
mProgressBar3.setMax(1000);
}
public void click_1(View view) {
Intent intent = new Intent(this, Shopping.class);
startActivityForResult(intent, 1);
}
public void click_2(View view) {
Intent intent = new Intent(this, Shopping.class);
startActivityForResult(intent, 1);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (data != null) {
if (resultCode == 1) {
if (requestCode == 1) {
ItemInfo info= (ItemInfo) data.getSerializableExtra("equipment");
updateProgress(info);
}
}
}
}
private void updateProgress(ItemInfo info) {
int progress1 = mProgressBar1.getProgress();
int progress2 = mProgressBar2.getProgress();
int progress3 = mProgressBar3.getProgress();
mProgressBar1.setProgress(progress1+info.getLife());
mProgressBar2.setProgress(progress2+info.getAtk());
mProgressBar3.setProgress(progress3+info.getQuick());
mLifeTV.setText(mProgressBar1.getProgress()+"");
mAttackTV.setText(mProgressBar2.getProgress() + "");
mSpeedTV.setText(mProgressBar3.getProgress() + "");
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
return super.onOptionsItemSelected(item);
}
}
shopping:
package com.example.bz0209.demo_6;
import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;
public class Shopping extends AppCompatActivity implements View.OnClickListener{
private ItemInfo itemInfo;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_shopping);
itemInfo = new ItemInfo("大宝剑", 100, 20, 20);
findViewById(R.id.rl).setOnClickListener(this);
TextView mLifeTV = (TextView) findViewById(R.id.tv_1);
TextView mNameTV = (TextView) findViewById(R.id.tv_name);
TextView mSpeedTV = (TextView) findViewById(R.id.tv_3);
TextView mAttackTV = (TextView) findViewById(R.id.tv_2);
mLifeTV.setText("生命值+" + itemInfo.getLife());
mNameTV.setText(itemInfo.getName() + "");
mSpeedTV.setText("敏捷度+" + itemInfo.getQuick());
mAttackTV.setText("攻击力+" + itemInfo.getAtk());
}
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
switch (v.getId()) {
case R.id.rl:
Intent intent = new Intent();
intent.putExtra("equipment", itemInfo);
setResult(1, intent);
finish();
break;
}
}
}
- 体现封装
我们把商品的名称和属性都封装在一个ItemInfo类中方便调用, 代码如下
package com.example.bz0209.demo_6;
import java.io.Serializable;
/**
* Created by Administrator on 2017/3/27.
*/
public class ItemInfo implements Serializable{
private String name;
private int life;
private int atk;
private int quick;
public ItemInfo(String name, int life, int atk, int quick) {
this.name = name;
this.life = life;
this.atk = atk;
this.quick = quick;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public int getAtk() {
return atk;
}
public void setAtk(int atk) {
this.atk = atk;
}
public int getQuick() {
return quick;
}
public void setQuick(int quick) {
this.quick = quick;
}
}
到这里页面和业务基本已经实现。
最终,做出的界面是上图所示,主人购买装备会显示在ListView中,并且进度条的值会随着装备的购买而增加。