/**/ /// <summary> /// AlphaBeta剪枝法 /// </summary> /// <returns></returns> private int AlphaBetaSearch( int curDepth, int alpha, int beta) ... { lock (this) ...{ if (curDepth >= Depth || times >= MaxTimes) ...{ times++; //开局或中局对棋盘评分,boardState指定是开局还是中局 MonkeyOthello.BoardFX(boardState);