attach: function (jid, sid, rid, callback)
{
this.jid = jid;
this.sid = sid;
this.rid = rid;
this.connect_callback = callback;
this.domain = Strophe.getDomainFromJid(this.jid);
this.authenticated = true;
this.connected = true;
},
/** Function: rawInput
* User overrideable function that receives raw data coming into the
* connection.
*
* The default function does nothing. User code can override this with
* > Strophe.Connection.rawInput = function (data) {
* > (user code)
* > };
*
* Parameters:
* (String) data - The data received by the connection.
*/
rawInput: function (data)
{
return;
},
/** Function: rawOutput
* User overrideable function that receives raw data sent to the
* connection.
*
* The default function does nothing. User code can override this with
* > Strophe.Connection.rawOutput = function (data) {
* > (user code)
* > };
*
* Parameters:
* (String) data - The data sent by the connection.
*/
rawOutput: function (data)
{
return;
},
/** Function: send
* Send a stanza.
*
* This function is called to push data onto the send queue to
* go out over the wire. Whenever a request is sent to the BOSH
* server, all pending data is sent and the queue is flushed.
*
* Parameters:
* (XMLElement) elem - The stanza to send.
*/
send: function (elem)
{
if (elem !== null && typeof(elem["sort"]) == "function") {
for (var i = 0; i < elem.length; i++) {
this._data.push(elem[i]);
}
} else {
this._data.push(elem);
}
this._throttledRequestHandler();
clearTimeout(this._idleTimeout);
this._idleTimeout = setTimeout(this._onIdle.bind(this), 100);
},
/** PrivateFunction: _sendRestart
* Send an xmpp:restart stanza.
*/
_sendRestart: function ()
{
this._data.push("restart");
this._throttledRequestHandler();
clearTimeout(this._idleTimeout);
this._idleTimeout = setTimeout(this._onIdle.bind(this), 100);
},
/** Function: addTimedHandler
* Add a timed handler to the connection.
*
* This function adds a timed handler. The provided handler will
* be called every period milliseconds until it returns false,
* the connection is terminated, or the handler is removed. Handlers
* that wish to continue being invoked should return true.
*
* Because of method binding it is necessary to save the result of
* this function if you wish to remove a handler with
* deleteTimedHandler().
*
* Note that user handlers are not active until authentication is
* successful.
*
* Parameters:
* (Integer) period - The period of the handler.
* (Function) handler - The callback function.
*
* Returns:
* A reference to the handler that can be used to remove it.
*/
addTimedHandler: function (period, handler)
{
var thand = new Strophe.TimedHandler(period, handler);
this.addTimeds.push(thand);
return thand;
},
/** Function: deleteTimedHandler
* Delete a timed handler for a connection.
*
* This function removes a timed handler from the connection. The
* handRef parameter is *not* the function passed to addTimedHandler(),
* but is the reference returned from addTimedHandler().
*
* Parameters:
* (Strophe.TimedHandler) handRef - The handler reference.
*/
deleteTimedHandler: function (handRef)
{
// this must be done in the Idle loop so that we don't change
// the handlers during iteration
this.removeTimeds.push(handRef);
},
/** Function: addHandler
* Add a stanza handler for the connection.
*
* This function adds a stanza handler to the connection. The
* handler callback will be called for any stanza that matches
* the parameters. Note that if multiple parameters are supplied,
* they must all match for the handler to be invoked.
*
* The handler will receive the stanza that triggered it as its argument.
* The handler should return true if it is to be invoked again;
* returning false will remove the handler after it returns.
*
* As a convenience, the ns parameters applies to the top level element
* and also any of its immediate children. This is primarily to make
* matching /iq/query elements easy.
*
* The return value should be saved if you wish to remove the handler
* with deleteHandler().
*
* Parameters:
* (Function) handler - The user callback.
* (String) ns - The namespace to match.
* (String) name - The stanza name to match.
* (String) type - The stanza type attribute to match.
* (String) id - The stanza id attribute to match.
* (String) from - The stanza from attribute to match.
*
* Returns:
* A reference to the handler that can be used to remove it.
*/
addHandler: function (handler, ns, name, type, id, from)
{
var hand = new Strophe.Handler(handler, ns, name, type, id, from);
this.addHandlers.push(hand);
return hand;
},
/** Function: deleteHandler
* Delete a stanza handler for a connection.
*
* This function removes a stanza handler from the connection. The
* handRef parameter is *not* the function passed to addHandler(),
* but is the reference returned from addHandler().
*
* Parameters:
* (Strophe.Handler) handRef - The handler reference.
*/
deleteHandler: function (handRef)
{
// this must be done in the Idle loop so that we don't change
// the handlers during iteration
this.removeHandlers.push(handRef);
},
/** Function: disconnect
* Start the graceful disconnection process.
*
* This function starts the disconnection process. This process starts
* by sending unavailable presence and sending BOSH body of type
* terminate. A timeout handler makes sure that disconnection happens
* even if the BOSH server does not respond.
*
* The user supplied connection callback will be notified of the
* progress as this process happens.
*/
disconnect: function ()
{
Strophe.info("disconnect was called");
if (this.connected) {
// setup timeout handler
this._disconnectTimeout = this._addSysTimedHandler(
3000, this._onDisconnectTimeout.bind(this));
this._sendTerminate();
}
},
/** PrivateFunction: _buildBody
* _Private_ helper function to generate the <body/> wrapper for BOSH.
*
* Returns:
* A Strophe.Builder with a <body/> element.
*/
_buildBody: function ()
{
var bodyWrap = $build('body', {
rid: this.rid++,
xmlns: Strophe.NS.HTTPBIND
});
if (this.sid !== null) {
bodyWrap.attrs({sid: this.sid});
}
return bodyWrap;
},
/** PrivateFunction: _removeRequest
* _Private_ function to remove a request from the queue.
*
* Parameters:
* (Strophe.Request) req - The request to remove.
*/
_removeRequest: function (req)
{
Strophe.debug("removing request");
var i;
for (i = this._requests.length - 1; i >= 0; i--) {
if (req == this._requests[i]) {
this._requests.splice(i, 1);
}
}
// set the onreadystatechange handler to a null function so
// that we don't get any misfires
req.xhr.onreadystatechange = function () {};
this._throttledRequestHandler();
},
/** PrivateFunction: _restartRequest
* _Private_ function to restart a request that is presumed dead.
*
* Parameters:
* (Integer) i - The index of the request in the queue.
*/
_restartRequest: function (i)
{
var req = this._requests[i];
if (req.dead === null) {
req.dead = new Date();
}
this._processRequest(i);
},
/** PrivateFunction: _processRequest
* _Private_ function to process a request in the queue.
*
* This function takes requests off the queue and sends them and
* restarts dead requests.
*
* Parameters:
* (Integer) i - The index of the request in the queue.
*/
_processRequest: function (i)
{
var req = this._requests[i];
var reqStatus = -1;
try {
if (req.xhr.readyState == 4) {
reqStatus = req.xhr.status;
}
} catch (e) {
Strophe.error("caught an error in _requests[" + i +
"], reqStatus: " + reqStatus);
}
if (typeof(reqStatus) == "undefined") {
reqStatus = -1;
}
var now = new Date();
var time_elapsed = req.age();
var primaryTimeout = (!isNaN(time_elapsed) &&
time_elapsed > Strophe.TIMEOUT);
var secondaryTimeout = (req.dead !== null &&
req.timeDead() > Strophe.SECONDARY_TIMEOUT);
var requestCompletedWithServerError = (req.xhr.readyState == 4 &&
(reqStatus < 1 ||
reqStatus >= 500));
var oldreq;
if (primaryTimeout || secondaryTimeout ||
requestCompletedWithServerError) {
if (secondaryTimeout) {
Strophe.error("Request " +
this._requests[i].id +
" timed out (secondary), restarting");
}
req.abort = true;
req.xhr.abort();
oldreq = req;
this._requests[i] = new Strophe.Request(req.data,
req.origFunc,
req.rid,
req.sends);
req = this._requests[i];
}
if (req.xhr.readyState === 0) {
Strophe.debug("request id " + req.id +
"." + req.sends + " posting");
req.date = new Date();
try {
req.xhr.open("POST", this.service, true);
} catch (e) {
Strophe.error("XHR open failed.");
if (!this.connected)
this.connect_callback(Strophe.Status.CONNFAIL,
"bad-service");
this.disconnect();
return;
}
// Fires the XHR request -- may be invoked immediately
// or on a gradually expanding retry window for reconnects
var sendFunc = function () {
req.xhr.send(req.data);
};
// Implement progressive backoff for reconnects --
// First retry (send == 1) should also be instantaneous
if (req.sends > 1) {
// Using a cube of the retry number creats a nicely
// expanding retry window
var backoff = Math.pow(req.sends, 3) * 1000;
setTimeout(sendFunc, backoff);
} else {
sendFunc();
}
req.sends++;
this.rawOutput(req.data);
} else {
Strophe.debug("_throttledRequestHandler: " +
(i === 0 ? "first" : "second") +
" request has readyState of " +
req.xhr.readyState);
}
},
/** PrivateFunction: _throttledRequestHandler
* _Private_ function to throttle requests to the connection window.
*
* This function makes sure we don't send requests so fast that the
* request ids overflow the connection window in the case that one
* request died.
*/
_throttledRequestHandler: function ()
{
if (!this._requests) {
Strophe.debug("_throttledRequestHandler called with " +
"undefined requests");
} else {
Strophe.debug("_throttledRequestHandler called with " +
this._requests.length + " requests");
}
if (!this._requests || this._requests.length === 0) {
return;
}
if (this._requests.length > 0) {
this._processRequest(0);
}
if (this._requests.length > 1 &&
Math.abs(this._requests[0].rid -
this._requests[1].rid) < this.window - 1) {
this._processRequest(1);
}
},
/** PrivateFunction: _onRequestStateChange
* _Private_ handler for Strophe.Request state changes.
*
* This function is called when the XMLHttpRequest readyState changes.
* It contains a lot of error handling logic for the many ways that
* requests can fail, and calls the request callback when requests
* succeed.
*
* Parameters:
* (Function) func - The handler for the request.
* (Strophe.Request) req - The request that is changing readyState.
*/
_onRequestStateChange: function (func, req)
{
Strophe.debug("request id " + req.id +
"." + req.sends + " state changed to " +
req.xhr.readyState);
if (req.abort) {
req.abort = false;
return;
}
// request complete
var reqStatus;
if (req.xhr.readyState == 4) {
reqStatus = 0;
try {
reqStatus = req.xhr.status;
} catch (e) {
// ignore errors from undefined status attribute. works
// around a browser bug
}
if (typeof(reqStatus) == "undefined") {
reqStatus = 0;
}
if (this.disconnecting) {
if (reqStatus >= 400) {
this._hitError(reqStatus);
return;
}
}
var reqIs0 = (this._requests[0] == req);
var reqIs1 = (this._requests[1] == req);
if ((reqStatus > 0 && reqStatus < 500) || req.sends > 5) {
// remove from internal queue
this._removeRequest(req);
Strophe.debug("request id " +
req.id +
" should now be removed");
}
// request succeeded
if (reqStatus == 200) {
// if request 1 finished, or request 0 finished and request
// 1 is over Strophe.SECONDARY_TIMEOUT seconds old, we need to
// restart the other - both will be in the first spot, as the
// completed request has been removed from the queue already
if (reqIs1 ||
(reqIs0 && this._requests.length > 0 &&
this._requests[0].age() > Strophe.SECONDARY_TIMEOUT)) {
this._restartRequest(0);
}
// call handler
Strophe.debug("request id " +
req.id + "." +
req.sends + " got 200");
func(req);
this.errors = 0;
} else {
Strophe.error("request id " +
req.id + "." +
req.sends + " error " + reqStatus +
" happened");
if (reqStatus === 0 ||
(reqStatus >= 400 && reqStatus < 600) ||
reqStatus >= 12000) {
this._hitError(reqStatus);
if (reqStatus >= 400 && reqStatus < 500) {
this.connect_callback(Strophe.Status.DISCONNECTING,
null);
this._doDisconnect();
}
}
}
if (!((reqStatus > 0 && reqStatus < 10000) ||
req.sends > 5)) {
this._throttledRequestHandler();
}
}
},
/** PrivateFunction: _hitError
* _Private_ function to handle the error count.
*
* Requests are resent automatically until their error count reaches
* 5. Each time an error is encountered, this function is called to
* increment the count and disconnect if the count is too high.
*
* Parameters:
* (Integer) reqStatus - The request status.
*/
_hitError: function (reqStatus)
{
this.errors++;
Strophe.warn("request errored, status: " + reqStatus +
", number of errors: " + this.errors);
if (this.errors > 4) {
this._onDisconnectTimeout();
}
},
/** PrivateFunction: _doDisconnect
* _Private_ function to disconnect.
*
* This is the last piece of the disconnection logic. This resets the
* connection and alerts the user's connection callback.
*/
_doDisconnect: function ()
{
Strophe.info("_doDisconnect was called");
this.authenticated = false;
this.disconnecting = false;
this.sid = null;
this.streamId = null;
this.rid = Math.floor(Math.random() * 4294967295);
// tell the parent we disconnected
if (this.connected) {
this.connect_callback(Strophe.Status.DISCONNECTED, null);
this.connected = false;
}
// delete handlers
this.handlers = [];
this.timedHandlers = [];
this.removeTimeds = [];
this.removeHandlers = [];
this.addTimeds = [];
this.addHandlers = [];
},
/** PrivateFunction: _dataRecv
* _Private_ handler